Chronic Logic

Gish => Gish Editor => Topic started by: DemonSlayer on May 27, 2005, 04:10:13 AM

Title: Mario Level's
Post by: DemonSlayer on May 27, 2005, 04:10:13 AM
I am wondering how to make get the graphics in the gish editor and how I can get all the caricters to look pixilated.  I am wanting to create the intire series.
 Also is there a better level editor.  I can do it on gish's editor but it will take a wile.

June 5, 2005 Level 1-1 of Super Mario Bro. completed.  TGA maker messed up.  Remake TGA's, replace ingame graphics for the level.
Title: Mario Level's
Post by: Jonathan_NL on May 27, 2005, 08:29:54 AM
Quote (DemonSlayer @ May 27 2005,6:10)
I am wondering how to make get the graphics in the gish editor

Save your images as 32-bit targa as tilexx/texture/textyyy.tga in the Gish folder and look for texture yyy in tileset xx-1 in the editor. The size must be a power of two (1, 2, 4, 8, 16, etc). The textures used in a level (actually all textures in the set, even if they're not used. Great for editing but not for distribution :() are stored with it so don't worry about them missing on other computers.
and how I can get all the caricters to look pixilated.  I am wanting to create the intire series.
That is hardcoded... at least for now.
Also is there a better level editor.  I can do it on gish's editor but it will take a wile.
The only I know is goulash. I never tried to compile it, but I did take a look at a few things when I wrote my lvl reader/writer (which is NOT an editor, just an attempt to figure out the level format). It's probably worse for you...