News:

Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Withilt

#1
General Discussion / Bouncy!
October 18, 2014, 12:35:45 AM
Go to the playroom. In the beginning, stasrt breaking the blocks above you. When you have broken a lot, and break out a monster, juggle it!

The monster is in the air, you on the ground. Compress and jump up to the monster. When you collide, jump. The monster will go up, you down. When you strike the floor, repeat.

See how many times you can do it! ':<img:'>
#2
General Discussion / Level Editor
October 18, 2014, 12:32:45 AM
So, I decided that there should be a level editor for the game and being impatient (and a CS student) I wrote one.

Before you get all excited: this isn't ready for the consumption of mere mortals yet -- and it doesn't cover key points like, hmm, lights, enemies, platforms, level begin and end, level type, and pretty much anything other than simply modifying the tiles in the level. I have gone a ways tward figuring out the level format and I was sort of hoping that some of the other (more technically inclined) fans or perhaps even some of you Chronic Logic programmers could help me out on the rest.

Ok, that aside, here's the url of my subversion (if you don't know what it is -- like CVS but newer) repository:
http://dyn.tchow.com/svn_public/goulash/

The other bits:
- compiles and runs on linux with SDL, probably could make it run on windows, but that isn't really a priority right now.
- The level data is obfuscated with a key. I'm not sure if the key is tied to product key, and would appreciate input as to if it is (i.e. can it load the levels that came with your game?)
- Hm... I retain copyright on this source code, but you may use it and freely distribute it as long as it isn't integrated into any commercial products (not like you'd want to, but still).

Finally, let me reemphasize:
This is SOURCE CODE ONLY and FOR LINUX so most of y'all won't be able to run it -- but you aren't missing out much.

For those that want to help, gish_level.h / .cpp is the place to look for source code pertaining to level loading and gish_level_format is my description of the format. gish_observations is my thoughts over the course of several grueling sessions with a hex editor and a dissassembler (and gdb!).

Anyway, I hope I come back after the weekend to find some interesting thoughts, posts, or (one hopes) a complete doc set for the level format including lights, enemies, and objects.
#3
General Discussion / Gish (character) is white!?
October 18, 2014, 12:21:31 AM
I know he's black, he looks normal in the cutscenes and movie posters (well... you know what I mean by normal). But for some reason it's glitched and he's white during the game. I did manage to get him to flash black for just an instant, on the level where you ride a cart downhill, but I couldn't reproduce it. I'm on Mac OS X 10.6

Have some screenshots. http://s55.beta.photobucket.com/user/NightChime/library/White%20Gish
#4
General Discussion / White screen with gray boxes
October 18, 2014, 12:20:03 AM
On a mac OSX 10.9
#5
General Discussion / Gish Localisation
October 18, 2014, 12:18:33 AM
Hi !

Do you know if a localisation of gish is scheduled ?
like story, little tutorial, options and manual

if don't, i can do the french translation for you

thanks
#6
Gish Support / Really High FPS
October 13, 2014, 11:01:31 AM
Anyone else getting really high fps? I get like 600. Is there any way to limit it? I don't see any vertical sync option. I'm afraid its going to damage my gpu.
#7
General Discussion / Game speed
October 13, 2014, 10:57:50 AM
So, what is Gish speed anyway? 60 fps or 24? Sometimes I get something around 100 fps in-game and it seems to be fine, but most of time its 24 and pretty slow. It can be temporary increased if I switch resolution (no matter to higher or lower), but eventually it drops again.
#8
General Discussion / Full screen
October 13, 2014, 10:55:12 AM
Is there a way to make the game full screen ?
#9
General Discussion / Freezing on start up
October 13, 2014, 10:52:21 AM
As soon as I click the play button I receive an error message stating that Gish has stopped working.

Problem signature:
Problem Event Name: BEX
Application Name: gish.exe
Application Version: 0.0.0.0
Application Timestamp: 46e9bcb1
Fault Module Name: gish.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 46e9bcb1
Exception Offset: 01b9806a
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

It has been a few weeks since I last played it but there were never any problems with the game itself until now. Deleting the game files and downloading again has had no effect.
#10
General Discussion / Gish on Mac? Showing up on my mac?
October 13, 2014, 10:46:05 AM
I'm a mac user. I've noticed that recently (over the past two days or so) Gish has been in my list of games that I can download and play, but when I try to install it, during the "preparing files" part it will suddenly stop and says that the "steam servers are currently too busy to handle your request." It's done this for the past two days. So... uh.. I was just wondering if it's just that Gish hasn't been OFFICIALLY released, but that it's about to, and so it's showing up on my list, or if it's just a glitch.