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Messages - Lunaraia

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New Game Ideas / Re: Spider WEB
« on: March 05, 2009, 02:59:45 PM »
If you want something to work out from on this idea the search for Arachnoiphilia, the game is soooooo nice just thinking about bringe tears to my eyes

Zatikon Discussion / Re: Change Log
« on: March 05, 2009, 12:17:13 PM »
Really? must be a bug then cuss it cut through my intire army in 1 round

Zatikon Discussion / Re: Tiles
« on: March 05, 2009, 12:13:22 PM »
Could work, this is just the bare bones of the idea, I haven't anything set in stone afterall it has to be cleared first

Zatikon Discussion / Re: Change Log
« on: March 05, 2009, 11:53:01 AM »
Just ran into an Arcane unit, and I can only say 1 thing ARCANE WARRIORS ARE NOT FUN!!!! did you know that: attacks all enemies in range meens he attacks ALL enemies in a 5x5 when he is arcane? no? well it dies add infinite commands and continued use and it pretty much became a 2 round loss

Zatikon Discussion / Re: AI Change...
« on: March 05, 2009, 10:29:34 AM »
interesting idea, but.. how were they to gain the Clockwork Template?

Zatikon Discussion / Re: Tiles
« on: March 05, 2009, 10:22:12 AM »
It's kinda like the Mason but not quite, the Tiles cannot be destroyed apart from putting new tiles where the old one is, or using the Burn Tile ability that I where planning on aksing to add to the Geomancer if this idea went through, the Burn Tile would remove all tiles and cause 3 points of damage to units that were standing on the tiles when it were destroyed, also building walls or plaing buildings on a tile would cause the tile to revert to normal without triggering it's effect

Zatikon Discussion / Re: Coming Soon
« on: March 05, 2009, 10:13:55 AM »
How about allowing the AI on 500+ to use units like the Dracolich, Geomancer, Diabolit and buildings, id like to see anyone complain about it being to easy if they where facing 8 draco's :P

Zatikon Discussion / Tiles
« on: March 05, 2009, 10:06:08 AM »
Even though I send Gabe an E-mail on this topic I stikk thought it would be a great Idea to put this idea here, the intire consept is that some units have abilities that effects the Tiles that the units walk on, and not the units themselves, for example the Web Tile, that I added to one of the unit ideas I also sent to Gabe, this ability will make an area of 3X3 into a Web Tile, any unit Except the unit with the same name as the creator of the tile are effected, unless anything else is stated on the ability itself, in this case all units apart from the Giant Spider, that creates this tile get stunned upon walking iinto the tiled area, once stepped on the tile stuns then becomes a normal tile again, with no special effects, of it can turn normal after a certain number of stuns, keep in mind that th 8 other tiles still inflict stun evenif 1 tile is gone.
Another Tile I came up with after reading Mongolians complaint about the spirits is the Sanctified/ Holy Tile, the units Spirit, Ghost, Zombie Skeleton, Dracolich and all Risen units cannot cross this tile without taking 5 damage of in the spirits case, get destroyed any other unit that step on the tile get healed if organic or if it is inorganic nothing happens, unless the inorganic unit is undead/spirit where they take 3 damage, armor cannot block the damage from this tile, but other might give reduced damge to armored units, please post your thoughts on the idea

Units / Re: Armor 3 Units
« on: March 05, 2009, 09:52:07 AM »
Have to agree there, or add a unit that can kill the Spirit form of the Magus (Exorsist?)

Zatikon Support / Re: BUGS
« on: March 05, 2009, 09:46:16 AM »
But... I still have problems against the AI XD adding super units is kinda like adding fuel to the fire

Zatikon Support / Clockwork units
« on: March 05, 2009, 08:21:09 AM »
Just playing some after the new update then suddenly the AI spawned a Clockwork Skinwalker, an Inorganic Skinwalker, it struck me as od that the AI should be able to summon units that aren't in the army list, so I figured it were an updated name for units that has been made constructed by the artificer, still I don't think that the AI should be able to summon sutch units, right?

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