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Messages - Connor

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1
Gish Editor / Re: How to put green lines at sumo?
« on: December 18, 2009, 04:01:20 PM »
If you press 5 and drag the mouse to make a box that will be the are that you have to enter to win a campaign level. The other numbers do things too but I forget which one is the border for a sumo match... It should be in the editor.txt

2
Gish Editor / Part Ideas
« on: March 28, 2008, 07:34:38 PM »
I got a great idea!

piston:
you make a large wheel anchored at the center (obj. type 7) and then make a rectangle w/a normal-size wheel (6) at the end. attach the rectange to the wheel completely and then attach the small wheel to a part of the big one so that when the big wheel turns the block moves back and forth. You could set it up for example so that turning the wheel opens a door.

3
Gish Editor / Editor 1.5 Help
« on: March 28, 2008, 04:37:55 PM »
I am using OSX on an eMac and the editor that comes with the game. I don't know how to add levels and stuff. '<img'>

4
Gish Editor / Editor 1.5 Help
« on: March 28, 2008, 09:40:51 AM »
I downloaded the latest patch and it works great but I need to know how to get things from the old version into it. I tried moving the levels folder and other things but it won't work.

5
Gish Editor / Robots!
« on: April 21, 2007, 05:21:20 PM »
Yeah, good point. Let's call them custom enemies. Anyways, I made one that's in 3 peices and the peices on either side swing up and down. It leaps around all over and makes a GREAT boss!':laugh:'

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Gish Editor / Robots!
« on: April 13, 2007, 04:51:07 PM »
Robot: (in Gish) A machine w/ moving parts that is not anchored and moves around.

These are really fun to make. They might even work for small "boss" levels!
I made one that jumps, with a long peice on top and three small cubes below. The cubes extend and launch it. You can use it as an obstacle or a way to get up higher.
Then there's "The Hinge". It is simply two long blocks with a circle in between like a a joint. There is a piston atached at either end, so that it opens and closes and jumps around like crazy. A good obstacle.

If you have a problem with timing, (particularly with the jumper) just make a button in a slot with a block above that moves up and down and pushes the button every 1 or 2 seconds. Then link the bot to the button. Viola!

If you have any ideas, post 'em here! '<img'>

7
Gish Editor / gisheditor.txt
« on: December 14, 2006, 04:50:04 PM »
There is one thing they left out. RUBBER BANDS are in the rope editor as number 0! I dont think they have any textures, though, meaning they are invisible, but I am still experimenting with them... ':p' ':laugh:' ':cool:' ':O'

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Gish Editor / retarded ropes, lol
« on: December 09, 2006, 07:54:28 PM »
Okay, I think I can guess what happened. Only numbers 1 and 2 are ropes. The others are different.

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Gish Editor / My ideal view of Gish+editor
« on: October 15, 2006, 05:21:28 PM »
Okay, wierdos, there was already a forum for this the admistrators set up, put this stuff THERE!!!!
':p'

10
Gish Editor / Gish Ideas!
« on: September 17, 2006, 06:34:38 PM »
I got another one!

  A room where the walls close in and a few monsters drop down from the ceiling!
  The walls should be blocks pushed by pistons coming from anchors on either side of the room.  You can have a door in the wall (or roof) of the room above that lets out monsters or objects out if you want them to fall in.  You can climb out with the moving walls.  Make sure the floor and roof are slippery so the walls slide.
You could try turning it sideways if you want....

11
Gish Editor / My ideal view of Gish+editor
« on: September 17, 2006, 06:20:11 PM »
Okay, here's some stuff:

- Rubber-bands
- Conveyor belts
- Pulleys
- Hollow Spheres
 ':laugh:'

12
Gish Editor / Tutorials are nice
« on: September 16, 2006, 08:35:27 PM »

13
Gish Editor / Gish Ideas!
« on: August 09, 2006, 09:37:05 AM »

14
Gish Editor / mac editor bug
« on: June 27, 2006, 10:47:41 PM »

15
Gish Editor / 4 New Levels
« on: June 20, 2006, 08:46:30 PM »

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