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Messages - Lunaraia

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31
ether the nearest unoccupied squares or in the castle, up to cronic logic if they decide to use it, but those were my picks

32
Zatikon Discussion / Re: Single Player
« on: January 08, 2010, 05:13:08 PM »
i would love to see a classic mode (those super units are pounding every army combination i can come up with)

33
Units / Re: Change the Berserker's ability
« on: January 08, 2010, 04:57:50 PM »
witty

34
Units / Change the Berserker's ability
« on: January 08, 2010, 03:15:46 PM »
in my opinion the Berserker should not stick around if he is  hit by a  oblideration attack, i meen he get smashed by a catapult boulder of the fist of a golem and still he keeps on ticking, or even worse he get eaten by the wyvern or has his soul blown up and yet he STILL keeps on going, just dosn't make sense at all, while i could understand that he could keep on going after getting a dagger in his ribs i don't think one should be able to keep on going after you end up as paste underneath a 5 ton boulder

35
Zatikon Discussion / Re: Change Log
« on: January 06, 2010, 10:49:18 PM »
while a mute player is nice i would still like a NUDGE button!

36
Units / The Captain
« on: December 28, 2009, 07:22:40 PM »
While it is refreshing to finally have an update i have to say i am somewhat disappointed in this new unit. As far as i can say the Captain is just as if not even more useless then the Wyvern, the wyvern lacks the actions needed to be useful, however the captain's flaw is that he forces all allied units within his attack range to attak the same unit if able, whie this would save commands in the long run this still causes the units to loose actions leaving them useless afterwards, especially since the captain has 3 actions while most other ranged units only have 2 in otherwords unless you attack with the captain last all your ranged units will focus fire on the unit the captain attacks using up their actions in the process, not only that but it may seem like auto attackers like bowmen does not target the units that the captain does, atleast they didn't when i used bowemen together with him, my suggestion give him 1 more power so you don't use up all the actions of other ranged units, or lower his attack range by 1 and give him the warrios multi attack ability or make the auto attacks free

37
Zatikon Support / Re: when's the new update?
« on: December 28, 2009, 07:00:44 PM »
it's a miracle AN UPDATE!

38
Units / Re: Magus
« on: December 18, 2009, 11:44:36 AM »
in my opinion magus deserves another action and move cost 2, as it is now it's close to useless, that or explosion stun ala enchanter

39
Units / Re: Alchemist
« on: December 18, 2009, 11:43:10 AM »
resets can't be fixed that way, once reset they change to how they are when they are newly summoned

40
Units / Re: Black Smith
« on: December 16, 2009, 10:10:52 AM »
Well seeing as the mace is a light and efficient weapon how bout adding parry to it?

41
Zatikon Discussion / Re: To All Zatikon Players
« on: December 13, 2009, 08:10:39 PM »
Agree with you there Mongolian, NO LIMIT PER DAY, or im out of Zatikon for good

42
Zatikon Discussion / Re: To All Zatikon Players
« on: December 10, 2009, 03:49:45 PM »
zatikon is fine as it is, id be very disappointed if they changed the way things worked

43
Zatikon Discussion / Re: BLOG IS UP
« on: December 10, 2009, 03:47:10 PM »
the 2 first part of my beginners guide is up and the first part had migrated to the blog together with the second, look em up there

44
Units / This guide is now located at zatikon.blogspot.com
« on: December 10, 2009, 02:46:19 PM »
OK This Guide has been moved to zatikon.blogspot.com

45
Zatikon Discussion / Re: To All Zatikon Players
« on: December 05, 2009, 05:42:23 AM »
Oy mongolian haven't ya heard, im making a game manual so to speak, check out my Zatikon School For beginners in the Units section, and if everything goes as planned it will later be moved into the blog once it is done

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