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Topics - zatikon

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Zatikon Discussion / Open source client
« on: November 12, 2009, 01:46:16 PM »
We're thinking of releasing the game client's source code. The server code and rules engine would remain closed. This would allow community development of the game's interface, art and sound.

Is anyone interested in this?


Zatikon Discussion / Triggers
« on: May 30, 2009, 12:29:45 PM »
The present triggering system is too arcane, and we've been playing around with ideas to make it more intuitive.

A new system would be a long term project, and as part of the design process I'd love some feedback and suggestions from you guys.

One idea we've had is to implement a stack style system, similar to what Magic the Gathering uses. In that system, all triggers that can trigger will trigger, building a stack of effects to resolve on a Last-in-First-out basis. This way, effects that don't explicitly cancel other actions won't. For example, a Lancer shot down by a Tower would still resolve his Joust trigger.

Cancellations would occur by targeting specific actions on the stack. If you attack a rogue, you would place his Dodge trigger on the stack. When Dodge resolves, it would flag the Attack action (which resolves later) as being canceled.

As this model develops, I'll keep modifying this first post with an updated proposal.

Thanks in advance!

Zatikon Discussion / Change Log
« on: November 05, 2008, 11:40:58 AM »
- New Zatikon Game guide:
- Updated the unit guide:
- The Strategist's deploy was increased by 1
- The Diabolist explode unit range was increased to 3 and it's cost was reduced to 1 soul
- The Diabolist Demon form had its explode unit power removed and now has a 5 power attack

- Added 2v2 team selection screen
- Added replay last random game option in the invite menu
- Added graphic effects for various abilities that create a link
- Added an exit button
- Added new player list icons
- Overall reducing in time it takes to bring up screens and load information
- Fixed several bugs

- Fixed game freezing when lots of sound effects were triggered at once time

- Fixed graphics bug with the Ballista and units with parry
- Fixed the selling extra units screen freezing at times

- Several bug fixes with the Facebook version
- Summoned units can now be summoned onto spaces with Relics in them

- Several bug fixes with the Necromancer

- Couple of unit images updated
- Couple of bug fixes
- Balance changes and updates to Diabolist, Necromancer, Hydra, Wyvern, Militia, Possessed, Ghost, Druid and Warrior
- Summoned units now disappear when their summoner switches sides

- AI golder bordered units now drops relics when killed which can be picked
- Several bug fixes and balance changes

- New unit type: Relics
- Save settings for music and sounds
- Lots of new units
- New Tutorial
- Interface updates
- Summoning units have been revised
- Wyvern has been revised
- Heretic has been revised
- Possessed has been revised
- Added mirrored random
- Improved loading time
- Player list shows if players are in a game and what type
- And more!

- New title screen
- Separate mute for music and sounds
- More bug fixes

 - Zatikon Unit Guide has been updated (pdf)

 - More bug fixes!
 - The Abbey can deploy Clergy and Cultist units to surrounding squares
 - The Abbey costs 2 to deploy instead of 4
 - The Barracks can deploy Soldier and Commander units to surrounding squares
 - The Fanatic costs 2 to deploy instead of 1

 - The Abbey is in
 - Many bug fixes

 - New unit the Captain has been added
 - Changling's range for trading with an enemy has been reduced to 5
 - Added a mute player option in the chat window options

 - The Wyvern is in
 - The Conjurer's portal has been reduced to 3 range, and the portal's summon range is reduced to 3
 - Many, many bug fixes.

 - The Sycophant is in
 - The Diplomat now costs 200 instead of 150
 - Armistice now renders the enemy castle uncapturable for 2 turns.
 - The Tactician now grants 3 commands when it dies.

 - The Longbowman is in
 - The Sergeant has been revised
 - The Dragon is 8 power instead of 7
 - The Tower is 150 cost instead of 100
 - The Diplomat's truce has been revised
 - The Diplomat has a new ability: Armistice
 - The Conjurer's invert ability now makes adjacent conjurations invert.
 - The Archangel is 4 power instead of 5, and 1 armor instead of 2

 - The Diplomat is in
 - Lots of bug fixes. Thanks for all the reports in the forum!

 - The Conjurer is in
 - The Archangel has been revised
 - The Surrender button now asks: You sure?

 - The Archangel is in
 - You can now buy single units in the Edit Army screen
 - There's a "Sell All Extra Units" button now in the Edit Army screen
 - All Structures can now deploy out to 2 range
 - The Confessor now has 2 actions instead of 3
 - The Mourner is now a Cultist

 - The Lancer is in
 - The Alchemist's Strength Potion has been revised
 - The Possessed can now force an enemy to kill her
 - The Bounty Hunter is now has +1 range, +1 armor and costs 150
 - Doppelganger twins now inherit inflicted damage

 - The Chieftain is in

 - The Shield Bearer is in
 - Tutorial has been added for new players

 - Bounty Hunter is officially in
 - Improvements to 2v2
 - Dragon's fireball now costs 2 actions instead of 1

 - The first version of 2 vs 2 is live, ready for testing.
 - The Assassin now has 2 actions instead of 3.
 - The Assassin now costs 3 to deploy instead of 0.
 - The Sergeant has been revised.
 - The Wizard's attack and Trade Places ranges have been reduced by 1.
 - The Mason now has 3 actions instead of 2.

 - All players now see their rank.
 - 3 new units have been added for the Legions prerelease
       Cultist: Confessor
       Cultist: Possessed
       Nature: Barbarian
       The Alchemist and Strategist will be added soon

 - Actions are now categorized by 5 types:
       Move (blue)
       Attack (red)
       Spell (purple)
       Skill (green)
       None (black)

 - The trigger mechanics have been revised. Many units are affected.
 - Actions now have popup descriptions
 - Units can now target themselves with friendly abilities
 - The Dragon has been revised
 - The Cavalry now kills units of power 3 or less
 - The Quartermaster now reduces deploy costs by 1
 - The Command Post's planning ability triggers automatically at the end of turn if you have spare commands.
 - Serpents now attack approaching units
 - War Elephant now shoots arrows based on line-of-sight

 - Bug fixes
 - Improvements to the AI upgrade system

 - A reconnector and game resyncher is live.
 - The AI now buys upgrades for its units

 - New Commander: the Quartermaster
 - The Doppelganger has been revised
 - The Engineer has been revised as the Mason
 - The Wall can collapse itself now
 - The Druid has a new summon pet: the Bear
 - The Assassin now costs 150 instead of 100
 - Random armies now all load with a Gate Guard

 - The invites and queues should be stable now
 - The dracolich now resurrects dead enemies on the spot instead of sending them to your castle

 - Bug fixes
 - Assassin has been redesigned
 - The war elephant is movement 4 instead of 3, and 7 life instead of 8
 - The catapult costs 150 instead of 100

 - Private matches is live.  Open an instant message window with another player, and invite them to a game.
 - The changeling is now only indestructible during the turn it trades.

 - Updated Zatikon Unit Guide (pdf) to reflect new unit changes

 - The Changeling is now indestructible and immune to everything
 - The Footman now cancels all movement within 1 range
 - The Shaman's movement cancellation is now range 4
 - The Fanatic is now 1 armor instead of 2, and 1 deploy instead of 0
 - The Scout is now 1 deploy instead of 0
 - The Sergeant has been completely revised
 - The Knight now becomes a Dismounted Knight when it dies
 - The Warrior now gains 1 action every time it kills
 - The Feathered Serpent now returns a killed ally to castle 1/turn
 - The Swordsman now attempts to attack any unit it parries
 - The Catapult now destroys any enemy it hits
 - The Ballista now knocks any enemy it hits back
 - New White Mage: the Artificer

 - The AI's choice of units is now more distinct from game to game
 - Heretic is 4 life instead of 5
 - Templar heals itself on attacks
 - Templar's heal ability is range 2 instead of 1
 - New Horseman: War Elephant
 - New Cultist: Fanatic

 -Added Shaman unit
 -Added unit stacking in menus
 -Added refer-a-friend get 5000 gold
 -Balance changes to Footman

-Zatikon released

-OSX Installer bug fixed
-Message of the day added
-Uninstaller added

-Added saving multiple armies.
-Added double clicking to add/remove units from army.

-Added a outline to units.
-Added new graphics for spell effects.
-Added new sounds and fixed a bug with the sound engine.

-Added new graphics and sound effects.

-Added 1 range heal to the acolyte.
- Instant messager now shows if players are in a game.
-Healer's triggered heal only triggers from enemy damage (no shield maiden).

-Druids can now reset units to there base state.
-Command Post now had 2 actions instead of 1.
-New instant messenger style chatting so players can talk to other players while inside games.

-Armory, Barracks and Command Post are now 4 deploy instead of 5.
-Golem is 3 deploy instead of 4.
-Catapult/Ballista are 2 deploy instead of 3.
-Acolyte changed to 50 cost and heal is now targeted on one unit.
-Healer revised to heal one attack per round and heal now adds one health to a unit and heals it fully.
-Assassin now has a 3 range poison attack.
-Bowman now has overwatch ability.

- The Abbey is in
- Lots of bug fixes

- More bug fixes!
- The Abbey can deploy Clergy and Cultist units to surrounding squares
- The Abbey costs 2 to deploy instead of 4
- The Barracks can deploy Soldier and Commander units to surrounding squares
- The Fanatic costs 2 to deploy instead of 1

- New title screen
- Separate mute for music and sounds
- More bug fixes

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