News:

Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Lunaraia

#211
Units / Re: New Units Ideas
April 28, 2009, 07:58:48 PM
Glad to see someone else is starting to use my Tile idea... lava tiles... hmmmmm HAHA NEW UNIT IDEA!!!!


Fire Sage cost 250

Life 4
power 4
action 3
armor 1
deploy 3

Attack target unit within explosion
anywhere within 2
cost 1

move to target location
range 1
cost 1

Fire Magic
All attacks are fire based

Immune to fire damage
Dragons breath Warlock explosion, fire archer attack, etc

Summon Lava Hare (see below)

---------------------------------------------------------------------------------

Lava Hare

life 3
power 6
action 3
armor 0

jump to target location
range 2
cost 1

Attack enemy for 2
range 1
cost 1

Volitale
When this unit dies it explodes for full damage of it's power, attacker at any range takes 2 damage when it kills this unit
#212
Units / Re: Lancer
April 28, 2009, 07:42:31 PM
Seeing as the Lancer is on the move it should be able to launch a pre-emptive strike against auto-attackers leaves a way around when the oponent has the intire field chunk full of pikemen and you do not possess a single unit that can get near since it would be attacked twice by 3 pikemen for a grand total of 18 damage - whatever armr he has... not even a golem survives that kind of punishment, so it is fair that there is 1 unit that can bypass sutch abilities
#213
Units / Re: New Undead Units and Class
April 28, 2009, 07:37:25 PM
Tried many names but im afraid that's the only one that fit
#214
Units / Re: New Undead Units and Class
April 27, 2009, 07:25:01 PM
UPDATES!!!!

----------------------------------------------------------------------------------------------------------------

Soul Stealer 350

Life 2
action 2

move to target location cost 1 action

Steal soul
Range anywhere within 4
Cost 2 action

Target as his/her/it's soul stolen, increasing the soulstealer's health by 2 fo every soul it steals, deacreasing targets health by the same ammount, and causing affected unit to take damage from clergy spells, when a unit without a soul dies it becomes a Soul Hunter under the the control of the Soul Stealers owner

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

------------------------------------------------------------------------------------------------------------------------------------------------------

Soul Hunter  Free, ressurected to upon death, prioretize over Thrall, Risen and Minion

Life 4
power 4
action 3

Move to target location
Cost 1
Range 1


Attack Target Unit
Range 1
Cost 1


Hunt Soul
Range 4
Cost 2

Target unit are always in range, if the target is killed by the Soul hunter it becomes a Soul Hunter, if the Soul Hunter kills it's target it gains target's soul and becomes a Demon, (same one as the Summoner summons) due to the unholy act it committed by using another beings soul to return to life


Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

------------------------------------------------------------------------------------------------------------------------------------------------------

Dragon Zombie 550 (not the same as Ghost Dragon)

life 6
power 6
action 2

move to target location within 3
Can be done 1/1

Poison Breath
anywhere within 2
Cost 2
Damage 3
Explosion 2X4 (2 high 4 wide)
Poisons (gives Miasma Status, units that dies while having this status counts as having been killed by the Dragon Zombie)


Attack target enemy
Cost 1
range 1

Units this unit kills rises as Poision Ghoul

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

----------------------------------------------------------------------------------------------------------------------------------------------

Poision Ghoul

Life 3
Power 3
action 3

move to target location
costs 1
range 1

Attack Target Unit
costs 1
range 1

Poisons attacked unit

Poisons killer

When this unit dies it leaves behind a Thing (A disembodied hand)

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

--------------------------------------------------------------------------------------------------------------------------------

Thing

Life 1
Action 3

move to target location
range 1
Cost 1

Dodge 1/1

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

------------------------------------------------------------------------------------------------------------------------------------
#215
Units / Re: Alchemist
April 27, 2009, 06:41:17 PM
noooo why did you have to take my killer army away ;P

nah it's all good, however there are still a way to have 4-7 range instakill with the changes and this time it can hit multiple enemies on 1 go
#216
Units / Re: Super Unit Abilities
April 27, 2009, 06:09:24 PM
I agree with that maximum a few months ago I had a coop where the AI had the coverd half the danged board with ballistae and the only reason we where alive where because this where back in the days when doppelganger worked as an insurance for your units and this we had 2 serpents eachalloowing us to sruvive but not win, not enough space and way to many attacks per round
#217
Units / Re: New Units Ideas
April 27, 2009, 06:03:00 PM
Sorry Kran but the Squire is way to power, which is ssad as it is a good idea, but put it this way what would happen if you put 2 squires beside eachother?
#218
Units / Re: Alchemist
April 27, 2009, 04:47:19 PM
I meen that with a bunch of assassins and the 1 turn conversion all u need to do is to convert them then stash em into your castle by summoning an assassin on them they keep the permanent unit 1 turn conversion nullified
#219
Units / Re: New Undead Units and Class
April 27, 2009, 04:45:41 PM
Shadow is summoned by the Ghost dragon, as for Hauntling im on it
#220
Units / Re: Desert shaman - proposal
April 26, 2009, 07:56:55 PM
put max attack range 1 and swalk length 1 throuw in 1 action more for camel, as it is hardly an advantage with only 2 actions
#221
Units / Re: Ninja
April 26, 2009, 07:54:05 PM
not bad, im positive that you can give it a slight price reduction though 350 or even 300 should be more then enough
#222
Units / Re: Desert shaman - proposal
April 26, 2009, 07:44:39 PM
hmm.. how about... Desert Nomad, and stick him in horsemen
#223
Units / Re: New Units Ideas
April 26, 2009, 07:42:42 PM
Nice, BTW Kran checkout my unit ideas
#224
Units / Re: New Undead Units and Class
April 26, 2009, 07:40:06 PM
nice idea, if that is not accepted then perhaps this will :P

Ghoul

life 3
power 3
Action 3
Deploy from cemetary

Undead
Healed by poison, Damaged by Holy Magic, Can't be Stunned, Control of this unit Can't switch

move to target area
range 1
cost 1

Attack target unit
range 1
Cost 1

Stuns enemy on attack
#225
Units / Re: Alchemist
April 26, 2009, 07:35:39 PM
Wouldn't change love potion to just 1 turn could be exploited with assassins and then the sassins will atart to be overused again