Red, Green, Blue = Edits hue of current level layer
Background: Name of the background tga
T = opens tile set editor Tile set editor: Drag and drop tiles from available tile sets into your current edited tile set. Q, Z = Cycle through current tile set page by page W, X = Cycle through current tile subset Use [ ] to cycle through available tile sets
F7= Load level
F9= Save current level A file name must be placed in the level name field to save your level with the extension .lvl
F2 = opens tile editor Left click and drag to create boundary lines. NOTE: Line MUST be placed clockwise! Del= Delete last line placed Q, Z= Cycle through current tiles A= Creates alpha outside boundary lines Friction = Amount of friction tile has (0.0-1.0, less than 0.1 gish can't stick) Breakpoint = Amount of pressure the tile takes to break (0.0=unbreakable) Middamage = Amount of damage tile does to gish Foredamage = Same as above but for tiles placed in foreground Density = Density of water Drag = Drag in water Note: Water tiles must be placed in foreground to work! Animation = Number of frames that tile will animate through Animation speed = Speed of animation
F3 = opens object editor Q,Z= Cycles through objects [ ] = Cycles through current objects textures Arrow keys = Resize current object Left click to place objects Note: all objects will be invisible till texture is changed Right click to select objects Del = Deletes selected object Object list: 0= Nothing 1= Add player Home = Gish (set player 1) End = Hera (set player 2)
Blocks: Mass= object weight Arrow Keys= Edit block size 2= Basic block 3= Platform with middle hinge 4= Platform with hinge on left 5= Platform with hinge on right 6= Basic Circle 7= Circle with middle hinge
8= Light source / anchor point Ltype 1 = omni light Ltype 2 = light off Ltype 3 = flickering omni light Red, Green, Blue = Change light color Intensity = Change light Intensity
Buttons: Buttons are used to activate anchor points (object 8) select the anchor point you want to activate Hold K and left click on the button to assign that link 9= Pressure plate 10= One time button 11-14= Switch 15= Area switch 16= Area switch (one time)
17= object generator 18= Secret area marker 19= Nothing
Enemies: 20= Bone nibbler 21= Cave nibbler 22= Hell nibbler 23= Mummy 24= Skeleton 25= Zombie 26= Gimp 27= Vis sister Boss 28= Angel Nibbler 29= Alterboy 30= Stitch 31= Poobler 32= Honey bucket boss 33= Sister Vis boss 34= Paunchy chops boss 35= Basinjin boss 36= Satan
F4 = opens rope editor Hold 1 Left Click = Add light rope Hold 2 Left Click = Add heavy rope Hold 3 Left Click = Add light chain Hold 4 Left Click = Add Heavy chain Hold 5 Left Click = Add a push piston Hold 6 Left Click = Add half pushed piston Hold 7 Left Click = Add a pull piston Hold 8 Left Click = Add half pulled piston Hold 9 Left Click = Add Bar Q. Z = make pistons and bars visible.
Advanced piston editing (not for kids) to edit the length, speed and revolution of a piston go into the object editor select the anchor point that the piston is attached to. Red= Length piston extends or contracts (1=1 tile length) Green= Seconds per revolution Blue= Number of revolutions NOTE: All Pistons must be attached from the anchor to the object or it wont work!!!! NOTE: All pistons attached to the anchor will be affected in the same way. NOTE: If the anchor point is linked to a button the piston will wait until it is activated to move NOTE: Anchors with pistons shouldnt be used as lights. NOTE: Pistons attached to anchors to wheels is hella complicated!
F5 = Reset current level
If you exit without saving you can reload your level as backup.lvl
Title: gisheditor.txt
Post by: Connor on December 14, 2006, 04:50:04 PM
There is one thing they left out. RUBBER BANDS are in the rope editor as number 0! I dont think they have any textures, though, meaning they are invisible, but I am still experimenting with them...
Title: gisheditor.txt
Post by: Whiterabbit on December 18, 2006, 09:22:17 PM
Quote (Connor @ Dec. 14 2006,2:50)
There is one thing they left out. RUBBER BANDS are in the rope editor as number 0! I dont think they have any textures, though, meaning they are invisible, but I am still experimenting with them...
Thanks for that info.
Once I finish writing my Battlefield 2 review I must start on a manual for Gish as it's a fantastic game. The instructions are appaling though. I've already started taking screenshots of all the textures and block and will include a library of these in the manual, along with lots of other ideas I've been thinking of. It'll take quite a while though as I'm drugged up to the eyeballs with morphine due to breaking my back in four places following a cycling accident. So I'm asleep most of the time, lol. Still I'll eventually make a user friendly manual which I reckon will be a useful addition. I don't understand why Gish isn't available from most game outlets as it's really fun and addictive, also considering it won prizes for it's originality a few years ago.
I wonder how easy it is to make new textures and shapes. I have photoshops so I think I have the tools. I was thinking of designing an underground cave system on the lines of journey to the centre of the earth, but that'll be a project for after the manual.
Title: gisheditor.txt
Post by: Whiterabbit on December 20, 2006, 09:32:27 PM
That's a shame as a whole new set of boards and themes would have been fantastic, however I'm sure it will come about eventually. Good games are always updated at some point. Gish makes such a welcome change from the run of the mill games such as shoot em ups, arkanoids, jezzballs and a whole host of other arcade games. As I said I'm really busy with the BF2 review right now, but will slowly get the information together to make an improved manual. I must also try my hand at level editing. It's a pity the guys who made all those excellent addon levels seem to have given up. It just takes new blood to get interest going again. We shall see.
(I was hit from behind by a speeding car while cycling to work. They were racing onto the motorway which I just happened to be approaching. Man I flew god knows how many meters. I remember thinking to my self while I was still airborne: "Ow that hurt....pause...damn I'm going to get run over when I land"... so you can imagine i would have gone a fair way. Anyway I'm still alive and I didn't lose the use of my legs thankfully, but the pain is unbearable at times. Hence the morphine)
White Rabbit
Title: gisheditor.txt
Post by: on December 23, 2006, 02:10:46 PM
lol, hope your ok
Title: Re: gisheditor.txt
Post by: SimpleLizard on February 02, 2011, 09:33:08 PM