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Messages - falkon2

Pages: 1 2 [3] 4 5 ... 12
31
Next Version Ideas / Music
« on: October 19, 2001, 02:16:28 PM »
Music would be fun. What style do you think would be suitable for a sim game like pontifex?

32
Next Version Ideas / Levels
« on: November 08, 2001, 09:04:18 AM »
I'm assuming you don't percieve DWN as the unofficial map pack 2 =).

33
Next Version Ideas / Pre-tensioning Cables
« on: November 03, 2001, 05:43:33 AM »
Hmm.. I think the best solution would be to adopt the system MSWord uses for .doc.. you can load .docs from earlier versions, but not later versions.

This might also provide the opportunity for CL to fix some of the physics bugs and/or modify physical properties without destroying the old game somewhat.


34
Next Version Ideas / Bridges for more than one train!
« on: November 02, 2001, 01:01:11 AM »
...?!

35
Next Version Ideas / Broken link finder
« on: October 23, 2001, 07:49:23 AM »
Agreed, or at the most spawn sparks/debris

36
Next Version Ideas / Improving v10.12.01
« on: October 31, 2001, 09:28:59 AM »
I run windowed too.. I just press start to "get out" of the Pfx window.

However, you have to keep the mouse still for like half a second before hitting start, though, or the mouse will drift all the way to the edge of the screen and scroll your view to the edge of the map


37
Next Version Ideas / Integration
« on: October 26, 2001, 06:59:25 AM »
Pray how would you get the bridges into SimCity?

38
Next Version Ideas / some Eyecandy...
« on: October 26, 2001, 01:37:20 AM »
Its too late in the development cycle to implement a change *THAT* big. I like the new system anyway =P
There's a thread in General Discussion about the multi-link vs single bar debate.

Since this thread is about eye-candy:

Kudos go to DWN for his amazing mappack textures. Pontifex somehow looks more vibrant with that new grass texture. Perhaps CL could revamp the maps to use the texture set in the next release?


39
Next Version Ideas / Turns
« on: October 26, 2001, 06:58:06 AM »
Klei: Why should it?

If you run the normal levels,  and you somehow get the train off the correct z-coordinate, it will orient itself back towards it automatically.


40
Next Version Ideas / Turns
« on: October 23, 2001, 07:48:57 AM »
LOL you killed the poor thing =)

41
Next Version Ideas / Woooooah there 'lil doggie
« on: October 26, 2001, 01:34:34 AM »
Maybe all the cars have engines too

42
Next Version Ideas / Submit scores to a server
« on: October 26, 2001, 03:57:48 AM »
Send money to my snail mail address, and I'll spend all day drinking booze. Address is ***** (Censored out my Humanity Initiative)

43
Next Version Ideas / Submit scores to a server
« on: October 26, 2001, 07:02:36 AM »
Klei: He's talking about having the submission feature *intergrated* into the pontifex .exe... which would mean your server would have to have some specialized code to keep track of everything, *AND* be online 24/7 or close.

44
Next Version Ideas / Submit scores to a server
« on: October 26, 2001, 01:31:07 AM »
Only problem would be getting someone to maintain the server. Gray maybe? He's got waay too much time making cheap bridges ;)

45
Next Version Ideas / New Materials
« on: October 19, 2001, 02:20:08 PM »
Nothing beats Jupitarian Nose Pickings. We are proud

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