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Messages - minime

#16
Zatikon Support / Re: balancing random
June 21, 2009, 08:28:28 PM
Quote from: mongolian on June 21, 2009, 05:05:58 PM
oouch, harsh post, but true.

I didn't want it to be harsh :-\. sry. I just really don't see why there isn't any improvement in random. maybe there is a reason, because solving some of the problems would be easy.

I have an other game format idea btw. It is like the sealed deck in mtg. each player get a bigger random unit pool(like 2000 gold or maybe more) and they have to build an army form them. this is between the constructed and the random too. (but i think it would take much less time to balance random, than implement a new format)
#17
Zatikon Support / balancing random
June 21, 2009, 12:02:04 PM
we write a lot about random in the forum how it could be more balanced. I don't see why you don't do nothing about it. It is totally pointless to add new units if there isn't any balanced player vs player game format (and if the new units are not balanced themselves, there'll be just even more trouble). I think it would be very easy to handle at least the draco, armory, possessed etc issue. Please choose a game format and make it more playable.
#18
Units / Re: Doppelganger
June 15, 2009, 08:37:19 PM
Quote from: Lunaraia on June 15, 2009, 08:06:02 PM
the doppelgangers have 1 tremendous weakness, they spawn twins with the same ammount of hp that they have, so they will steadely get waker and weaker until they are dead

if you keep one twin back at your castle, then it will never get any damage. you just get a fresh powerful combat unit again and again(with 1 deploy cost). this is how it is similar to the angel.
#19
Units / Doppelganger
June 15, 2009, 01:06:17 PM
I think the doppelganger is too cheap. It should cost at least 250, but I think the correct price would be 300. It is a bit like the angel(without the aegis): an unkillable and strong combat unit. and the angel costs 550 and the dop 200.
#20
Zatikon Discussion / Re: Changling/Doppleganger
June 15, 2009, 11:04:42 AM
Quote from: Sabbaticus on June 15, 2009, 03:25:33 AM
A long time player said that, basically, there are only three kinds of decks that work in high level vs. AI games, and they all involve taking over enemy units to exploit their modifiers.

I don't think this is true. Even at very high level you can beat it without the AI's own units. But I don't see what's the problem with using the AI's units. Basically I think that coop is too easy again :D
#21
Units / Re: Sycophant clarification
June 14, 2009, 01:05:56 PM
i think this is all about the damage redirection. The sycophant has protection only against the enemy, so the redirected damage still can kill it. A general invulnerability would prevent this. The question is what the original design was.

A more general question is that if it is good or not, the source of the redirected damage is not the attacking unit anymore. Maybe the source should stay the same. This is a question of game design, but I think that this would be more intuitive.
#22
Zatikon Support / Re: Game updates
June 14, 2009, 12:57:21 PM
maybe the current changes should be posted in the chat window too(like the new unit).
#23
Zatikon Support / Re: BUGS
June 09, 2009, 07:44:55 PM
that's not that easy to mimic a gate guard...  ;)
#24
Zatikon Support / Re: BUGS
June 09, 2009, 02:55:08 PM
kran: i cant place a portal onto my castle.
#25
Units / Re: minime's units
June 08, 2009, 07:13:50 PM
Quote from: Lumen on June 08, 2009, 02:49:49 PM
This might be possible if it only allowed 50-point units, or if it only allowed units from a specific category, like "Soldiers"

:D at least, you liked the idea. the soldier variant sounds good, it could be called some kind of "recruiter". however it is dangerous if it is a normal unit and not a structure, because it can be a combo with an abjurer or druid  ;)
#26
Zatikon Support / Re: BUGS
June 07, 2009, 11:57:28 AM
OK, but then its type should be Movement/Attack. and its color should be mixed  ;)
#27
Zatikon Support / Re: BUGS
June 06, 2009, 07:11:14 PM
shaman cancels the "rush" attack of the footman. the type is an attack. so i think it shouldn't cancel it.
#28
Units / Re: minime's units
June 06, 2009, 11:46:47 AM
next time i put the idea behind the unit in the unit description...
with training camp, you skip your first turn, but you may choose your army during the game. i think the one less turn is a pretty big price, but i don't want to balance my units perfectly, the important is just the mechanic. it is possible to make it a cheaper unit with limited abilities but i wanted this one to be kinda extreme 8)
here is an other variant:

training camp
cost:400
1 action
deploy: 4
you can place it onto the castle
0/5(2)
It has 350 gold and you can summon any unit from it (you have to pay the deployment cost).

The possibilities are endless. I can even imagine a new game format where both player would have a Training camp (the 1000 gold variant).


one more variant:

slave-trader
cost:150
deploy:3
2/2(0)
2 actions
gold:10
1 action, 1 range: sacrifice a unit(sell): gain of its gold cost (at least 20).
1 action, 1 range: buy(summon) any unit from the gold.
when a unit dies:+20 gold (it sells the bodies too :-[ )
#29
Zatikon Support / Re: BUGS
June 06, 2009, 09:56:49 AM
please mark somehow the shapeshifters(skinwalker and mimic)! like the possessed but with a different color or somehow. i think this should be easy.
#30
Units / Re: minime's units
June 05, 2009, 06:41:13 AM
And a not that simple unit  :D

Training camp
cost: 1000 gold 8)
deploy:5
0/5(2)
actions:2

You can deploy it onto your castle (like the gate guard)

It has 1000 gold
pay x gold: Summon any unit. x=the gold cost of the unit. (I'd like to say you don't have to pay the deployment costs, but this could cause problems if there would be units in the future like my Ares, who has a cheap gold cost, but a high deployment cost. so maybe it should just say:the deployment costs are cheaper by 5)

1 action: heal a unit anywhere in 2 range.
1 action: target unit gains +1 power until end of turn anywhere in 2 range.
(maybe these last 2 abilities are unneeded)