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Topics - Whoop365

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Bug List / Rock Militia
« on: November 27, 2011, 02:25:57 PM »
Apparently AI can spawn militia on rocks put there by the Geomancer.

Zatikon Discussion / Spawning on gems(relics)
« on: November 07, 2011, 05:41:44 PM »
I have been playing with conjurer a a lot, and have noticed that you cannot spawn one over a relic on the board in coop or singleplayer. I'm not sure why that is, because you can spawn most other units on them. I also believe i was having some problems with spawning doppleganger twins on them.

The question is, is there a reason for this. I understand a portal cannot get a relics, but it would be cool to pick up the relics for my castle by spawning portals and gates over them.

Not only that, but it takes up spots that i want to spawn portals in!

Zatikon Discussion / Necro plus skulls
« on: October 25, 2011, 03:31:18 PM »
I think skulls need some sort of expiration of a turn or 2...because with ai they just build up and even if you survive 4 or 5 turns they become WAY too much to deal with....

Bug List / Conspiritor Glitch
« on: October 19, 2011, 09:19:52 PM »
Doesn't reset commands if it isnt your turn...for instance if something has been marked and a pikeman kills the units it doesnt reset the units commands if its AI's turn

Bug List / gategaurd?
« on: October 19, 2011, 06:36:39 PM »
are ai gategaurds supposed to gain life from healers and mourners?

are they supposed to get relics?

seems to contradict the inorganic thing they have going.

Bug List / Strange Unit Owner problem
« on: October 12, 2011, 07:37:32 PM »
Several wierd glitches today...

in single player i had took conrol over ai's units with a priest...and somehow the ai was still using them during their turn...not sure how that was happening

also was playing and Ai spawned units over mine and my partners units in AI's spawn...I believe both of your units were inorganic but they may not have spawned over them and they dissapeared

I'll try to get it to happen again and notice more

Zatikon Support / Coop reconnect option
« on: September 21, 2011, 11:50:23 PM »
every once in a while there is a problem with someones connection and the game gets dropped while the other person tries to reconnect, or the other person logs back in and the game just waits from them to connect on your side and not on thiers.

Is there possibly a different way you could set up the coop reconection programming to fix this somehow?

Bug List / Selling all Units
« on: September 04, 2011, 05:47:14 PM »
It seems to freeze if i go to sell all extra units...Not a big deal if i exit and come back in it seems to have done it but i did have to exit first

Not that big of a deal - but just wondering if it was just me or not

Zatikon Support / Facebook app does not run anymore
« on: August 25, 2011, 07:00:40 PM »
Seems it wants you to download the update but it can't for some reason

Zatikon Discussion / AI?!
« on: August 13, 2011, 08:30:36 PM »
Ai is rediculously hard now for me to beat at lvl 300 now - if anyone has an ideas to help it would be great - but i havent found a combo that will work to win without doing coop

Units / Eggs plus Diplomat
« on: May 30, 2011, 05:06:16 PM »
I think diplomats shield needs to be adjusted on the turn eggs change from Eggs to Wyrn - it stops pretecting it on the turn the egg changes - for a 550 unit wwyrns are WAY to underpowered for this to happen

Zatikon Discussion / Is Wyrm workign correctly?
« on: May 22, 2011, 04:33:02 PM »
So should an abjurers return a hatched wyrm send it back in time to an egg agian?

i can understand why druid reset does that - but i think if its a 550 piece the hatched eggs shouldn't be reset to eggs upon abju.

What do you think?

Bug List / Interesting Glitch
« on: May 22, 2011, 04:31:07 PM »
Not a very big deal - but i flew a wyrm into the castle...but a zelous pikeman attacked me and switched spots with me - so AI had a pikeman on the castle...

next turn his pikeman attacked my wyrm from on the castle, which should have ended the game as me winner - but it didnt

just minor

Zatikon Discussion / Random Idea
« on: April 09, 2010, 10:19:39 AM »
I think it would be good to have a new version of random.

A rematch mode where the two players switch armies after the first match.

It allows you to see how they played it and learn, and it also is if the first player had too much of an advatage.

Just an idea. What do you think?

Zatikon Discussion / New Gametype
« on: March 23, 2010, 02:53:32 PM »
I was thinking that it would be fun to have a 3 player game type (2v1), where 2 players have construct, and one player has the role of the normal coop computer ( in other words he has unlimted commands and a random team to set down everyturn) because playing the AI is fun but the real person would be fun too.

so 2 on 1.

What do you think?

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