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Topics - minime

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Bug List / Flying relic should be changed
« on: March 18, 2012, 09:12:34 AM »
I think, flying relic is totally overpowered in every pvp format. I think it should be changed, or just removed from the game. I still remember the old sergeant which could add one more range, and even it was way too strong, if we used it with long range units.
Maybe this flying relic was OK, if it only worked with units with 3(maybe 2) or less range.

2
Bug List / Archangel in 2 vs 2
« on: March 17, 2012, 10:18:46 AM »
an archangel wasnt in the castle after it died. it was a 2 vs 2 game.

3
Bug List / Possessed
« on: December 26, 2011, 09:56:58 PM »
The 'possessed' ability says this:
"if this triggers, this takes place instead of any other death effect."

But it isn't stronger than the other death effects like the Berserker, Knight, Possessed(the ghost), Feather serpent, Supplicant. Maybe only the text of the possessed is wrong not how it works.

4
Bug List / mason on a wall vs explosion
« on: December 26, 2011, 12:49:43 PM »
Hi,
It seems like an explosion kills a mason on a wall. It is kinda unusual, I guess It is a bug.

5
Zatikon Support / balancing random
« on: June 21, 2009, 06:02:04 AM »
we write a lot about random in the forum how it could be more balanced. I don't see why you don't do nothing about it. It is totally pointless to add new units if there isn't any balanced player vs player game format (and if the new units are not balanced themselves, there'll be just even more trouble). I think it would be very easy to handle at least the draco, armory, possessed etc issue. Please choose a game format and make it more playable.

6
Units / Doppelganger
« on: June 15, 2009, 07:06:17 AM »
I think the doppelganger is too cheap. It should cost at least 250, but I think the correct price would be 300. It is a bit like the angel(without the aegis): an unkillable and strong combat unit. and the angel costs 550 and the dop 200.

7
Zatikon Discussion / Playing first
« on: May 14, 2009, 04:05:15 PM »
I really don't like the rule the player with the worse ranking starts EVERY game. It is a big advantage in constructed and also a deciding factor in several random games. Please make it random and/or give some less commands to the starting player.

I'm really thinking about playing with new accounts and when I reach a high rating, I'll abandon them :P Or I'll lose some games with my real account, if I wanna try out what it is like to play first with a constructed army. But this is just sounds silly  ;D

8
Units / minime's units
« on: April 28, 2009, 01:49:48 PM »
Ares
cost:50
deploy: 30
when ares comes into play you won the game :)


architect
cost 350
power:2
life:2
actions:1
deploy:3
you can't use his abilities if you control more structures than Masons.
- build a castle. (the opponent have to take all of your castles)
- build a tower.
- build command post
- build a barrack


saboteur
cost:100
deploy:4
power:1
life:1
actions:5
when comes into play, destroy a random non deployed unit of the opponent.

time-machine
structure
cost:100
deploy:3
-1 commands
sacrifice:take another turn after this one


dr. Frankenstein
1/1
sacrifice any number of units you own: summon a monster: power(x) / life:(x), where x = the overall power and life of the sacrificed units. no armor, 3 actions.  (an example: if you sacrifice a general and 3 riders, you'll get a 9/10 unit. )
when you first activate the monster destroy dr. Frankenstein


spirit thief
0/5
armor:1
100
actions:3
3 range: target unit lose an action (permanent)


evil plant
actions:1
0/4
armor:2
any unit can move onto a plant
when an opponent's unit moves onto this plant it lose a life
1 action: clone itself (there will be lots of plants soon: all of them can clone itself :)

other plant abilities:
- opponent's units: -1 actions
- friendly units gain a life

9
Zatikon Discussion / Undo button
« on: December 14, 2008, 05:04:46 PM »
I think that, the game needs an undo button. It is very annoying when you misclick once and you loose the game. Or you just realise, you stepped to the wrong space (for example, because of a catapult) when it is too late and you cant go back. Or you just don't know how the rules work for certain units. Or you just think that you can do something then you realise you had one less action than needed. And so on. There are a lot of things you have to pay attention in this game, and there is even a timer, so you have to be fast. The game would be less frustrating with an undo option. Lots of games are won by someone forget something and not by strategic decisions. And I think that beginners would find it very helpful too when they don't know the units at all yet.

What do you think about this idea?

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