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Topics - Gray

Pages: [1] 2
1
BCS General / Re-use Pontifex 1 levels?
« on: October 27, 2002, 04:36:58 AM »
Any development on this front?  I made some interesting towers in P* that I'd like to try with P*2.  I think wind might be interesting to toy with.  I'd rather not spend several hours recreating those levels though.

2
BCS General / New screenshot #3
« on: September 16, 2002, 01:50:17 PM »
Is that different types of Cable in Screenshot 4, or are you using beams as cabling?

3
General Discussion / Triptych...
« on: June 05, 2002, 06:10:04 PM »
I thought it was a level 4 limit ?

PS: It rox, reminds me of the gem game on Megadrive, except wif blocks of jello!

(Edited by VRBones at 4:39 pm on June 5, 2002)


4
Miscellaneous / Testing new board
« on: May 01, 2003, 06:36:05 PM »

5
Miscellaneous / Forum membership times
« on: October 21, 2001, 02:49:26 PM »
Its a result of the number not being set when you register.  I created an asp script that creates a member text file when the game is registered.  The section in the text file that shows the time that you joined is measured in seconds, and I couldn't figure out how to get the date in seconds using asp.  I didn't think it was that big a deal, so I just skipped over it.

6
Miscellaneous / Custom avatar not working
« on: October 22, 2001, 06:09:10 AM »
Quote: from ChronicLogic on 1:03 pm on Oct. 18, 2001
Yes, the names are case-sensitive.  Biomix, I've renamed your file so that you should be able to use it now.
That must be why mine isn't showing up... I might want to redo it though... the one I posted I was more or less temporary.

7
Miscellaneous / Why is every forum private?
« on: October 15, 2001, 07:01:22 AM »
I guess changing this would require some heavy (or maybe not so heavy) modification of the forum code (Perl)...

8
Next Version Ideas / Improving v10.12.01
« on: October 13, 2001, 11:21:53 AM »
Here goes...

- Map Pack support is nice. Why not allow putting each map pack in a separate subfolder? Otherwise the user gets a cluttered level folder pretty fast with several map packs...

- A minor glitch: when there's a hill or something right in the middle of the terrain of a level, the camera starting position is 'inside' the hill upon loading the level. I suggest making it start further up in such cases.

- Maybe allow the player to view the bridge from the other side while testing it (on those Z-asymmetric levels, this can sometimes be really useful). Implement some 'switch sides' toggle, kind of thing ;)

- Would it be possible to leave the beam 'lighting' on when stress display is on (as an option)? Know what I mean?

- Some of the 'inner' beams in a joint stay light-gray ( :biggrin: ), no matter what color you set as joint/beam color. Easy one.

- I have already suggested it to Alex, just posting it here to get some opinions: Implement X-Symmetry, much in the same way that the Z-Symmetry works now. relative to level center. Scrolling from the left side of MP1 L16 to the right side just to remove a cable can take some time on a slow PC...

P.S. Wow! I got post nr. 100! :biggrin:

(Edited by Gray at 7:23 pm on Oct. 13, 2001)

(Edited by Gray at 7:50 pm on Oct. 13, 2001)


9
Records and Hints / Chillum's Map Pack Records
« on: April 13, 2002, 04:38:58 PM »
UPDATE: The records/bridges are all on DWN's records site now.

Get the Map Pack here.

Rules (The ones on DWN's site are the wrong ones, unfortunately): All bridges must have no broken links on hard difficulty with any delay (or at least with no delay, for certain levels - see Chillum's Map Pack rules). Drop bridges are not allowed.

(Edited by Gray at 6:44 pm on Sep. 1, 2002)


10
Records and Hints / Pfx Tips/Strategies page
« on: December 06, 2001, 09:53:38 PM »
Nice page Gray, i liked it

11
Records and Hints / Demo level records
« on: November 01, 2001, 02:57:36 PM »
Just wanted to tell everyone that my demo records page (with downloadable bridge files) is available here. IMO, the demo levels are pretty good, too, and they are included in the full version. Send your demo record bridges to pfxrecords@bridgebuilder-game.com .

12
General Discussion / Pontifex Contest 8 is over
« on: September 29, 2002, 02:30:33 PM »

13
General Discussion / New Pontifex Map Pack
« on: September 17, 2002, 01:31:01 PM »
To help everyone kill the time while waiting for Pontifex II, Chillum and I have just released a new Map Pack - it's a conversion of the good old Bridge Builder levels for Pontifex! Grab it from my site. Have fun!
You're welcome to post comments on it here.

(Edited by Gray at 8:31 pm on Sep. 17, 2002)


14
General Discussion / Pontifex Contest 7 is over
« on: August 10, 2002, 04:40:41 AM »
Here's the results page.

(Edited by Gray at 4:29 pm on Aug. 22, 2002)


15
General Discussion / Bridge Builder contest (#6) results...
« on: July 27, 2002, 01:23:31 PM »
...are here.

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