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Topics - falkon2

Pages: [1]
1
New Levels / IMPORTANT: Level Designers
« on: November 05, 2001, 10:36:12 AM »
Being that it is a grid and not so much a texture for a level, I would recommend having it as the last available texture.  (so what would that be? 34?)

Just a thought.

DarkWolfNine


2
Miscellaneous / Computer Probs
« on: November 05, 2001, 03:55:31 AM »
Well, I did manage to authorize falkon2 (and exchange messages), so perhaps his problems are over. If you want to be on his contact list, it might be a good idea to tell him your icq# again :-)

3
Miscellaneous / Mr First Recorded Music!
« on: November 03, 2001, 06:23:57 AM »
Great work guys!
Chill, your photo rulez ;)

4
Problems / Undo bug
« on: October 28, 2001, 12:15:49 AM »
Not really anything but a minor annoyance, but you might want to fix it sometime...

You know you can build deck off a joint and then delete the deck portion, so that the crossbeam disappears? I find it a very useful "shortcut". (but of course, I'm too lazy to change planes and delete it manually =P)

Well, the bug is this: Building deck off a joint then clicking undo deletes the deck, but doesn't replace the z-beam.

Like I said, nothing more than a minor annoyance, but I wanted to sound important by submitting a bug report! So please cheer for me and send money to (censored)


5
Records and Hints / Map Pack 2 (DWN##) records
« on: November 01, 2001, 09:03:49 AM »
d10 - 70000
d11 - 73820
d12 - 45242

Can't get d13 to work! *&$&#&&$ =)


6
Records and Hints / Complex mode scores
« on: October 22, 2001, 10:26:16 PM »
you mean to tell me that there exists a clean solution to c11 and c15?  SHOW ME!!! [please!]

7
Records and Hints / Strongest bridges?
« on: October 21, 2001, 11:30:53 AM »
New challenge... Build the strongest (I.E. least deformation) bridges for all the levels.

Which bridges are stronger? They obviously must be clean, but you can build as much as you want as long as it's in budget.

I think a nice feature for the next version of Pfx would be a "max tension" percentage, sorta like the max stress indicator in the current build, but giving you the highest stress value among all the joints

But for now, an easy way to gauge the percentage of stress toward the breaking point would be to set your stress colors to white as no stress and black for both expansive and compressive tension.


8
Records and Hints / Master Scores List
« on: October 30, 2001, 11:51:06 PM »

Simple
s01 - 6522 - Gray
s02 - 13664 - falkon2, jcbuff
s03 - 17600 - falkon2, jcbuff
s04 - 20478 - falkon2 on Gray's
s05 - 25188 - falkon2
s06 - 26784 - Dreadnough
s07 - 32568 - falkon2
s08 - 43072 - falkon2
s09 - 61536 - falkon2
s10 - 43672 - falkon2
s11 - 51148 - Gray
s12 - 59056 -Chillum
s13 - 56814 - Gray
s14 - 46784 - falkon2
s15 - 91982 - Gray
s16 - 91957 - Gray


Complex
c01 - 7806 - falkon2
c02 - 20508 - Chillum
c03 - 29178 - Gray
c04 - 8615 - The Tick
c05 - 30840 - falkon2
c06 - 48332 - falkon2
c07 - 30854 - Gray
c08 - 65197 - Gray
c09 - 53202 - Gray
c10 - 70026 - Gray
c11 - 14918 - The Tick
c12 - 50112 - Gray
c13 - 92018 - Gray
c14 - 69780 - Gray
c15 - 19174 - Gray
c16 - 51241 - Gray+alcor


Map Pack 1
101 - 53218 - alcor
102 - 36292 - Gray
103 - 70928 - Gray
104 - 27110 - Gray
105 - 47848 - alcor
106 - 22946 - alcor
107 - 116684 - falkon2
108 - 15774 - alcor
109 - 81304 - alcor
110 - 54904 - alcor
111 - 81334 - nfelder
112 - 61138 - falkon2
113 - 38484 - Gray
114 - 66200 - arthurdent
115 - 142374 - alcor
116 - 222796 - falkon2

Map Pack 2, DarkWolfNine's (DWNXX)
DWN01 - 27981 - Dreadnough
DWN02 - 14308 - falkon2
DWN03 - 33320 - falkon2
DWN04 - 13960 - falkon2
DWN05 - 44478 - falkon2
DWN06 - 30832 - falkon2
DWN07 - 53312 - Dreadnough
DWN08 - 43980 - falkon2
DWN09 - 64884 - falkon2
DWN10 - 70000 - falkon2
DWN11 - 73820 - falkon2
DWN12 - 45242 - falkon2
DWN13 - 49696 - falkon2
DWN14 - 186906 - falkon2
DWN15 - 31338 - falkon2
DWN16 - 266428 - falkon2

(Edited by falkon2 at 5:57 am on Nov. 20, 2001)


9
General Discussion / PONTIMANIA!!!!!!
« on: October 26, 2001, 07:33:49 PM »
LOL is that 1337 Br33j 5p33k?

10
General Discussion / Just to say I'm still alive =)
« on: December 15, 2001, 04:50:55 AM »
Yeah, pretty much what the topic says... I'm still alive and I'm bogged down with organisational work (Helping do logistics for a youth camp of 500 *AND* practising for a concert to be held on the last day of said camp isn't easy. Don't try it at home!), so I haven't been very active online.

I also won't be around for the next week or so. Thats when the camp is. =) Well, just thought I'd leave a note so you people don't think I contracted Herpes or some funky shit like that and passed away. Happy holidays, everyone!


PS. Don't start the second contest without me!


11
General Discussion / Dancing Man - The ghe3yest of them all
« on: November 17, 2001, 10:38:26 AM »
http://falkon2.mendelsohn.de/dancing.pxb

What started out as a record-breaking design inexplicably took a right angle turn. Perhaps this should go into the Sculptures thread instead =)


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