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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - roxo

#46
Zatikon Discussion / Coming Soon
January 04, 2009, 03:30:55 AM
balancing the game a turning it into chess are different.... the ai in single and co op just doesn't cut it. 840 and just like playing 140.
#47
Units / Golem
January 04, 2009, 03:28:30 AM
and another golem can destroy it
#48
Zatikon Discussion / Coming Soon
January 03, 2009, 03:28:43 AM
i don't think its a matter of a second castle... the ai just needs to move smarter. after lvl 250 its pretty much the same. i've played up into the 800s for co op ai just needs to not b an r - tard
#49
Units / Magus
January 01, 2009, 05:50:47 PM
yea magus has some issues.
#50
Zatikon Discussion / Coming Soon
January 01, 2009, 08:29:55 AM
haha. i like that for co op.... cons and random i think ppl like to sit and w8 without ppl knowing they will fight thm if they search for opponents
#51
Zatikon Discussion / Constructed vs Game Flaws
January 01, 2009, 08:25:18 AM
eww 2v2. i've been hoping for tht for months lol
#52
Zatikon Discussion / Coming Soon
December 25, 2008, 08:49:55 PM
i like the unlockables idea... right now i'd b happy with almost ne update thought... whts it been like 2 months since the last update? gabe was on top of the updates whn the game started... the constant weekly updates were a big reason tht i went and paid for the game after it had only been out of beta a couple weeks. new units would b a lot of fun... marketplace isn't gonna really add any new game content, it seems neway.
#53
Zatikon Discussion / most useful 50 pointer
December 25, 2008, 08:43:22 PM
ment it as wht is most useful to u as a 50 point unit.... hard to compare one unit vs another evrything has a certain situation it will dominate in.
#54
Zatikon Discussion / most useless 200 pointer
December 16, 2008, 04:07:42 PM
lol
#55
Zatikon Support / new updates?
December 16, 2008, 06:10:42 AM
When is the new update going to drop?
#56
Units / Skinwalker
December 16, 2008, 06:09:00 AM
skinwalkers are perfect at 50 points. the only problem with this right now is the replicating trick they do with a templar. i tried the glitch out after i realized tht thr was a glitch with it in co op. it was pretty strong... i hope it doesn't work for constructed or random.
#57
Zatikon Discussion / most useful 50 pointer
December 16, 2008, 06:03:50 AM
not talking about tacticians lol... evryone knows they are necesary.
#58
Zatikon Discussion / most useless 200 pointer
December 16, 2008, 05:59:56 AM
just wondered
#59
Zatikon Discussion / Coming Soon
December 16, 2008, 05:56:52 AM
whn can we expect an update... its been more than a month... it isn't dieing alrdy is it?
#60
Zatikon Discussion / Single Player Impossabilities
December 16, 2008, 05:54:48 AM
i've noticed this also. when i got to around 250 ai lvl it got to only winning mayb 2/3, but after tht it stays about the same. the ai is as mean as it gets... only  few quick armies seem to do the trick... i think the ai needs to b smarter rather than just having infinite numbers.