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Messages - Lunaraia

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1
Zatikon Support / Re: Beta Bugs:
« on: July 24, 2011, 05:11:54 AM »
Healing done by more then 3 units at once causes the game to freeze

2
Zatikon Support / Re: Beta Bugs:
« on: July 21, 2011, 04:49:26 AM »
more bugs:

Infinite Resynch, sometimes for no reason at all the game starts to resyng until you restart it.

Field Promotion doesn't work, period, you can click the a biltiy and target, but no commands or actions are used.

Wyvern Stinger attack deals damage and ith as a strength score of 4, what the point in the strength score is seeing as it lands on and either bounces or instakill units are beyond me, also since you have to land ONTO the enemy unit make use of the Wyverns attack it's even MORE useless now since you have to line it up with the enemy unit, something a player can easely work around, only saveing grace are the bugged damage from the stinger attack, in short, It's like having an extremly expensive catapult, only that you can only have 1 so you cant even get any coverage, and since it warps to the area it attacks it will rarely survive to move again afterwards. Great in theory, terrible in practical combat.

Hydra: While I like the concept, the Hydra gets stunned upon being killed, this makes it useless since it will be deadlocked without a chanse to fight on after dying just once, due to it's cost you will most of the time not have the units needed to kill off whatever killed it to get it back on it's feet, this happens even if your Hydra are turned inorganic.

Militia: again, great in theory, useless in practical combat. Sure it returns to the castle when killed, if your outnumberred, problem is one hit, and it's dead, ever a RIDER will kill it in one hit, it's simply to weak to be useful since you will ahve to resummon it, and if you ever get more untis then the oponent then theese guys get's even worse since they die permanently.

Lich Transformation: Why, why, WHY make all the summons blow up? that usually makes things WORSE since your suddenly atleast 3 units lower then you were, not only that but since they go bang like a diabolit explosion they tend to take out any friendleis aroudn them too, beaning you usually

Said It before and I'll say it again: Warriors/Riders/3 Action Units that have the Arcane Super Unit template ARE BROKEN!!! seriously those things are army killers, Warrior: attacks every enemy unit within 5. killing 4 or more (very likely), it can now move ONCE and do it all over again. Rrider: move up to castle kill valuable low hp piece due to having edge to edge range with it's action free 5 range movement. 3 Action unit: move 3 blast next turn

AI still makes counter armies based on your armies weaknesses, whis are even mroe annoying now that you can't create a large ammount of summons

3
Zatikon Support / Beta Bugs:
« on: July 20, 2011, 05:30:52 PM »
So far Found:

1. Duelist immunto dosn't work.

2. Conspirator can target inorgs

3. Conjurer has the following 2 bugs:

3a. Portals don't die, they stick around indefinetly.

3b. try to boom the portal and the game crashes.

4. relics are not resurrected by Feathered Serpent.

4
Zatikon Discussion / Re: Bling Bling
« on: June 03, 2011, 11:16:34 PM »
speaking of gold i need to farm some im down to only 5k :S

5
Units / Re: Favourite unit?
« on: June 03, 2011, 11:14:51 PM »
Longbowman, point it at a Lancer and watch his bow turn into a minigun

6
zombies already exist in-game, as summoned units.

7
Units / Re: Eggs plus Diplomat
« on: June 03, 2011, 02:34:46 PM »
the egg transforms, that's an action other then moving towards the castle, so it works as it should

8
Zatikon Discussion / Re: New Rating Formula + Rating Reset
« on: May 25, 2011, 08:24:24 AM »
no kidding i haven't played a ranked match for nearly a year and im still in the low 30's as opposed to high 20's in short a max of 5 spots lost ove the duration of nearly a year

9
Zatikon Discussion / Re: Is Wyrm workign correctly?
« on: May 25, 2011, 08:05:42 AM »
that's because the hatched wyvern originally is an egg.

It just shapeshifts into an wyvern after 3 turns, the same thing happens if you bounce a mimic it returns to the castle as a mimic and not as the unit it were mimicing

so any hatched wyverns till become eggs again, besides look at it this way you won't have to pay 5 commands to deploy the wyvern since it's an egg

10
Bug List / Re: Interesting Glitch
« on: May 23, 2011, 10:52:00 PM »
actually that could be working as intended because you didn't actually "move" onto the castle.


also if your wyrm dies when entering the castle square it's not a win

11
Zatikon Discussion / Re: What exactly does one do...
« on: May 21, 2011, 03:11:06 AM »
Hydra changeling, just start stealing serpents, sure he'ss unsummon them but then you can just summon them back atyour castlerins and repeat until he runs out of serpents

12
Zatikon Discussion / Re: Coming Soon
« on: May 21, 2011, 03:07:20 AM »
could you put up an ETA as soon as u get it?

13
Zatikon Discussion / Re: Coming Soon
« on: May 02, 2011, 05:13:57 PM »
TBH

I'm startin to feel like it's all just a bunch of excuses, been over half a year now, darn it :(

14
Zatikon Discussion / Re: Coming Soon
« on: May 02, 2011, 03:02:54 AM »
ETA? on the Mega Patch that is

15
Bug List / Super unit bug... I think
« on: March 15, 2011, 04:43:40 PM »
Dunno if this is a bug but I have seen a Super unit Warrior that got the Attack all enemies within range ability, effectivly giving him a duplicate ability, same for Rouges getting Mighty, also pelase remove the Arcane Warrior, having the ability to hit very single unit within 5 for 5 damage and a high posibility to regen enough actions to do an encore is not exactly fun, almost as fun as Zealous Confessor....
(any army sporting lots of pikemen or other non dodge low life low armor army for that matter = dead army)

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