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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - Chronic Logic - Alex

#1
Gish Editor / Gish Editor
October 05, 2004, 10:42:44 PM
Most of the story mode stuff is hardcoded right now because I didn't have time to write a scenario editor.  I will write one soon, once someone makes enough good levels for it to be worth it :-)
#2
Gish Support / key-problem
August 31, 2004, 06:41:32 PM
Yeah changing the order of the drives will change the hardware ID.  I don't like copy protection either, but I think this way is better than having to insert the CD everytime you play.
#3
Gish Support / key-problem
August 30, 2004, 11:17:35 PM
I don't think our registration system is unreasonable, if you are reinstalling on the same hard drive you don't need a new activation key.  If you don't want to have to re-register just copy the gish.rg file before you format and put it in the gish directory after you reinstall.  It is unfortunate that we have to use this system, but we probably have at least 10 people steal our games for every 1 person that buy them, so we have to do something.
#4
Try turning off the music, thats the only thing I can think of that would be crashing it there.
#5
You might want to check the version of your vorbis libraries, that could be the problem with the music on that level.
#6
General Discussion / Mac/PC physics/timing difference
October 02, 2004, 01:45:02 AM
The sqrt function returns a double, in Gish the physics all use floats, so the compiler should convert the double back to a float on the line that it is called.  For some reason the Visual C compiler doesn't convert it back to a float on the line that it should, so it does some other calculations in double accuracy instead of float.
#7
General Discussion / Mac/PC physics/timing difference
October 01, 2004, 11:44:18 PM
Actually the accuracies for the sqrt functions are the same, but the different compilers convert the double back to a float at different times.  The main problem is Visual C seems to ignore casting a double back to a float, even with optimizations off.  I'm not sure why the Linux and Mac versions are different yet.
#8
General Discussion / Mac/PC physics/timing difference
October 01, 2004, 10:22:05 PM
The problem is a difference in accuracies for the square root function that is used in the physics.  Unfortunately its different for all 3 versions, which makes it difficult to fix.
#9
General Discussion / Stuff I want to see in the next patch
September 08, 2004, 11:21:00 PM
You will be able to make single and multiplayer levels, you won't be able to create new versus modes though, those are hard-coded.
#10
I'll try and have the editor version done by Monday, I need to add a few more things before it will be ready.  Also Edmund is writing some documentation, but he didn't show up today so blame him   http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#11
The encryption is part of the copy-protection, you don't have to deal with it in the editor though.
#12
The editor will be available in the next patch, which should be done by the end of September.  The editor will be the same one we used to make the game, so it won't be too user-friendly.  I will try and fix up some of the more difficult functions however.  They are tiles  http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#13
General Discussion / play speed
June 23, 2004, 02:27:46 AM
The speed in some of the scenes is faster than in the game, the program we used to make the movie had the wrong settings (thats what happens when you do the trailer at 2 am after working all day).  We are going to have a turbo mode in the next version which should be done this week.