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Topics - Gray

#1
BCS General / Re-use Pontifex 1 levels?
October 27, 2002, 10:36:58 AM
Any development on this front?  I made some interesting towers in P* that I'd like to try with P*2.  I think wind might be interesting to toy with.  I'd rather not spend several hours recreating those levels though.
#2
BCS General / New screenshot #3
September 16, 2002, 07:50:17 PM
Is that different types of Cable in Screenshot 4, or are you using beams as cabling?
#3
General Discussion / Triptych...
June 06, 2002, 12:10:04 AM
I thought it was a level 4 limit ?

PS: It rox, reminds me of the gem game on Megadrive, except wif blocks of jello!

(Edited by VRBones at 4:39 pm on June 5, 2002)

#4
Miscellaneous / Testing new board
May 02, 2003, 12:36:05 AM
Blah blah... where does the 'post color' show up?  http://www.pontifex2.com/iB_html/non-cgi/emoticons/rock.gif" border="0" valign="absmiddle" alt='???'>
#5
Miscellaneous / Forum membership times
October 21, 2001, 08:49:26 PM
Its a result of the number not being set when you register.  I created an asp script that creates a member text file when the game is registered.  The section in the text file that shows the time that you joined is measured in seconds, and I couldn't figure out how to get the date in seconds using asp.  I didn't think it was that big a deal, so I just skipped over it.
#6
Miscellaneous / Custom avatar not working
October 22, 2001, 12:09:10 PM
Quote: from ChronicLogic on 1:03 pm on Oct. 18, 2001
Yes, the names are case-sensitive.  Biomix, I've renamed your file so that you should be able to use it now.
That must be why mine isn't showing up... I might want to redo it though... the one I posted I was more or less temporary.
#7
Miscellaneous / Why is every forum private?
October 15, 2001, 01:01:22 PM
I guess changing this would require some heavy (or maybe not so heavy) modification of the forum code (Perl)...
#8
Next Version Ideas / Improving v10.12.01
October 13, 2001, 05:21:53 PM
Here goes...

- Map Pack support is nice. Why not allow putting each map pack in a separate subfolder? Otherwise the user gets a cluttered level folder pretty fast with several map packs...

- A minor glitch: when there's a hill or something right in the middle of the terrain of a level, the camera starting position is 'inside' the hill upon loading the level. I suggest making it start further up in such cases.

- Maybe allow the player to view the bridge from the other side while testing it (on those Z-asymmetric levels, this can sometimes be really useful). Implement some 'switch sides' toggle, kind of thing ;)

- Would it be possible to leave the beam 'lighting' on when stress display is on (as an option)? Know what I mean?

- Some of the 'inner' beams in a joint stay light-gray ( :biggrin: ), no matter what color you set as joint/beam color. Easy one.

- I have already suggested it to Alex, just posting it here to get some opinions: Implement X-Symmetry, much in the same way that the Z-Symmetry works now. relative to level center. Scrolling from the left side of MP1 L16 to the right side just to remove a cable can take some time on a slow PC...

P.S. Wow! I got post nr. 100! :biggrin:

(Edited by Gray at 7:23 pm on Oct. 13, 2001)

(Edited by Gray at 7:50 pm on Oct. 13, 2001)

#9
Records and Hints / Chillum's Map Pack Records
April 13, 2002, 10:38:58 PM
UPDATE: The records/bridges are all on http://pontifex.phantomtech.info/RecordDetails.asp?sPackName=Chillum" target="_blank">DWN's records site now.

Get the Map Pack http://homepage.ntlworld.com/chillum/map%20pack.htm" target="_blank">here.

Rules (The ones on DWN's site are the wrong ones, unfortunately): All bridges must have no broken links on hard difficulty with any delay (or at least with no delay, for certain levels - see Chillum's Map Pack rules). Drop bridges are not allowed.

(Edited by Gray at 6:44 pm on Sep. 1, 2002)

#10
Records and Hints / Pfx Tips/Strategies page
December 07, 2001, 03:53:38 AM
Nice page Gray, i liked it
#11
Records and Hints / Demo level records
November 01, 2001, 08:57:36 PM
Just wanted to tell everyone that my demo records page (with downloadable bridge files) is available http://www.bridgebuilder-game.com/display.php?pg=en&table=pfxdemo" target="_blank">here. IMO, the demo levels are pretty good, too, and they are included in the full version. Send your demo record bridges to mailto:pfxrecords@bridgebuilder-game.com">pfxrecords@bridgebuilder-game.com .
#12
General Discussion / Pontifex Contest 8 is over
September 29, 2002, 08:30:33 PM
http://www.bridgebuilder-game.com/c8-res1.php" target="_blank">Contest 8 results
#13
General Discussion / New Pontifex Map Pack
September 17, 2002, 07:31:01 PM
To help everyone kill the time while waiting for Pontifex II, Chillum and I have just released a new Map Pack - it's a conversion of the good old Bridge Builder levels for Pontifex! Grab it http://www.bridgebuilder-game.com/pfx-levels.php" target="_blank">from my site. Have fun!
You're welcome to post comments on it here.

(Edited by Gray at 8:31 pm on Sep. 17, 2002)

#14
General Discussion / Pontifex Contest 7 is over
August 10, 2002, 10:40:41 AM
http://www.bridgebuilder-game.com/c7-res1.php" target="_blank">Here's the results page.

(Edited by Gray at 4:29 pm on Aug. 22, 2002)

#16
http://www.bridgebuilder-game.com/contest6.php" target="_blank">Here are the details. Hint: you can win Triptych or Pontifex this time!
#17
General Discussion / Contest 5 results are in
June 24, 2002, 07:17:26 PM
I think Alex was working on a bridge for the contest, or at least messing around with one but I guess he didnt enter, i told him to hax0r as falkon2 put it, hehe.  We could award the winner of the next contest with a choice of Pontifex or Triptych.  But then what if we enter and win, hehe, what do we get http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Josiah

#19
General Discussion / Contest 4 results are in
May 12, 2002, 05:41:19 PM
#20
General Discussion / Contest 4 has started!
May 01, 2002, 02:40:44 PM
Head http://www.bridgebuilder-game.com/contest4.php" target="_blank">here for the rules and the level.

Good Luck everyone!