Chronic Logic

Zatikon => Zatikon Discussion => Topic started by: SKTKGunman on January 17, 2011, 03:49:07 AM

Title: What exactly does one do...
Post by: SKTKGunman on January 17, 2011, 03:49:07 AM
....when facing across the field against five abjurers and five feathered serpents?  I'm not sure there's a single combination of units that has a prayer against that 4,000 credits worth of support units, especially when they're supporting indestructible infantry and cavalry?  Even a hydra-changeling-mourner army didn't have a prayer.  Maybe some kind of inorganic army, with an artificer to support it, but those armies tend to be broken down rather easily by faster moving organic armies.
Title: Re: What exactly does one do...
Post by: Norsker on January 19, 2011, 01:54:19 AM
Click surrender.

I've beaten that setup before(two changelings, sergeant, hydra, acolyte, strategist), but it wasn't worth the time.
Title: Re: What exactly does one do...
Post by: mongolian on January 23, 2011, 09:03:53 PM
Against 5 abjurer + 5 FS,

1 artificer+ 2 Golems/wyvern will win it for ya. There are a few other ways too, but involves cooperative mode.
Title: Re: What exactly does one do...
Post by: SKTKGunman on February 11, 2011, 07:43:18 PM
Just got into another game... Fourteen Feathered Serpents so far, and four Abjurers, not counting the two I got on my side with the help of the changelings.
Title: Re: What exactly does one do...
Post by: mongolian on February 16, 2011, 06:52:07 PM
1 changeling, grab the abjurer, and start unsummoning. Wash, rinse, repeat for a few turns.

Alchemist helps too, but you need a big aresonal of action creators and stalling units like yes, changeling.
Title: Re: What exactly does one do...
Post by: Lunaraia on May 21, 2011, 09:11:06 AM
Hydra changeling, just start stealing serpents, sure he'ss unsummon them but then you can just summon them back atyour castlerins and repeat until he runs out of serpents