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Topics - Lunaraia

#1
Zatikon Support / Beta Bugs:
July 20, 2011, 11:30:52 PM
So far Found:

1. Duelist immunto dosn't work.

2. Conspirator can target inorgs

3. Conjurer has the following 2 bugs:

3a. Portals don't die, they stick around indefinetly.

3b. try to boom the portal and the game crashes.

4. relics are not resurrected by Feathered Serpent.
#2
Bug List / Super unit bug... I think
March 15, 2011, 10:43:40 PM
Dunno if this is a bug but I have seen a Super unit Warrior that got the Attack all enemies within range ability, effectivly giving him a duplicate ability, same for Rouges getting Mighty, also pelase remove the Arcane Warrior, having the ability to hit very single unit within 5 for 5 damage and a high posibility to regen enough actions to do an encore is not exactly fun, almost as fun as Zealous Confessor....
(any army sporting lots of pikemen or other non dodge low life low armor army for that matter = dead army)
#3
Bug List / Mimic as Possessed bug - CLOSED
January 10, 2010, 03:34:03 AM
if mimic mimics a possessed then possesses a scout and the scout attacks it  returns as a mimic not a scout
#4
Units / Change the Berserker's ability
January 08, 2010, 09:15:46 PM
in my opinion the Berserker should not stick around if he is  hit by a  oblideration attack, i meen he get smashed by a catapult boulder of the fist of a golem and still he keeps on ticking, or even worse he get eaten by the wyvern or has his soul blown up and yet he STILL keeps on going, just dosn't make sense at all, while i could understand that he could keep on going after getting a dagger in his ribs i don't think one should be able to keep on going after you end up as paste underneath a 5 ton boulder
#5
Units / The Captain
December 29, 2009, 01:22:40 AM
While it is refreshing to finally have an update i have to say i am somewhat disappointed in this new unit. As far as i can say the Captain is just as if not even more useless then the Wyvern, the wyvern lacks the actions needed to be useful, however the captain's flaw is that he forces all allied units within his attack range to attak the same unit if able, whie this would save commands in the long run this still causes the units to loose actions leaving them useless afterwards, especially since the captain has 3 actions while most other ranged units only have 2 in otherwords unless you attack with the captain last all your ranged units will focus fire on the unit the captain attacks using up their actions in the process, not only that but it may seem like auto attackers like bowmen does not target the units that the captain does, atleast they didn't when i used bowemen together with him, my suggestion give him 1 more power so you don't use up all the actions of other ranged units, or lower his attack range by 1 and give him the warrios multi attack ability or make the auto attacks free
#6
Good Morning, Day, Afternoon, Evning and or Night, Class!


After trying to simpley answer any questions you might have I realised that that is not very productive, so instead I set out to cover the 1 thing that hasn't been touched yet about the units, namely the Basics, im gonna tell you from top to bottom exactly how this game is played, well atleast by the time I am done telling you about the basics then you will have atleast a grasp at HOW the game works in general, instead of just fumbeling around in the dark


OK let's begin:


                                                                                   Main Menu


The Main Menu is quite simple, in the top left you have the Administer account button, it allows you ro change your password and is also the place where you write the key code to upgrade your account when you get an expansion

Underneath the Account button is the Mute button, it should be pretty obvious what htis does, 1 click and no sound, this can onley be used on the main menu and disables both music and SFX,


The bottom left <--- that way for those of you to young to know for sure, are the place for te single player button, more about that in 3rd Class of this Course, for now let's move on
To the right of the single player button are the Constructed Button, this puts you a search mode for playing a Constructed Game, a game where you play against another player in a ranked match using an army you have created, more on that in 3rd Class.
To the right of the Constructed Button is the Random button, the Random Button initiates a search for a player oponent for a ranked Random Match, the difference Between Constructed and Random is tat when yu play Random you are given a radom pregenerated Army, in my experience the result are often given before the match is played in some cases of Random.
In the Bottom Centre of the screen is home to the Coop Button, in Coop you and another player play against the AI together, the rewards in COOP are usually higher then in Constructed or random, provided the gap between the players aren't to big, the reason for this is the AI level you face is, got a little unsure now, but it am quite sure it's the combined AI level of the players, the reason why this might be a problem will be explained in Class 2 and 3.
In the Centre of the screen is the button that for the moment is called the 2V2 Test button, this starts a team match between 4 players, in effect it's like Coop Mode except that is is against a team of other players, the matchup are as follows: First and Second that enters the search que on Team 1 Third and Forth on team 2, also in 2v2 Test the last one who enters the search que is the one that starts out with summoning, no matter the rank of the players, in Constructed and Random the one with the lowest rank (highest Number) is the one that starts out

The button to the right of the COOP button are the Edit Army  button, this button is used to Edit your Army for use against the AI and other players in Cons or Coop modes, more on this button in the 2nd Class

The button to the Right of the Edit Army Button is the Army Archive Button, this button allows you to store and army you have made with the Edit Army so you can simply load it up later without having to remember the pieces you used in that army, there are a total of 10 slots, for now, note, there is a bug going around that prevents some users from using the button on MAC's without the game client crashes on them, it is in the process of being fixed, or so I hear

The Right-most button in this game is the New Unit Button, when you press this Button you spend 100 Gold and are given a Random unit, this unit can belong to an expansion however, also as you get more units it gets cheaper to buy each unit in singles instead of hoping to hit it with random buying, more on that in Chapter 2.

In the Top Center are your Current Rank and your current Gold Values, you get Gold by defeating the Single PLayer and by fighting against other players, you start out with only a little gold per Single Player Fight, however the AI get stronger and stronger as you defeat it and after some victories you will earn the gold you need pretty fast, though in the beginning it's gonna take some time to earn alot of it.

In the small window to the Right are a list of all the players and their current Rankings you can double click on it to open a small chat window for private chats, you can also use the invite menu to invite that player to a coop Constructed or Random game, invited matches are not Ranked, also this window shows the playes current status, if you see a symbol of a guy with green shirt and brown hair then the person is in the main menu or in one of the sub menus is it is a Ø symbol then they have connection problems and if the symbol is 2 crossed swords then he is in a match, it is viewd as normal courtesy not to invide a player that is in a match to a game using the invite system, if they are chatting that pressing either the space a or enter button will cause something that's called 'dragging' when this happens the invited player has hit one of those buttons and accepted your invite even though he didn't mean to, leaving the player he might have played with in an empy game session with no way out of it except for quitting, quite annoying for both parts.

The Window to the Left is the General Information Window, you can chat in it and it will display whow's fighting whom  or what, and it tells you how said matchps went, it can also be used for a general chat to all players


                                                             Well then: CLASS DISMISSED!
                                                                 Until next time students
#7
Zatikon Discussion / Single Player
November 27, 2009, 05:08:24 PM
I were playing singleplayer today and I must admit that there sre a few things I woudlve ikked to see changed, for example disallow the AI from having more then 2 Feathered Serpens on the field at once, any more and you can't inflict more then 1 point of damage with a 6 power or higher unit, not to mention that they get healed again at the end of the AI's turn, also I would like to see swarms of long range units restricted, nothing kills a Single Player game like being jumped by 5 Locks straight of the bat
#8
Zatikon Support / when's the new update?
October 04, 2009, 07:05:12 PM
I am quit sure I heard a while back that it were gonna be 1 new unit per week,, well so far it's been nearly 1,5 months since the last update when's the next unit gonna be released?
#9
Bug List / Truced units and Summoning - FIXED
September 17, 2009, 12:59:08 PM
This has been reported before but a truced druid I used against the AI a few games back were still truced after summoning a bear
#10
Bug List / Mason can't capture castle from a wall - FIXED
September 17, 2009, 12:48:47 PM
less then 3 days ago I played and I tried to capure the castle with my mason by going down from te wall, and it SILL causes the Castlbe bug where you capture the castle but the game continues as if nothing ever happened, and no the castle wasn't sealed by adjurer, cuss Unique, think it was him atleast, didn't field one
#11
Venomancer cost 350+

Class: Black Mages

Life 2
power 3
Action 2

Move to Target location
Range 1
Cost 2

Attack target unit
Range 5
Cost 2

Poison Attacked Units

Poision Immunity
Cannot be poisoned

Poison Cloud - Spell
Explosion - 0 damage
Range 2
Cost 1
Poisons units in AOE

------------------------------------------------------------------------------------------------------------

Demonologist - Cost 350+

Class: Black Mage/Cultist

life 2
Power 4
Action 2

Sin 1/10

Sinful
Immune to allied spells

Reap Sins
when this unit kills It gains 1 Sin instead of Murder Status

Sin Harvest
Remove Murder Status from ally
Gain 1 sin
Cost 1 Action

Move to target Location
Range 1
Cost 2

Attack Target unit
Range 3
Cost 1

Summon Demoness
range 2
Cost 2

Daemonic Accsention
Cost 10 Sin
Become a Daemon Prince, Once per game

---------------------------------------------------------------

Daemon Prince - Summoned Unit

Life 5
Power 5
Armor 2
Action 2

Jump to target location range 2
Cost 1

Attack Target unit
Range 1
Cost 1

Fire Breath
Range 2
area explodes for 3
Cost 1

Demonic
Immune to skills and spells

---------------------------------------------------------------------------------

Diciple of Decay Cost 250 +

Class: Cultist

life 3
action 2
armor 1

Decay Armor - Spell, Affects inorganic units
Range 4
Cost 1
Unit looses 1 armor, permanent, cannot be restored

Rotting touch
Range 1
Cost 1
Target unit has it's current and total life lowered by 1, spell, affects inorganic units

Cloud of Decay - Passive, Affects inorganic units
Explosion
When this unit dies all units within explosion looses 2 armor, permanent, affects allies cannot be restored

Decaying Aura - Immune to Allied skills
#12
Units / New unit idea Horsemen/Nature Branch/class
August 28, 2009, 02:55:28 AM
Cave Lizard cost 250 +

Health 4
power 3
armor 2
Action 2

Movement dosn't cost actions

Move to target location
Range 3

Poison Sting - Skill Range 1 can be done 1/1 per turn
Poisons target unit
costs 1 Action

Attack Target unit
Range 1
Cost 1

Regeneration - Passive
Regain 1 hp per turn
#13
Zatikon Discussion / NUDGE BUTTON!!
August 26, 2009, 03:09:19 AM
I have lost count over how many times I have tried to talk to someone and they don't respond cuss they have minimized the chat window and this have no idea ive said something so PLEASE add a nudge button
#14
Units / New Unit Clutist Branch/Black Mage branch
August 17, 2009, 11:54:49 AM
Soul Forger cost 350 +

Life 2
Action 1
power 4

Attack
Cost 1
Range anywhere within 5

Souls: 1
Gain souls when it kills Alla Diabolist

Forge Soul Guard
Forges 1 Soul Guard to portect him/herself
Costs 2 souls instead of actions
Max 4 Soul Guards at any one time

Soul Lash
Costs all souls - Kills Soul Forger and all Soul Guards

Creates a number explosions centered on the forger and any creations respectivly (see note) that is  1/3 X 1/3 the number of remaining souls and gives damage equal to the Soul Forgers remaining hp and 1 additional explosion per surviving Soul Guard that inflicts 3/4  of remaining hp of the Soul Guard so max number of explosions 5 least number 1 - this is a spell, but the damage affects inorgs, just like a normal explosion would

Note all Explosions are simultanious and centered on the unit that explodes


Note: I know this seems like complete overkill, but remeber that any friendlies will take the full brunt of damage as well as the cost oiver over 1/3 of what u can have in your army. and that to create a 3X3 blast the Soul Forger would need 9 souls + the souls needed to create guards for extra damage, and the Soulforger CANNOT sacrefice friendly units

--------------------------------------------------------------------------------------
Soul Guard Cost 0 Summoned unit

Hp 4
Power 4
Armor 1
Action 2

Soul Linked
This unit cannot move, it is dragged by the Forger is is linked to as if Rallied by the old Sergant: Permanent, cannot be undone

Attack target unit
Range 1
Cost 1

Soul Shield
Absorbs damage for the Soul Forger

Inorganic
Immune to spells and skills
#15
Units / New Unit Clergy/Structure Branch
August 17, 2009, 05:25:42 AM
Cathedral - cost 300-400

Hp 7 (due to size)
Armor 2
Actions 2

Divine Intervention - range 1
Any units that have swapped owner(s) are returned to their original owner
range 1 Costs all actions

Holy Restoration
Cost 1
Range 2
Cures Poison and restores lost Health and Stats, unit must rest afterwards, (in effect a Druid Reset) only effects allies

Divine Calm
Range Within 1
Cost 0 - Passive ability
All units within 1 are healed at the cost of actions up to their maximum ammount of actions each turn

Divine Protection
Range 2
Costs 1
Stuns enemy unit
#16
Units / New Unit Clutist Branch
August 17, 2009, 05:12:59 AM
Absorber cost 200-300 not completely sure where to put it

Hp 10
Actions 3
Armor 1

Absorb Damage range 2
Costs 1 action

The absorber will sacrifice own hp to heal units all nearby untis, if the total damage absorbed is higher then the total hp of the Absorber it dies. Damage is reduced by armor

Divinity Void
Immune to allies
#17
Zatikon Discussion / Tournament Mode
June 02, 2009, 06:36:21 AM
Seeing as there where a lack of replies on the tournament discussion I started this poll to get a better answer
#18
Zatikon Discussion / Summoner issues
May 28, 2009, 10:41:20 PM
There is a little something that's been bugging me for some time now, namely the fact that any tmplates like poison and superunit abilities carry over when a summoner demonizes a unit, this is ok and all but HONESTLY! demonising a possessed should NOT let the demon keep the possession ability, that's just strange, I meen, that would be like leaving the poison ability for demonising a snake, or attack all enemies for demonising a warrior, could you please change this?
#19
Zatikon Discussion / Time Limits
May 28, 2009, 12:45:53 PM
The current time limit for rounds are 1:30, that is good and all in SP but as soon as you go into PVP or COOP this can become an issue since you will spend time chatting, due to this I would ask that you add another minute to if not 1v1 then atleast to 2V2 and COOP
#20
Zatikon Discussion / Marketplace
April 29, 2009, 12:23:27 AM
I know this idea has been posponed but I would very much like to have it bumped up the line as I atm need only the lancer and the chieftain and after spending 15k for both the units and an addtitional 20k for the chieftain only I am THIS close from going balistic with frustration, PLEASE bump it up the line PLEASE!!!