Chronic Logic

Bridge Construction Set => BCS General => Topic started by: chroniclogic on August 30, 2002, 10:09:06 PM

Title: Screenshots and Info
Post by: chroniclogic on August 30, 2002, 10:09:06 PM
Yeah the mdl files are just a format we created for Pontifex.  For Pontifex II we will probably use are own format again, but we have a program that converts from lightwave format that we could release.  It will be pretty easy to make your own models for decoration in the level, but vehicles require a physics model.  You could replace an existing vehicle model however.

Alex

Title: Screenshots and Info
Post by: Gray on August 31, 2002, 12:08:45 AM
That would rock! And the puffs of steam!

Edit: And how about some more screenshots? Of the editor, maybe? ;)

(Edited by Gray at 1:15 am on Aug. 31, 2002)

Title: Screenshots and Info
Post by: Brinx on September 02, 2002, 03:22:31 PM
Sure looks good... I pre-ordered already, but just read that the minimum system requirement regarding processor speed is 500 mhz - i only have a 450 mhz p3 ! plenty of RAM tho (256 megs) and a TNT2 ultra videocard (stop sniggering at the back.). CL, will the game be playable on my system? 'Cause else i should cancel my order :(

Woops, sorry - i forgot to read the second page in the thread. I can run pfx 1 fine (a tad slow on the larger levels), so i should be all right. Phew. :)

(Edited by Brinx at 7:25 am on Sep. 2, 2002)

Title: Screenshots and Info
Post by: Gray on August 30, 2002, 11:24:04 AM
Wow, so much new stuff... wind and water effects... looking forward to it!

About modding, doesn't the original Pontifex have the train model stored in a .mdl file? Maybe you could use your own models in Pfx1 already?

BTW, a pity the old topic is gone... R.I.P.
Another hack attempt?

Title: Screenshots and Info
Post by: rrheuts on August 31, 2002, 08:14:24 AM
You could replace an existing vehicle model however.

Yes that's what I meant. A converter or something to replace the models. The Physics are hard coded i guess. So no *.ini files with the settings? (Just like the free game 'Racer', it lets you import models and set the physics for it).

But i'm looking forward seeing my high poly train in a game :) For high end pc's it would be fun to create a high poly set of vehicles, if the converter is availeble I'll be the first one to download it ;)

Title: Screenshots and Info
Post by: rrheuts on September 02, 2002, 03:53:27 PM
You should have waited for the pf2 demo perhaps Brinx.
It may indeed run fine, but remeber that the graphics in pf2 are better then pf1. So expect a harder hit on your processor/videocard. Though it may be possible to reduce detail and stuff (like the dynamic lighting)? And the singlebeams do not require as much processing power as the huge blocks of steel in pf1 :)

On my old computer pf1 ran with no problems. Only the 'fast' setting had no effect in speed. With my new one I really see some diffrence :biggrin:

Title: Screenshots and Info
Post by: on August 30, 2002, 02:25:36 PM
Does that train give out little puffs of steam? That would be cool! :biggrin:
Title: Screenshots and Info
Post by: Gray on August 31, 2002, 12:43:26 PM
For high end pc's it would be fun to create a high poly set of vehiclesI'm all for that - make it so high a poly count one can actually look inside the train cars and see the terrified look on the passengers' faces :)
Title: Screenshots and Info
Post by: chroniclogic on September 02, 2002, 07:50:58 PM
Brinx, if Pontifex runs on your computer then Pontifex II should run as well, you will have to turn off options to get the speed up on a P3 450 though.

Josiah

Title: Screenshots and Info
Post by: rrheuts on August 30, 2002, 02:33:37 PM
About modding, doesn't the original Pontifex have the train model stored in a .mdl file? Maybe you could use your own models in Pfx1 already?

I will take a look at it when i'm at home. But if you could.. why didn't any1 else come with a model or something?

Title: Screenshots and Info
Post by: woody on August 31, 2002, 02:08:41 PM
So this mac compatible version, is it Mac OS X and will it be in the release on the 17th?

I must admit that one of the reasons that I don't play often is that I don't often use my PC.

Title: Screenshots and Info
Post by: street on September 18, 2002, 05:28:48 AM
Chronic Logic has done it again :)  i've loved all your other games, and look forward to enjoying Pontifex II just as much :)  

You've done a fantastic job (i can tell), congratulations on another fine effort!!!  

*The Force is strong with Chronic Logic*   :D

(Edited by street at 9:44 pm on Sep. 24, 2002)

Title: Screenshots and Info
Post by: roo on August 30, 2002, 02:55:00 PM
Yay for Chronic Logic for doing a Linux port. My Apple friend  - the long haried hippy :wink: - wants to know if they have any plans to port it to Mac too.

Some quick comments on the (scant) info released so far.

In general, looks good. So good that I ordered within moments of hearing about it. For £6. What a bargain.


(Edited by roo at 6:55 am on Aug. 30, 2002)

(Edited by roo at 6:57 am on Aug. 30, 2002)

Title: Screenshots and Info
Post by: Klei on August 31, 2002, 07:10:49 PM
Just one question: is it possible to buy it and if it doesn't where on my @!*# computer return it? Cause my computer cn't run most apps...
Title: Screenshots and Info
Post by: Gray on August 30, 2002, 03:07:50 PM
A mac version is mentioned on the pfx2 info page (and in Josiah's post above), so I guess it's in the works.

LOD (level of detail) landscape could mean that the surface is detailed in the foreground and the parts near the horizon get simplified more and more to improve speed.

P.S. everyone's 'join dates' on this forum seem to be suddenly N/A... must be another problem caused by the recent forum breakdown... wait... CL's own join date is there! weird...

(Edited by Gray at 4:09 pm on Aug. 30, 2002)

Title: Screenshots and Info
Post by: rrheuts on August 31, 2002, 10:45:05 PM
Let me guess.. You never bought software before? ;)

When you buy software there is the risk you copy it (duh) so what's the point in returning it. You can't prove you haven't made any copy's. So look at the specs for the game and match them with your computer. Or try the Pontifex 1 demo first. And perhaps the pontifex2 demo later (?).

Here in Holland you can NEVER return software, only if the cd's broken or something and you get a new one (no refund).

Title: Screenshots and Info
Post by: roo on August 30, 2002, 03:34:31 PM
Gray, you rock as always.

I really should read things more carefully. I'm looking forward to telling my Long-Haired friend that there will be Mac version. He gets so worked up when games are ported to Linux but not Mac. This will soothe him. We might even get a new member because of it. I'll also be sure to point out the excellent deal whereby you buy Pontifex and get so Pfx 2 for only บ

Title: Screenshots and Info
Post by: chroniclogic on September 01, 2002, 12:10:03 AM
woody, the Mac OSX version will be released after the Windows and Linux version.  This will be a few days to a few weeks after the 17th.

Klei we suggest you check the requirments, and try Pontifex on your computer before pre-ordering Pontifex II, or you can wait for the demo of Pontifex II and try it.  If the original Pontifex works on your computer you should not have any problems with Pontifex II.

Gray, we will put up some more screen shots probably next week.

Hope this takes care of everyones questions.

Josiah

Title: Screenshots and Info
Post by: rrheuts on August 30, 2002, 07:33:26 PM
Hmm.. 3D max 4.2 can't read mdl files ( i knew that), But even my 3d exploration app can't read the files from pontifex. And it reads about everything 2d/3d. Maybe they've made their own extension wich happens to use the mdl file type?

I'll try Maya later. But I hope they'll use a file type wich 3d max can read in pf2 :)

[update]
Nope.. Maya 4 Unlimited is unable to read the file type either...  Maybe Game Studio or something works, but I dont have it.

(Edited by rrheuts at 1:46 pm on Aug. 30, 2002)

Title: Screenshots and Info
Post by: Klei on September 01, 2002, 04:10:58 PM
When will the demo come out?
Title: Screenshots and Info
Post by: chroniclogic on September 01, 2002, 08:49:27 PM
The demo will be released around the same time as the full version, maybe a few days  earlier.

Josiah

Title: Screenshots and Info
Post by: chroniclogic on August 30, 2002, 08:37:41 AM
Release date: Sept 17th
Graphics:
<menu>
<li>3D rendered bridge
<li>LOD landscape
<li>Hardware accelerated lighting
<li>Stencil buffered shadows
</menu
Gameplay:
<menu>
<li>Single-link beams
<li>Joints can rotate
<li>Complex terrain
<li>Huge levels and bridges
<li>Drawbridges
<li>Trains, Cars and Boats
<li>Flexible level editing
<li>Parallel and Double deck bridges
<li>Detailed 3d models
<li>Wind and Water effects on bridges
</menu>
Requirements:
<menu>
<li>Windows/Linux/Mac<li>500 Mhz CPU<li>32 Mb ram<li>OpenGL compatible video card
</menu>
Early Screenshots:
<a href="../../screen/pfx2_001.jpg"><img border="0" src="../../screen/pfx2_001tn.jpg"></a>
<a href="../../screen/pfx2_002.jpg"><img border="0" src="../../screen/pfx2_002tn.jpg"></a>
Title: Screenshots and Info
Post by: rrheuts on August 30, 2002, 09:04:17 AM
This looks very promissing, I pre-ordered yesterday :)

I really like the single beams. That's what makes it look like bb. Now the relese date is set, is there still going to be a beta? The beta was set for this week if i remember well.

And is it good for modding? Like adding new trains/cars/boats/textures/landscape etc? I'm a 3d moddeler and it would be nice to see my cars/trains drop of a bridge :cool: