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Messages - minime

#1
Bug List / Flying relic should be changed
March 18, 2012, 03:12:34 PM
I think, flying relic is totally overpowered in every pvp format. I think it should be changed, or just removed from the game. I still remember the old sergeant which could add one more range, and even it was way too strong, if we used it with long range units.
Maybe this flying relic was OK, if it only worked with units with 3(maybe 2) or less range.
#2
Bug List / Archangel in 2 vs 2
March 17, 2012, 04:18:46 PM
an archangel wasnt in the castle after it died. it was a 2 vs 2 game.
#3
Bug List / Possessed
December 27, 2011, 03:56:58 AM
The 'possessed' ability says this:
"if this triggers, this takes place instead of any other death effect."

But it isn't stronger than the other death effects like the Berserker, Knight, Possessed(the ghost), Feather serpent, Supplicant. Maybe only the text of the possessed is wrong not how it works.
#4
Bug List / Re: mason on a wall vs explosion
December 27, 2011, 01:53:51 AM
It looks like only the will o' the wisp of the magus kills the mason on the wall, and same wall get the damage too.

One more problem with the mason: if it is on a wall the relic of the mason disappears, it comes back when the mason climb down of the wall.
#5
Bug List / mason on a wall vs explosion
December 26, 2011, 06:49:43 PM
Hi,
It seems like an explosion kills a mason on a wall. It is kinda unusual, I guess It is a bug.
#6
Zatikon Discussion / Re: Better Interface
December 12, 2011, 07:14:16 PM
I still think that the most important problem with the interface is that it doesn't give you infos about the units. This make it harder to play than it should be. It is too easy to forget something.
i made this image earlier:

power/life/armor could be viewable like this all the time.
and i'd like a button that could toggle on and off the attack range of all the units of the opponent(i mean possible movement + attack range). this could help not to overlook any range.
here is how it would look like when it is turned on:

#7
I think that the inactive players should be removed from the ranking. Those 9000+ ranking are very ugly. And it isnt fair either. Those players are probably better than the inactive players, so they should have a better ranking.

Here are 3 options:

1. I think the best one. If you are able to determine how long a player is inactive, the rule could be that if a player doesn't have 20(or 5 or 10) ranked games in the last year (in the last 365 days), he will be removed form the ranking. He still keeps his ELO points so if he plays some ranked games he will be put back into the ranking. (if he logs in he will still have an ELO point next to his name but no ranking number)

2. Only put a player into the ranking if he has some (5, 10 or 20) ranked game. This solve the problem now, but wont remove the inactive players in the future.

3. Hide the ranking of all the players, only show the ELO points. The top 20 players still can be seen in the menu.)
#8
Zatikon Discussion / Re: Time For Move
December 09, 2011, 08:21:13 PM
I think that there are only a few turns when you need more time. so I think that the solution would be a time bank like in poker. It is a time pool, and when your normal turn is over you use from this. 1,5 or 2 extra minutes would be enough.
#9
Zatikon Discussion / Re: AI?!
August 17, 2011, 02:03:16 PM
Quote from: T2k5 on August 16, 2011, 01:16:19 PM
Relics are very useful if you want to win consistently around LVL760+ when you play alone. In co-op they can also make the game very easy.

I'd like to see the AI changed somewhat so that it would enable other strategies than an all-out rush. As it is now (at high levels), defense is completely useless and winning on turn 4-5 is pretty much the only way to go when you play solo.

you are not right. i play a different army and i can beat the AI consistently. (i dont want to say that though, there are many possibilities :)
#10
Zatikon Discussion / Re: AI?!
August 15, 2011, 04:36:28 PM
i wont solve the puzzle for you, but it is possible to beat it. i played 4 games around 800 and won 3 of them (the lost game was very close too). but i found the relics kinda useless.
#11
Zatikon Support / Re: Beta Bugs:
August 13, 2011, 07:20:04 PM
im not sure, but i guess we wasnt able to target any of the twins.

i don't like the new relics update. the range killed the surprise factor of the relics. i think they are less exciting now.
#12
Zatikon Support / Re: Beta Bugs:
August 01, 2011, 01:34:05 PM
you cant mark a doppelganger with a conspirator.
#13
Zatikon Support / Re: Beta Bugs:
July 27, 2011, 08:02:54 AM
dracolich on both side + a unit with asplode relic.
the owner of the exploding unit will get it back. it seems like it dies twice. maybe once from sacrificing the unit to the bomb(your opponent gets the unit), then, because it is still there, it will get the damage and dies again and you get it back from the opponent. I think this is a strange behavior.
#14
Zatikon Support / Re: Beta Bugs:
July 26, 2011, 05:28:56 AM
it seems like the invited games are broken.
#15
Zatikon Support / Re: Beta Bugs:
July 25, 2011, 05:04:33 AM
i just bought random units for about 40k and got zero relics. although, maybe im just unlucky :D

edit: the commander relic in random is a dead unit.