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Messages - Whoop365

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1
Bug List / Re: Possessed
« on: February 24, 2012, 11:31:13 PM »
Interesting interpretation, I agree with you that interrupting berserkers, FS, supplicants, and skin walkers would be cool. But I disagree with the knight.



2
Bug List / Re: Strange Unit Owner problem
« on: February 24, 2012, 11:19:18 PM »
Had this happen to me again today with multiple units during 1 turn. One was my draco, one was a duelist.

Both units had picked up inorganic gems, but both units had picked up those gems at least 2 turns ago.
and both units were just moved, not used to attack. Also it only moved the duelist twice, and the draco once. so it was pretty strange.

Not sure why this is happening, but normally at the point in which it is happening I already have quite a few converted units on my team already so it doesn't really affect the game much.

3
Bug List / Rock Militia
« on: November 27, 2011, 02:25:57 PM »
Apparently AI can spawn militia on rocks put there by the Geomancer.


4
Zatikon Discussion / Spawning on gems(relics)
« on: November 07, 2011, 05:41:44 PM »
I have been playing with conjurer a a lot, and have noticed that you cannot spawn one over a relic on the board in coop or singleplayer. I'm not sure why that is, because you can spawn most other units on them. I also believe i was having some problems with spawning doppleganger twins on them.

The question is, is there a reason for this. I understand a portal cannot get a relics, but it would be cool to pick up the relics for my castle by spawning portals and gates over them.

Not only that, but it takes up spots that i want to spawn portals in!

5
Zatikon Discussion / Re: Necro plus skulls
« on: November 07, 2011, 05:37:02 PM »
thank you! decay or turn or two would be cool.

It would allow you to counter the huge area of spawn by standing on them for a turn a two, but still gives necro an advantage because you hafta say in a certain spot. That infinite spawn radius gives Necros a Huge advantage.

6
Zatikon Discussion / Re: New multiplayer rating system and rank reset
« on: November 07, 2011, 05:34:40 PM »
Along the lines of chess, what about a rating next to our name (1200, 1400) and then a leader board of ranks.

I don't know how you want to do ranks, either by rating or by wins, like it is now.

7
Zatikon Discussion / Necro plus skulls
« on: October 25, 2011, 03:31:18 PM »
I think skulls need some sort of expiration of a turn or 2...because with ai they just build up and even if you survive 4 or 5 turns they become WAY too much to deal with....

8
Bug List / Re: Strange Unit Owner problem
« on: October 21, 2011, 06:52:16 PM »
When it happened to me i believe it was a feathered serpent and a footman...both killed within 1 spot of AI's castle...

and i killed them with draco i believe

9
Bug List / Re: gategaurd?
« on: October 21, 2011, 06:19:02 PM »
ok sounds good

10
Zatikon Discussion / Re: Reason for Lack of Players (Downfall of Zatikon)
« on: October 19, 2011, 09:35:57 PM »
tourneys would be cool but so many different time zones...

but a weekly or monthly high scores would be cool along with some sort of tourney or new ranking system

11
Bug List / Conspiritor Glitch
« on: October 19, 2011, 09:19:52 PM »
Doesn't reset commands if it isnt your turn...for instance if something has been marked and a pikeman kills the units it doesnt reset the units commands if its AI's turn

12
Bug List / gategaurd?
« on: October 19, 2011, 06:36:39 PM »
are ai gategaurds supposed to gain life from healers and mourners?

are they supposed to get relics?

seems to contradict the inorganic thing they have going.

13
Zatikon Discussion / Re: Reason for Lack of Players (Downfall of Zatikon)
« on: October 18, 2011, 02:48:17 PM »
I think trantor is right about the community....

I'm not sure how hard it would be to put together a different account system, but having a friends list, sending messages to offline members saying i'll be on at a certain time, or something of the sort would be cool.

Or something like chess.com's turn based where users have 1 or 3 days to make a move would be a cool feature for random, but not sure how much you'll like that idea.

I was also thinking about level choice when playing coop...maybe every 50 or so...i would be willing to NOT gain a level in single player to be able to play....hmm level 50 or 100 with a first time play. BUT if i play level 400 with a first or second time player I HAVE TO GIVE tips or we lose...and then they get discouraged....and then i dont want to play coop with newbs...or random because i have to TRY not to whoop them...they learning curve it HUGE...help the older players lower it somehow without either ANIALATING people in random or losing in coop....just an idea

I'm sure you could think of other incentives to give veteran players. I have played on and off for 1-2 years, and there are many veterans that play for several months and then dont come back for another year. RIGHT NOW since the new update i have seen a lot more people on than previously. But back to incentives, could be name color changes - or changeable icons, achievements - achievements sometimes get boring to try and get them all - but they have worked for Halo series, Call of Duty,, Xbox games)

(side note that doesn't have alot to do with topic but i would like a sound for new messages - i often go idle waiting for a teammate and they will message me and for some reason the box doenst catch my attention and then they sign off before i check my taskbar a minute later)

14
Zatikon Discussion / Re: AI?!
« on: October 18, 2011, 12:05:39 AM »
limits on healers and FS would be a big step....and wouldnt mind seeing a draco or two on a team as long as they didnt hide in the back...

no archangles...an army of more than 1 archangle would be unstoppable too

15
Zatikon Discussion / Re: AI?!
« on: October 18, 2011, 12:04:24 AM »
i would agree...but theres is no way to beat an AI that has spawned 4 FS on turn 1 and 3 knights on turn two in single player

ABSOLUTELY NO WAY

there are certain armies that are UNBEATABLE in single player when ai starts spawning 5 new units every turn...idk how to fix it...i can think of certain limitations...like limits to current army cost at level 300 (perhaps 2000 and then add stipulations as so whether i gain more points than 1000 with draco or priest) but the it all gets to compicated....ill think on it some more...

but it would help to know the current calculation for how ai spawns units and cost and relics and how level affects it....not sure if they would be willing to post that though

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