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Messages - Klei

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31
Next Version Ideas / Copy PAste
« on: October 11, 2002, 07:01:54 AM »
That should be
Quote: from tijeff on 11:34 pm on Oct. 10, 2002
Copy Paste
Sounds a little dull... but it can allow construction of realy bigger bridges! Allowing a mirror of the selection can be nice too in symetrical patterns  
I agree (though I don't have the game yet), and believe that mirroring should be an option like the symmetrical in Pontifex 1

32
Next Version Ideas / Windows XP
« on: June 03, 2002, 06:54:36 AM »
I know I've said it many times before, but now that you published Triptych you've proven to me that you can make things work with openGL on my computer - it works great (by the way, it's a great game).
Please, on the next version of pontifex, make it work! thanks.

33
Next Version Ideas / Changes to the Level Editor
« on: November 14, 2001, 02:02:40 AM »
Andy24: This does not apply if your mouse did that from the beginning: that means it's just a crappy mouse(no offense)
That mouse problem is generally created by little pieces of dust crawling down through your mouse wheel's hole (the mouse only has protection from the bottom).
You really should get your mouse cleaned because if you wait, your mouse might stop working for ever (like my Microsoft mouse did)

34
Next Version Ideas / Changes to the Level Editor
« on: November 13, 2001, 03:54:52 AM »
I agree with Entroper.
Also, the water should be more see-through-able (Less opaque), including while testing.

35
Next Version Ideas / Earth Quake and High Wind Testing
« on: November 22, 2001, 10:24:54 AM »
Earthquake? You get that by finishing normal levels.
Winds? maybe, if done VERY good, it might work, but I don't like it very mouch. sorry.

36
Next Version Ideas / Levels
« on: November 08, 2001, 10:03:49 AM »
I have already finished DWN.
Any more suggestions?

37
Next Version Ideas / Levels
« on: November 08, 2001, 07:22:39 AM »
Personally, I would like to see an option for map pack2 with more (or less) then 16 levels. Why 16?

Also, I would like to see some new levels, I havn't used the game for a long time (about 10 days now) because there ain't enough levels!


38
Next Version Ideas / Broken link finder
« on: October 26, 2001, 06:37:35 AM »
Also, sometimes (in big drops), the train breaks with a boom, and then I look for the broken links until I notice there are none!

39
Next Version Ideas / Improving v10.12.01
« on: October 18, 2001, 07:53:40 AM »
You should also have seperate saves for each map pack, e.g. I got to level 12 on map pack X and to level 6 in map pack Y.

40
Next Version Ideas / disable screen saver
« on: October 27, 2001, 04:51:29 AM »
Acctually, I don't know why it does that.
I'm using Win98 SE, with Voodoo3, no special programs, maybe it's my Direct3D Version...

41
Next Version Ideas / disable screen saver
« on: October 26, 2001, 06:22:42 AM »
My computer automatically turns the screen saver off when a full-screen program launches!

42
Next Version Ideas / Simple Editor Request
« on: October 27, 2001, 04:39:39 AM »
How do you ser the number of passes??

43
Next Version Ideas / Simple Editor Request
« on: October 28, 2001, 07:07:09 AM »
Can anyone please Email me the manual as a text file?
My Microsoft Office doesn't work. ':angry:'

44
Next Version Ideas / Simple Editor Request
« on: October 29, 2001, 02:40:18 AM »
That doesn't work either. :sad:
Please Email me.

45
Next Version Ideas / Turns
« on: October 27, 2001, 04:56:40 AM »
The junction thing is exactly what I said earlier.
Plus, I want bridges that start at one place and ends after a 90 Degrree turn.

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