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Messages - falkon2

#1
BCS General / Back again.
October 02, 2002, 07:12:22 AM
Ahaha, nice to see so many old faces. And that records topic brings back memories.

Sadly, due to monetary constraints, I won't be getting Pontifex 2. (Neither did I buy Triptych either). I suppose I won't let that get in the way of participating in more forum madness, though. =P

Edit: That Master Pontifex Scores list was made obsolete with the introduction of a couple of high-score pages. I REALLY should put links into that post and get rid of the misleading records.

(Edited by falkon2 at 11:17 pm on Oct. 1, 2002)

#2
Scores / TripTych Records
June 15, 2002, 01:22:18 PM

AHAHAH AHAHAHAH HAHAHAH HAHAHAH AHHAHA

*convulses wildly*

#3
Scores / TripTych Records
June 15, 2002, 07:28:49 AM

I'd like to see someone beat that. ;)

Note that I'm using the demo version - three levels only.

#4
General Discussion / Combos??
July 21, 2002, 05:43:07 PM
Also, for scoring:

Each block you clear before bonus meter hits zero does two things:

1) Adds bonus to score
2) Adds 25 to bonus.

When bonus meter hits 0, bonus is reset to 100

#5
General Discussion / Triptych...
June 13, 2002, 01:40:07 PM
Well, with continuing my tradition of being too broke to get the full versions of shareware games, I found (find http://www.pontifex2.com/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'>) it fun to mash up the triptych demo has hard as I can.

I've found a bug - You know those pieces which are three-of-the-same color and are charged up right from the start? Well, it is possible to press spacebar to "drop" those pieces when parts of them are still over the red line.

This in itself is not the bug - However, if the next piece in line has a tile the same color as the previous pre-charged piece, AND overlaps the area where the pre-charged piece was when you hit spacebar, that tile also starts charged up.

Its a minor annoyance, and it happens like in 1/1,000,000 (I should know, I've been playing this demo nonstop for a long time now and its occured only once for me ;) ) but I thought you people would like to know.

BTW, my high score for the demo is 49025 on Hard, with a High Bonus of 1300. Pretty nifty, considering I get three measly levels to work with. =P There's usually never enough time to get anything more than 30k. Screenshots forthcoming, as soon as I have access to my web host again.

Edit: Spoke too soon, my high score is now 56500, with a High Bonus of 1400 ;P

(Edited by falkon2 at 5:51 am on June 13, 2002)

#6
General Discussion / Triptych...
June 13, 2002, 11:08:22 AM
Double post -_-;;;

Anyway, the pic above is significant because I let my brother play and he succesfully managed to get the red piece to balance on top of two other red pieces without charging up. =D

(Edited by falkon2 at 3:14 am on June 13, 2002)

#7
General Discussion / Triptych...
June 13, 2002, 11:08:14 AM

Cute game =D I like

I suppose I will have to make do with the demo version =/

Money is scarce.

#8
New Levels / IMPORTANT: Level Designers
November 05, 2001, 08:05:04 AM
Argh! I was already using slots 8-10 for my map pack (A couple of levels already have this implemented)

But why not slot 20? =) 10 + 10 =20

#9
New Levels / IMPORTANT: Level Designers
October 27, 2001, 01:54:30 AM
Good idea! When choices become available, we'll start another thread to vote on which textures to use. I've started off my own map pack, and I'm using slots 08-10


Updated first post

#10
New Levels / IMPORTANT: Level Designers
October 26, 2001, 07:58:16 AM
In order that our various map packs do not overlap each other, I think it would be wise to start off a thread which records who has done what map packs, what they're called, what texture slots have been used, etc.

I vote that since we're going to be adding textures in continuously, we sort of start a "texture pool" that will be shared by all the map packs. If not, the maps are going to look weird using another map pack's set of textures.

Currently, the latest texture pack, (lets call it v2.0) is the one provided with DWN's map pack. It uses texture slots 02-07.

I'd advise everybody to get this pack, and when more mappacks are released, the additional custom textures will be added to this pack, and everyone downloads the latest version. By having a singular texture pack, we avoid the most disturbing of graphical mishaps =). If you're making a map pack and you want to use custom textures, post so here, and you'll be assigned texture slots

So, Current level packs (texture requirements stated if any):

Simple Levels - level01-16
Complex Levels - clevel01-16

Map Pack 1 - mpack101-16
http://pontifex.phantomtech.info/filez/PFX_DWN_txt.exe" target="_blank">Map Pack 2 (DarkWolfNine's Map Pack) - DWN01-16 -v2.0


Latest Texture Pack:
http://pontifex.phantomtech.info/filez/DWN_Textures.exe" target="_blank">V2.0

#11
New Levels / bridge builder
October 31, 2001, 03:25:55 PM
*imagines level 11* in pontifex

*shudders*

#12
New Levels / My MapPack - Finished
October 26, 2001, 07:58:57 AM
Amazing stuff, especially the textures!
#13
Miscellaneous / Modern Art
November 14, 2001, 09:17:59 AM
O_O
#14
Miscellaneous / Computer Probs
November 05, 2001, 08:07:44 AM
I already got that to work (Dumbass ICQ downloads page said the latest version was 2001b, which incidentally lead to a dead link), but thanks anyway. =)

Now to figure out whether the authorization problem was 99a specific.. I have rerequested authorization from mendel. If you don't get it, something is resiously wrong with my computer.

#15
Miscellaneous / Computer Probs
November 05, 2001, 04:54:13 PM
Yes! Back in business