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Messages - minime

#31
Units / Re: minime's units
June 05, 2009, 02:35:35 AM
Quote from: Lumen on June 04, 2009, 05:50:08 PM
the knight of the board is too cheap at 50.  I'd guess 100 or 150 for it.

yeah maybe. i didn't planed this 5 range thing, i just realized it later it is an option. without that i think the 50 would be more realistic. I just wanted to make cheap simple units :P

Quote from: Lumen on June 04, 2009, 05:50:08 PM
Except, that jumping back would have problems since that last space may be occupied by the time the knight tries to do that.  Some resolution would need to be made in that circumstance.

this is just the same problem as you normally can't move to occupied spaces  ;)
#32
Units / Re: minime's units
June 04, 2009, 03:47:03 PM
two brand new units:

knight of the board
50
actions:2
4/5(1)
once per turn: can jump as the chess knight(in L line)
once per turn: can jump back to its last position(it would be interesting if the last turn would count as well. its range would be 5 then, but you have to spend 2 actions in the last turn as well)


dragon whelp
50
action:2
3/3(1)
once per turn: move to (2) range
attack(fire breathing): 2 range in line (like the warlock)
#33
Units / Re: Reajustments of classical units
June 01, 2009, 07:21:34 PM
i think that all these units are just fine as they are now. even if they were a bit weaker than other units i dont think this is a that big problem that worth a change(maybe I'm a bit conservative with the changes in the game). oh and the tacticians is one of the best units in the game. it isn't too flashy but i'm always happy with the second tactician in random(and i'd prefer an other tactician instead of a quartermaster). It really worth 50 gold!

edit: the general is better in combat than the quartermaster. it isn't rare when it is a deciding factor in the end games in random. and i see it a lot in constructed too! maybe the quartermaster is clearly better in slower formats like coop or 2 vs 2. (the only problem is the second general, but the second quartermaster is an even bigger problem) and i never felt that the summoner is too weak in random either(i really like to have a summoner). both the imps and the demons are very strong combat units. they are much better then the zombies or the soldiers. maybe it isnt used that much in constructed formats, but im not sure if this is a that big problem if the unit is interesting and strong in random.

edit 2: maybe this whole topic is about the differences of the formats. maybe these units arent that useful in coop or 2 vs 2 for example. i just write here about random and a bit of constructed.
#34
Zatikon Support / Re: BUGS
May 31, 2009, 12:18:10 AM
and again the diplomat 8)
it is a bit complicated now. first of all it can give immunity to freshly summoned units. If i give immunity to a warlock and I attack with it i see that the warlock still has the immunity. but for my opponent the diplomat works as it should and he sees that the warlock has lost the immunity and if he attacks the warlock he can kill it. during this i see that he moves to the warlock and he cant attack it. so in my turn i still has the warlock and i can kill the unit that just "killed" the warlock ;D and when my opponent try to kill an other unit with the "dead" unit, i get disconnected and the game isn't able to resync again :P
#35
Zatikon Support / Re: BUGS
May 30, 2009, 07:19:32 PM
the diplomat doesnt have the new ability in random.
#36
Units / Re: Dragon: Worst of the 550?
May 30, 2009, 12:08:26 AM
I don't think the dragon is too weak. The problem can be that the AI units has too much life and armor. So the dragon cant kill them in a single hit. What about giving it 1 point of extra power? It wont make the dragon much stronger in random or constructed, but it'll be able to kill more AI units in a single hit. And an 8 power dragon could kill an archangel too! So it could be a bit better in 2 vs 2 too.


in random the dragon's only problem is just that, it is possible to get an other expensive unit with it:
for example:
dragon
summoner
general
2 tacticians
1 strategist
1 gate guard

and your chances will be very slim.
#37
Zatikon Support / Re: BUGS
May 29, 2009, 05:49:08 PM
diplomat: summoner units(summoner, conjurer, hydra etc) and some other things(like arti), works under the "diplomatic immunity". this seems like a bug to me.
#38
Quote from: Lunaraia on May 28, 2009, 12:48:10 PM
How about having the offer simply expire when the oponent acts and ends his turn instead of accepting it?

this sounds perfect. so it would last only for a turn.
#39
maybe the easiest way would be to load armies from text files. you could put your constructed, coop, old etc armies into different directories this way. (you couldn't reach them from an other computers, so the 10 slots at the server still may be needed)
#40
Zatikon Support / Re: BUGS
May 28, 2009, 11:53:00 PM
there is an other problem with the invited games: you invite someone for a game and he doesn't response. If you just close the window without canceling the invite, he can still start the game anytime, even if you are in an other game already!
#41
Zatikon Support / Re: BUGS
May 26, 2009, 11:24:39 PM
maybe the angel is overpower a bit, but i'm not sure if this should be fixed by more complex rules. I dont know if two kind of spells needed in the game(with two protection type as well).

it would be great if there would be more feedback in the forum form Zatikon testers.
#42
Zatikon Support / Re: BUGS
May 26, 2009, 04:04:12 PM
I don't know what that WAD is, but the skinwalker's shape change ability seems to be similar to the indestructible templar's ability that can bring him out of the indestructible state. Both unit has an ability that make it change to an other form. Why the templar's works and why the skinwalker's doesn't?
#43
Zatikon Support / Re: BUGS
May 25, 2009, 10:21:29 PM
when a skinwalker becomes a changeling it works strange. if you use it, and then kill a unit, it wont change into that unit at the beginning of the other player turn(who now controls the skinwalker). if he uses it too, it wont change again. but if he doesn't use it, it will change. I think maybe the indestructible ability of the changeling prevent the shape change of the skinwalker. Maybe this is a bug.
#44
Zatikon Discussion / Re: Ranking system
May 25, 2009, 09:00:36 PM
Quote from: Kran on May 25, 2009, 06:16:33 PM
That happens with chess grandmasters with the ELO rating, but the ranking used there is still considered the best for 2 players game.

it is used in magic the gathering too.
#45
Zatikon Discussion / Re: Improving Zatikon
May 25, 2009, 04:38:54 PM
One more reason for the timebank: sometime the turn just ends some seconds earlier. I'm not sure if other players experience this too. play write here if yes :)