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Topics - Lunaraia

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16
Units / New Unit Clutist Branch
« on: August 16, 2009, 11:12:59 PM »
Absorber cost 200-300 not completely sure where to put it

Hp 10
Actions 3
Armor 1

Absorb Damage range 2
Costs 1 action

The absorber will sacrifice own hp to heal units all nearby untis, if the total damage absorbed is higher then the total hp of the Absorber it dies. Damage is reduced by armor

Divinity Void
Immune to allies

17
Zatikon Discussion / Tournament Mode
« on: June 02, 2009, 12:36:21 AM »
Seeing as there where a lack of replies on the tournament discussion I started this poll to get a better answer

18
Zatikon Discussion / Summoner issues
« on: May 28, 2009, 04:41:20 PM »
There is a little something that's been bugging me for some time now, namely the fact that any tmplates like poison and superunit abilities carry over when a summoner demonizes a unit, this is ok and all but HONESTLY! demonising a possessed should NOT let the demon keep the possession ability, that's just strange, I meen, that would be like leaving the poison ability for demonising a snake, or attack all enemies for demonising a warrior, could you please change this?

19
Zatikon Discussion / Time Limits
« on: May 28, 2009, 06:45:53 AM »
The current time limit for rounds are 1:30, that is good and all in SP but as soon as you go into PVP or COOP this can become an issue since you will spend time chatting, due to this I would ask that you add another minute to if not 1v1 then atleast to 2V2 and COOP

20
Zatikon Discussion / Marketplace
« on: April 28, 2009, 06:23:27 PM »
I know this idea has been posponed but I would very much like to have it bumped up the line as I atm need only the lancer and the chieftain and after spending 15k for both the units and an addtitional 20k for the chieftain only I am THIS close from going balistic with frustration, PLEASE bump it up the line PLEASE!!!

21
Units / New Undead Units and Class *New unit, The Haunted Mansion*
« on: April 25, 2009, 09:32:25 PM »
I'll be blunt, while there are alot of undead units that can be summoned by pets thre are only 1 MARK 1 unit that are undead from square 1, and to dop it offf even though it's bone it don't count as inorganic, seriously how can u poison something that's dead? makes no sence!!!


Anyways to remedy theese poor fellas I am hereby gonna post a bunch of units that will go into a cathegory by themselves namely: Undead

Undead can't be converted poisoned or Stunned, and are unnaffected by changeling

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Rotting Zombie Cost 200

Life 5
Power 3
Armor 1
Actions 2
Deploy 2

move to target location
Costs 1 action
Range 1

Attack enemy
costs 1 action
Range 1

Grave Rot
Enemy takes 1 HP damage at the start of every one of the unit owners turns until healed or it dies, triggers on attack

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Phantom Cost 150

life 3
Action 3
power 1 (this is NOT a typo)
armor 0
Deploy 1

Attacks ignore armor

Movement does not cost actions

Jump to target location within 2 can be done 2/2 times (not a typo)

Attack Target unit
Range 2x2
Cost 1

Energy Drain
damage Caused by the phantom are inflicted upon Actions and not Life
if target looses all actions it is returned to castle, cannot be dodged/parried, constructs loose actions but are not returned to castle

Gaseous Body
Immune to Ranged attacks

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

Can't Capture Castle
Returns to castle when killed

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Mummy Cost 300

Life 6
Power 4
Actions 2
Armor 1
Deploy 3

Move to target Location
Range 1
Costs 1 action

Attack Target Unit
Range 1

King of the Dead, skill
Killed units rises as a Minion (desctripiton after this unit)


Bandaged Body, passive
Damage reduced by 1
Fire Damage increased by 1 instead of being reduced (warlock explosion dragons breath etc.)

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Minion Cost 0

Summoned when Mummy kills an Organic unit

Life 3
action 3
armor 0

Can't Capture castle

Sacrifice Self
this unit dies

Plague Cloud Skill range 3X3 this unit in centre, triggered when this unit dies
Inflicts plague on living units, unit takes 1 damage at the end of the turn then 2 damage at the end of the next turn then finally 3 damage at the end of the last turn, removed if unit is healed by a clergy unit, or dies

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Anubis Warrior Cost 200

Life 6
Power 5
Action 3
Armor 1
Deploy 2

Move to target location
Costs 1 action
Range 1

Attack Target Unit
Range 1
Cost 1

Warrior of the Dead
Can only be killed at 1 range

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Ghost Hound 150

life 4
power 3
Action 2
armor 0
Deploy 2

Movement does not cost actions

Jump to target Location within 2
can be done 2/2

Returns to castle when killed
Can't capture castle

Attack Target unit
Range 1
Cost 1

Terrifying Howl Costs all actions

Stuns and causes 1 square knockback coned 3 range

Like so   |--|
            |-----|
         |----------|


Gaseous Body
Immune to Ranged attacks

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Headless Rider Cost 150

Life 4
Power changes (starts with 4)
Armor 1
Actions changes (starts with 2)
Deploy 2

Movement does not cost actions

Jump to target location within 4
Can be done 1/1 times

Head Hunt Spell
When this unit kills another it puts the killed units head upon it's shoulders gaining it's power and actions Minimum power is 2 (if this unit kills a warrior it's new Power is 5 and it's new actions are 3, if it kills an Acolyte new power is 2 and actions are 2) Units that destorys will result in power 4, affected by constructs

Discard Head
returns stats to default, costs all actions

Current Head
The name of the last unit that where killed by this is listed here

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Vampire Cost 400

Life 4
Power 4
Armor 1
Action 3
Deploy 3

Move to target Location range 1 Cost 1

Transform into Undead Vampire Bat (see below)

Attack  Target unit
Range 1
Cost 1

Mesmerize - spell
Range 2
Costs 1
Enemy Unit becomes Mesmerized (stunned) for 1 turn

Transform into Undead Wolf
same stats as the Lycantrope Wolf, but undead

Transform into Mist
becomes indistructable, can move, can't attack, can't capture castle, can't use other abilities costs all actions to turn back HP reduced to 1

Drain Blood 1 range, skill, only works on Mesmerized or Tranced (see below) units
Heals the Vampire, affected units take 3 damage and if they die they become Thrall versions of themselves (same as Risen units from the dracolich) Thrall units gain Undead Status

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Undead Vampire Bat

Life 3
power 2
actions 3

Movement does not cost actions

move to target location within 2 can be done 3/3 times

Can't Capture Castle


Drink Blood- attack/skill
Causes damage based on power down to 1 hp if drained bellow target is healed to full hp amd gains Tranced Status is stunned for 1 turn and can be drained by Drain Blood at any time

Transform into Vampire costs all actions

Transform into Undead  Wolf, costs all actions


Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Skeleton Warrior 250

life 4
power 1-4 reflects current hp
armor 2
Actions 3
Deploy 3

Skeletal
Dodges ranged attacks 2/2 per turn, less power as HP goes down, due to loss of body parts

Reassemble
Heals at the end of the turn, works as the hydra's regeneration

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

Apart from that above it's identical to a normal warrior in terms of abilities

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Banshee Cost 350 (this is an anti-spellcaster unit)

Life 3
power 2
Action 2
Deploy 3

Movement does not Cost actions

Jump to target location within 2 can be done 1/1

Scream - Attack
Causes 2 damage to ALL units within 4X4 friend and foe alike, all damaged units can't use spell abilities, affects constructs, does not affect Banshee's

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Ghost Dragon cost 550 (Wyrm class Monster altough in undead section)

life 2
power 2
actions 2
Armor 2
Deploy 5

Can't Capture Caste
Returns to Castle when killed

Gaseous body
Immune to ranged attacks

Movement does not cost actions

Move to target location within 4 can be done 1/1 per turn

Attack Enemy units
range 1
cost 1

Aging Aura
Enemy Units loose 1 Power/Armor

Poison breath - attack
range 4
damage 2
Poisons unit's within 3X3 explosion

Spawn Shadow  (see below) can be done once per turn costs all actions, 1 command
Cost 1

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Shadow Summoned by Ghost Dragon (Think a tiger made out of black flames with dark purple flames for stripes, and crimson eyes)

Life 5
Power 4
Actions 2
Armor 1

Move to target location range 2
Cost 1

Attacks does not cost actions

Attack Target Unit
Can be done 2/2

Magical Body
Parry and Counter point Blank Attacks (yes range 1 attacks, including Destroy by golems and assassinate by assassin)

Counter
triggers normal attack, free of charge (Shadow can still attack even after 2 counters)

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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 Hauntling 150

life 3
power 2
armor 1
Action 3

attack target unit
range 1
cost 1

move to target location
range 1
cost 1

Haunt
Attacker looses the same ammount of damage as Hauntling does

Gaseous body
Immune to range attacks

Can't capture Castle
Returns to Castle when killed

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Please leave a comment, and before I get spammed with Theese units are to powerful, well they aren't, seriously they can still be affected by insta kill chitch is more then I can say for golems that on top of it all insta-kills

22
New Game Ideas / Monster RTS
« on: March 05, 2009, 03:00:39 PM »
how about making an RTS where you play as monsters vs an AI that are heroes? or something like that, just as long as the player plays as monsters I really don't mind what they go up against

23
Zatikon Discussion / Tiles
« on: March 05, 2009, 10:06:08 AM »
Even though I send Gabe an E-mail on this topic I stikk thought it would be a great Idea to put this idea here, the intire consept is that some units have abilities that effects the Tiles that the units walk on, and not the units themselves, for example the Web Tile, that I added to one of the unit ideas I also sent to Gabe, this ability will make an area of 3X3 into a Web Tile, any unit Except the unit with the same name as the creator of the tile are effected, unless anything else is stated on the ability itself, in this case all units apart from the Giant Spider, that creates this tile get stunned upon walking iinto the tiled area, once stepped on the tile stuns then becomes a normal tile again, with no special effects, of it can turn normal after a certain number of stuns, keep in mind that th 8 other tiles still inflict stun evenif 1 tile is gone.
Another Tile I came up with after reading Mongolians complaint about the spirits is the Sanctified/ Holy Tile, the units Spirit, Ghost, Zombie Skeleton, Dracolich and all Risen units cannot cross this tile without taking 5 damage of in the spirits case, get destroyed any other unit that step on the tile get healed if organic or if it is inorganic nothing happens, unless the inorganic unit is undead/spirit where they take 3 damage, armor cannot block the damage from this tile, but other might give reduced damge to armored units, please post your thoughts on the idea

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