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Messages - Pigbuster

#31
Gish Editor / Corners??
October 28, 2004, 09:30:15 PM
Sooo... can I make tiles like this? Or can I not do anything about it? Is it just a wierd mac-version glitch that I can't get around or is there a way to do it?  http://www.pontifex2.com/iB_html/non-cgi/emoticons/rock.gif" border="0" valign="absmiddle" alt='???'>
doesn't sound like it...  http://www.pontifex2.com/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('>
#32
Gish Editor / Corners??
October 19, 2004, 03:29:17 AM
There IS a reason... I just can't explain it too easily... It chooses what side has it and stuff... I dunno. Maybe I don't know it myself...:p
#33
Gish Editor / Corners??
October 28, 2004, 04:41:07 AM
Quote (Jonathan_NL @ Oct. 23 2004,5:16)
It's endian trouble on the Mac (switches A and R at least).

What the heck is endian?? http://www.pontifex2.com/iB_html/non-cgi/emoticons/rock.gif" border="0" valign="absmiddle" alt='???'>
Wait, you say it switches A and R, but pressing R just selects the Drag box! Whats going on...  http://www.pontifex2.com/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('>
#34
Gish Editor / Corners??
October 23, 2004, 11:59:32 PM
On my computer pressing A makes all of the tile turn a dark shade. Everything in a line turns red and wacky.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/rock.gif" border="0" valign="absmiddle" alt='???'>
#35
Gish Editor / Level with "New monsters"
October 28, 2004, 04:36:40 AM
Those skull things are... wierd... it DOES seem like they have a mind of their own, so I guess it's alright to call them "monsters."
This levels alright. There are its faults, though. The biggest is that I didn't know where to go all the time. Levels being open are good, but this felt almost TOO open. I just decided, "I'll go up. That seems right." The big room of enemies was confusing too. How was I supposed to know that I was supposed to go to the top of the room to open the door? Remember that area switches aren't the only switches you have! Use other ones to show the player where to go. I also felt the secrets were a bit obvious. The first one you come across you can see right there! You can see the lines of the passageway too.
Here are the main types of secrets that I think work:

1) Most of them should be hidden away from the beaten path. If you go along you won't notice a thing. If you find a secret passage you can follow it to a secret room. This room has no foreground covering, alowing you to see the objects inside and the entrance to the exit passageway. When going on the main road, you will see nothing of the passage, entrance, or secret room. This is the most used secret.
2) You can also have a covered secret. These are right along the main road, and you cannot remove the foreground, for it will be shown, and you cannot make a passage, for the player wouldn't be able to know where to go. These secrets are usually just a room covered by a foreground. The objects inside are in a straight line that is natural for the player to go through, for if they weren't, they'd have no way to know about them. These secrets are easy to get out of. You might go out the way you came, or go out another way. This isn't all that easy to explain...
3) A difficult secret is next. These aren't really "secret," you can see them, but they are tough to get to. They are mostly around lava pits in the main game.

There can be exceptions to these, of course, but I think that these are the ones that really work. My number one rule about secrets though, is to be wary of the lighting. In your level, the torches give off the walls of one of your secrets, showing the way up. the way to solve this is by putting foreground over the tiles the light is shining on. This still isn't foolproof, though, as the light won't shine on those tiles, just the ones around them. Then you could add breakable tiles with a 0.001 breakpoint... and its done. I dont know if thats what you were going for or what. Maybe you don't like your secrets to be all that "secret". The way I solve this is that I don't just put secrets every which way, I put them in areas that might seem suspicious to the player. Then they can find it themselves! This replay isn't just pointed at you. It's mostly pointed at anyone that wants to make secrets.
Despite my big fat criticizm post, this levels alright. http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'>
#36
Gish Editor / Best way to do lava?
October 28, 2004, 03:52:48 AM
You just have to make the animated lava not damage. No other way now... by the way, why is there that blot of light on gish in every screenshot I've ever seen? Is it a windows thing or something else http://www.pontifex2.com/iB_html/non-cgi/emoticons/rock.gif" border="0" valign="absmiddle" alt='???'>?
#37
Gish Editor / I discovered a new kind of rope!
October 19, 2004, 03:26:42 AM
Oh yeah. It does mention light type 2 in the txt, but why? It says light off. Isn't that the same as zero? http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'>
#38
Gish Editor / I discovered a new kind of rope!
October 19, 2004, 08:38:53 PM
So... lights that are type 2 can be turned on by a switch or something? I'm gonna have to check this out.
#39
Gish Editor / I discovered a new kind of rope!
October 19, 2004, 01:10:16 AM
It never says it in the walkthrough, but if you hold down 0 (zero) when making a rope, It will make a cyan line. It will be a Bungee piston! A bar that stretches and springs back. Its insane!
Also, the light type 2 is used for the start light on the dragster levels. More! The game type 16 makes it so that things like ropes freeze in place and Gish and Grey can float around with the movement keys! Game types 2-9 are all the same: a menu-less story type level that Grey can move around in. Apparently the help file isn't telling us everything!  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'>
#40
Gish Editor / SKY CART + ELEVATOR
October 16, 2004, 01:26:14 AM
SKY CART
Parts: Long square attached to a small frictionless square above.
Knowledge: Rope editor, object editor
Defenition:
Put the slippery square in a long groove so the sky cart can move along.

ELEVATOR
Parts: Rectangle as long as you want, anchor
Knowledge: Pistons, objects
Defenition:
Attach pull pistons (5) from the anchor to the tops of the rectangle. Set RED to the height you want, GREEN to the time it will take, BLUE to 0.

Oh, and what do half-pull pistons do exactly?

ACK!!!! WHAT??? I MEANT TO POST THIS IN THE TUTORIALS THREAD.... DANG IT! Delete this thread please...
#41
Gish Support / Where's my animations?
June 23, 2005, 07:49:48 PM
Well, 1.4 is nice and all, but I'm wondering why the updater saw it fit to replace my animations folder with one containing only 4 pictures.
Now this might be a mistake on my part, but my backup folder got replaced too, so now I have to fight against white boxes, which aren't very intimidating. Does anyone have a spare animations folder?
#42
General Discussion / QUOI?
November 16, 2004, 10:09:07 PM
Man... this forum is too small... theres no one here really...
in other news, I found another wierd picture.
Actually, this one isn't wierd.
Its creepy. http://www.pontifex2.com/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':O'>
If you have the editor, you have to put the tile03 folder in the main folder. In the texture folder in that folder, theres a freaky picture at the bottom. 2 actually. Its called title. Stands out of the text#.
its in two different formats. I can't post it cause it aint on the web.
Its a picture of Gish... but hes scary looking! Was this going to be what he looked like? Was he changed to his 'cuter' side? I doubt I'll hear the answers to these questions, since I didn't get them before. Whatever.
#43
General Discussion / QUOI?
November 07, 2004, 02:19:48 AM
http://www.newgrounds.com/bbs/ads/super_gish.gif" border="0">
...I don't know if I have to say anything... but... who ARE some of those characters on this banner? They aren't anywhere in the game or anything for all I know! Theres brain guy, White tongue dude, stichy mouth bloke, melon-for-a-head, and Dingus! (Aren't I good with names.  http://www.pontifex2.com/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'> ) There aren't even files for these wierdos! Were they cut?