Chronic Logic

Pontifex => New Levels => Topic started by: mikaiser on December 10, 2001, 09:24:10 PM

Title: No bridges!
Post by: mikaiser on December 10, 2001, 09:24:10 PM
This software is great not only to bulid bridges! Create your own levels and find out how a crane, for example, is stressed if the load is swinging back and forth. It took me some hours to get this 12-story-monster balanced and rigid enough to hold a swinging heavy steel beam.

(http://212.84.223.42/library/messages/upload/31527_5_Tower_crane.jpg)

did anyone create interesting no-bridge levels?

Title: No bridges!
Post by: on December 16, 2001, 05:32:05 AM
thanks to everyone who checked out my level!

I've also uploaded it to the http://coastergames.net.  TylerE posted a message about this (his) site, its great, you can upload levels and screenshots in seconds and then browse and download.

I say we attempt to make this the main source for pontifex files, what does everyone else think?

Title: No bridges!
Post by: Gray on December 11, 2001, 07:18:23 PM
There are some in the Bridges section of my site... Care to send me your crane so I can upload it?
Title: No bridges!
Post by: on December 16, 2001, 10:22:47 AM
Hey, I just completed my latest "non-bridge" level!

its a huge downhill run to send either the train or HAV down!

I've uploaded it to http://coastergames.net as before...

Title: No bridges!
Post by: typhoon on February 15, 2002, 03:26:35 AM
made a new bride(OK its no bridge) to all webmasters: tell me your e-mail adresses so that i can send you my creation!!! mine is big@sol.at
Title: No bridges!
Post by: mikaiser on December 13, 2001, 10:36:29 PM
For me this game is the best I´ve seen so far. No other game ever made me stay up half of the night, and I´ve tried some of them. Congratulations, CL!
It´s like having my old LEGO-stuff back, simply great!This catapult throws a link box until it disapears in the distance.
Works like the real ones did. The magic is getting the "payload" desintegrate at the right moment. This time, the "short link bug" works to my advantage.
(http://212.84.223.42/library/messages/upload/31527_6_Carthago.jpg)
Title: No bridges!
Post by: on December 17, 2001, 08:19:44 AM
Once again, thanks to everyone who has downloaded my 2 Non-Bridge's

I'm just uploaded another one, Its a roller coaster for the HAV... enjoy! :)

Title: No bridges!
Post by: Gray on February 15, 2002, 06:28:41 PM
Clicking on the 'mail' button on top of a post will do the trick :) (Hint: I'm a webmaster...)
Title: No bridges!
Post by: mendel on December 14, 2001, 12:10:01 AM
Great stuff this is! Post the pxb!
Title: No bridges!
Post by: mikaiser on December 19, 2001, 09:42:56 AM
Gray has posted the catapult (see above) at his site www.bridgebuilder-game.com/
Meanwhile I tried to fine-tune the trebuchet (which is the correct name for gravity-powered siege machines like this). The best performance measure is how far it hurls the projectile.
Since the horizontal trajectory of the thing is exactly along the grid, it is easy to find out. The one posted and to be seen above throws it´s payload for app. 184 HD grids, measured from the center of the counterweight.
Since the grid ends at 240 HD grids from the counterweight, I was fumbling with new levels where the trebuchet is buildt at the extreme left position. But I find it annoying to search for the catapult every time I enter the level, since the simulation seems to start always at the center, some 200 HD grids from the machine.
Anyway, my best trebuchet (a tuned version of the one above, more space for counter weight to travel downward, fine tuned release point, some tuning of the throwing arm) hurled the boxlet some 250 HD grids. So, that´s my personal record for now. Anyone up to beat this?
Rule: even ground, measured from the vertical projection of the center of the counter weight to the impact point.
For more informations about real trebuchets chek out www.ripcord.ws/ (I have nothing to do with that site, just find it amazing)
And a nother question: Is there any method to tell pontifex to start the simulation/edit view at the left side of the grid instead centered?

(Edited by mikaiser at 1:46 am on Dec. 19, 2001)

(Edited by mikaiser at 1:01 am on Dec. 20, 2001)

Title: No bridges!
Post by: mikaiser on December 14, 2001, 08:07:38 AM
Mendel, I will post the pxb as soon as my home computer works again. Somehow this catapult hit something inside the machine...
Title: No bridges!
Post by: Baustert on December 19, 2001, 04:20:10 PM
Hello

The link in your post don't work.
Is it the right one?

Title: No bridges!
Post by: on December 14, 2001, 11:31:53 AM
heres a bit of fun


http://geocities.com/wazza80pfx/lift.zip

it works best if you drive the HAV onto the lift and take an express trip to the sky and back...

(Edited by Wazza80 at 4:46 pm on Dec. 14, 2001)

Title: No bridges!
Post by: Klei on December 19, 2001, 06:55:31 PM
Quote: from mikaiser on 9:42 am on Dec. 19, 2001
Gray has posted the catapult (see above) at his site http://www.bridgebuilder-game.com.

You mean this?
It's because there's an extra dot after the com
It should be http://www.bridgebuilder-game.com

Title: No bridges!
Post by: on December 15, 2001, 12:45:46 AM
I've tried several times with different methods and my post above just won't work.  My ikon tags are exactly as they should be according to the help and neither my image or text link work, the address is correct too

oh well, I'll try again some other time

Title: No bridges!
Post by: mikaiser on December 20, 2001, 09:03:53 AM
Yes, that´s what I ment. Sorry for bad "german engeneering", I´ve corrected it now.
Title: No bridges!
Post by: on December 15, 2001, 03:09:30 AM
I think it might be something to do with geocities not letting you link directly to files from outside their domain. I can get there fine if I leave the file name off:

http://geocities.com/wazza80pfx/

Nice mechanism! Keep em coming! :biggrin:

Title: No bridges!
Post by: Klei on December 20, 2001, 04:39:35 PM
Quote: from mikaiser on 9:42 am on Dec. 19, 2001
And a nother question: Is there any method to tell pontifex to start the simulation/edit view at the left side of the grid instead centered?

What do you mean by "the left side of the grid"?

P.S.
What's a nother?

(Edited by Klei at 12:36 pm on Dec. 22, 2001)

Title: No bridges!
Post by: mikaiser on December 15, 2001, 09:40:16 AM
Wazza80, great mechanism, your skylift! I downloaded it from your site and had some fun with it. Since Pontifex has no hinges, the cabels needed to simulate these are annoying.
I tried for some time to create a catapult (like mine, see above) with a deck (like yours), but the thing is far too big and wrecks itself before anything useful happens. For the next version it would be a good idea to have a sizeble scale, like: how many meters is one grid HD. So the mechanism hasn´t to be sooo big.

(Edited by mikaiser at 1:41 am on Dec. 15, 2001)

Title: No bridges!
Post by: Gray on December 21, 2001, 10:43:45 AM
I'll actually answer the question, for a change: I'm pretty certain there's no way to tell Pontifex to start with the camera on the left. I doubt this will ever be implemented since it's only useful for 'experiment' levels, not for normal gameplay.
Title: No bridges!
Post by: mikaiser on December 21, 2001, 02:14:02 PM
Thanks, Gray, I think you´re right with your answer. Starting with the camera on the far left side of the level is only useful with experimental levels.
Klei, I just misspelled "another". My wife is an English teacher here in Germany, please don´t tell her...