Chronic Logic

Pontifex => Next Version Ideas => Topic started by: texroadkil on October 17, 2001, 01:01:33 AM

Title: Mirror Function
Post by: texroadkil on October 17, 2001, 01:01:33 AM
Since 95% of the bridges are symmetrical it would be nice to be able to mirror the bridge across the center line so you dont have to build everything twice.
Title: Mirror Function
Post by: Andy24 on November 02, 2001, 02:00:21 AM
I don't know if we enjoy editing them but we may enjoy the interesting collapses they cause.
Title: Mirror Function
Post by: pasqualz on October 17, 2001, 02:29:59 AM
True, but somehow (like the easy arch builder idea) I think it would ultimately take away from the game. I must sound like a purist, but that's not my aim here. I just feel that part of the challenge, fun and art of Pontifex is building your bridge completely from scratch!
Title: Mirror Function
Post by: pulsejet5 on November 02, 2001, 09:56:51 PM
good idea,
mabey there could be an option for "fix symmetry after test" so you could see your mistake and then it would automaticly fix it and retest
Title: Mirror Function
Post by: pulsejet5 on November 01, 2001, 10:33:35 AM
true, but it could be an opional button like symmatry so if you want to spend you time with needles clicking you can.
Title: Mirror Function
Post by: on November 03, 2001, 12:19:19 AM
Or alternatively, duplicate your "error" on the other side. How would it be supposed to tell the difference?
Title: Mirror Function
Post by: Andy24 on November 01, 2001, 11:20:55 AM
I agree with pasqualez. The fact that you may mess up  makes the game more interesting.
Title: Mirror Function
Post by: Andy24 on November 03, 2001, 03:11:00 AM
Pulsejte 5 I tried to point that out to you but you wouldn't listen
Title: Mirror Function
Post by: pulsejet5 on November 01, 2001, 11:54:05 AM
yeah but it would be optional so if you like getting kicks out of careless erors, you can
Title: Mirror Function
Post by: baggio on November 03, 2001, 11:05:59 AM
Yeah pj, what were you thinking. :rolleyes:

OK, Yes, on some levels it is tedious to try and mirror the level.  I try to use that to my advantage though, and will often intentionally build two different designs to see what holds up the best.

... Anyway, mendel and I just finished a couple hour long discussion about gravity and I will have to finish this thought later.

Title: Mirror Function
Post by: Andy24 on November 01, 2001, 12:03:56 PM
I think that the errors are a backround element that people enjoy unconsciosly.
Title: Mirror Function
Post by: phlabibit on November 08, 2001, 05:11:03 PM
I would use mirror.  Every Time!  I don't get a lot of time to play, so If I can mirror that allows me to make a nice bridge without panning back and counting grid marks.
Title: Mirror Function
Post by: mendel on November 01, 2001, 05:47:26 PM
New poll idea for Gray:
"Do you enjoy editing errors (such as getting the symmetry of your bridge wrong)?
o Yes
o No
o I think I don't, but subconsciously I might
o if I didn't make them, my bridges would never collapse"


(Edited by mendel at 12:54 am on Nov. 2, 2001)

Title: Mirror Function
Post by: nelson on March 18, 2002, 11:28:37 PM
I'm all for a mirroring function. I don't enjoy editing
out errors and since I run the game in Linux with wine,
which is wuite slow on large bridges, I would really like
to spend the time I need to build the second side to find
flaws in my concept, not in my copying.
Title: Mirror Function
Post by: on November 01, 2001, 08:20:40 PM
heh good one :-D
Title: Mirror Function
Post by: Gray on November 01, 2001, 08:45:38 PM
hehe
I just hate the spelling correction function of text processing software... makes all the typos I enjoy so much go away :(