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Messages - Jonathan_NL

#466
Miscellaneous / CL seen from a flight simulator
January 06, 2005, 05:29:59 AM
I cleaned up my 20 MB space on the web, but I put something else in place:

http://home.filternet.nl/~eo000199/jonathan/xplanespace.png" border="0">
(the plane is the Anime from Science Fiction, the only one which allows you to do this. It can fly for only a few minutes at full thrust, but if you don't just fly straight up like I did you have plenty fuel to enter an orbit)

It's a new cool feature in v8. The demo (I only have the full v7 atm) doesn't come with the textures, but I have some high-res data and I know where to put them, so I built them myself. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'> There's one (usually 1024x1024) for each 10x10 degrees region. X-Plane uses them for the nearest 3x3 regions.

Santa Cruz is in view...
#467
Miscellaneous / CL seen from a flight simulator
August 16, 2004, 05:22:05 AM
Funny that a screenshot of a flight simulator can tell you where you are. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Made another in the meantime. The cam is pointed to NWW (geographically; never trust a compass at the Californian coast, even in X-Plane):

http://home.filternet.nl/~eo000199/jonathan/santacruz2.png">
Can you still find 501 Mission Street? (edit: may be just out of the view)

It was almost impossible to fly the thing:
• late evening (you can't see anything)
• land light off (even less)
• viewed from the side (I'm good at that though)
• hardest: mouse for pitch/roll, F5/F6 for collective and the simulator guessing anti-torque for you (no normal and complete control over a helicopter, and anti-torque goes crazy at low speed)
#468
Miscellaneous / CL seen from a flight simulator
August 13, 2004, 07:10:34 PM
So I guessed right. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
Is it somewhere above the box?

I took this one less than half an hour ago, with accurate weather and date&time:
http://home.filternet.nl/~eo000199/jonathan/ilivehere1.jpg" border="0">

I live near the hot air balloon.

P.S. The simulator is so good that I just want to put that text in. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>

Edit: And yes, I know what I'm doing with the layout. http://www.pontifex2.com/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=':;):'>
#469
Miscellaneous / CL seen from a flight simulator
August 10, 2004, 09:06:07 AM
http://home.filternet.nl/~eo000199/jonathan/santacruz1.jpg" border="0">

The box on the center means that I'm flying it with the mouse. The size is actually the limits.

The simulator, http://www.x-plane.com/" target="_blank">X-Plane, is very accurate. That's what it is built for, so the graphics are of lower priority (and everything seems to be kept in VRAM simultaneously...), but not bad. I strongly recommend you to look at it if you are interested in an accurate flight simulator, not just a game like MSFS.


CL: Is your office about there? And if so, can you guess where?
#470
Miscellaneous / OpenGL
December 16, 2004, 07:58:41 PM
I recently started playing with GL. Looks very well-thought. I found the redbook most helpful in getting me started. It just tells you the truth, doesn't hide anything, and doesn't require you to go through it in a specific order.

Tell me if you have any hints, especially if you know border texels. For me the border COLOR shows up instead. Maybe we can exchange information in the future. http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'>
#471
Miscellaneous / Current projects not updated for a while
December 14, 2004, 01:14:07 AM
06/22/2004 - Chronic Logic's current projects
Here is what is keeping Chronic Logic busy these days.
That's almost half a year ago.

And what about mindriot and insurgency?
#472
Miscellaneous / Fullscreen on the Mac with the latest SDL
November 14, 2004, 08:31:09 AM
It was a Mac-specific part which makes it windowed first. It takes a while to find things like this if you're not familiar with the source. Thanks for (not) helping. ;-)

(3rd edit: trouble again, partly solved and now works)
#473
Miscellaneous / Fullscreen on the Mac with the latest SDL
November 12, 2004, 02:45:27 AM
I found http://armagetron.sourceforge.net/" target="_blank">Armagetron a year ago (when I had nearly no programming experience), lost interest and now tried the source. After getting the frameworks and adding the sources which were missing in the pbproj it compiles and runs fine, but crashes when going fullscreen (yes, exactly at that point). It happens in rScreen.cpp:344. The stack trace shows SDL is trying to minimize a window (even when starting in fullscreen). When I use the SDL 1.2.5 framework included with the http://armagetron.sourceforge.net/download_macosx.html" target="_blank">precompiled binary fullscreen works fine. Do you have any idea what's going on? You have Mac games working in fullscreen with SDL 1.2.7 and much more experience after all.
#474
Miscellaneous / Strange forum
October 13, 2004, 10:57:21 PM
Flood control is slowing me down, in addition to the slowness of the server.
#475
Miscellaneous / Strange forum
October 13, 2004, 10:55:36 PM
Flood control is slowing me down, in addition to the slowness of the server.
#476
Miscellaneous / Strange forum
October 13, 2004, 10:53:58 PM
Try deleting some of the following posts.
#477
Miscellaneous / Strange forum
October 19, 2004, 02:35:27 PM
The forum has forgotten me! Nobody can pm me ("not in database"), I can't log in again ("not in database"), I can only post since I never log out on this computer. I am still on the member list. Sorted on number of posts:
Blue
Gray
Chillum
Chillum
mendel
Jonathan_NL

Chillum is even more corrupt. Who is Blue?
#478
Miscellaneous / Strange forum
October 13, 2004, 09:54:13 PM
It happened again, but at page 4. The reply count is 1 too many, so probably Ikonboard increased it twice, or didn't decrease it. Alex/Josiah, may I mass-post one page in this thread to see if it is specific to that thread?
#479
Miscellaneous / Strange forum
October 14, 2004, 05:19:06 PM
Currently there are 60 replies, of which 59 actually exist (which means an empty page). I saved the pages and forum index, so you can see them if you want in case there is posted again before you could see it.
#480
Miscellaneous / Strange forum
October 13, 2004, 11:07:28 PM
The number of replies is still one too many, but I already posted in the meantime, so you won't notice anything besides that. Keep checking that thread when it approaches 60 replies.