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Messages - Lunaraia

#46
Units / Re: Channeler
December 05, 2009, 11:40:33 AM
I am inclined to agree, however channeler is one of very few units that can aually counter a hydra mourner combination
#47
Zatikon Discussion / Re: To All Zatikon Players
December 03, 2009, 10:20:20 PM
seeing as this topinc seems to get lots of views lately, I just wanted to point in that while Kran handels the units in his Zatikon Guide and Mongolian has his strategy Blog, I realized that while those 2 cover most about the units themselves the basics are all left out, so im opening a thread where I vill cover the Basics about the game
#48
Good Morning, Day, Afternoon, Evning and or Night, Class!


After trying to simpley answer any questions you might have I realised that that is not very productive, so instead I set out to cover the 1 thing that hasn't been touched yet about the units, namely the Basics, im gonna tell you from top to bottom exactly how this game is played, well atleast by the time I am done telling you about the basics then you will have atleast a grasp at HOW the game works in general, instead of just fumbeling around in the dark


OK let's begin:


                                                                                   Main Menu


The Main Menu is quite simple, in the top left you have the Administer account button, it allows you ro change your password and is also the place where you write the key code to upgrade your account when you get an expansion

Underneath the Account button is the Mute button, it should be pretty obvious what htis does, 1 click and no sound, this can onley be used on the main menu and disables both music and SFX,


The bottom left <--- that way for those of you to young to know for sure, are the place for te single player button, more about that in 3rd Class of this Course, for now let's move on
To the right of the single player button are the Constructed Button, this puts you a search mode for playing a Constructed Game, a game where you play against another player in a ranked match using an army you have created, more on that in 3rd Class.
To the right of the Constructed Button is the Random button, the Random Button initiates a search for a player oponent for a ranked Random Match, the difference Between Constructed and Random is tat when yu play Random you are given a radom pregenerated Army, in my experience the result are often given before the match is played in some cases of Random.
In the Bottom Centre of the screen is home to the Coop Button, in Coop you and another player play against the AI together, the rewards in COOP are usually higher then in Constructed or random, provided the gap between the players aren't to big, the reason for this is the AI level you face is, got a little unsure now, but it am quite sure it's the combined AI level of the players, the reason why this might be a problem will be explained in Class 2 and 3.
In the Centre of the screen is the button that for the moment is called the 2V2 Test button, this starts a team match between 4 players, in effect it's like Coop Mode except that is is against a team of other players, the matchup are as follows: First and Second that enters the search que on Team 1 Third and Forth on team 2, also in 2v2 Test the last one who enters the search que is the one that starts out with summoning, no matter the rank of the players, in Constructed and Random the one with the lowest rank (highest Number) is the one that starts out

The button to the right of the COOP button are the Edit Army  button, this button is used to Edit your Army for use against the AI and other players in Cons or Coop modes, more on this button in the 2nd Class

The button to the Right of the Edit Army Button is the Army Archive Button, this button allows you to store and army you have made with the Edit Army so you can simply load it up later without having to remember the pieces you used in that army, there are a total of 10 slots, for now, note, there is a bug going around that prevents some users from using the button on MAC's without the game client crashes on them, it is in the process of being fixed, or so I hear

The Right-most button in this game is the New Unit Button, when you press this Button you spend 100 Gold and are given a Random unit, this unit can belong to an expansion however, also as you get more units it gets cheaper to buy each unit in singles instead of hoping to hit it with random buying, more on that in Chapter 2.

In the Top Center are your Current Rank and your current Gold Values, you get Gold by defeating the Single PLayer and by fighting against other players, you start out with only a little gold per Single Player Fight, however the AI get stronger and stronger as you defeat it and after some victories you will earn the gold you need pretty fast, though in the beginning it's gonna take some time to earn alot of it.

In the small window to the Right are a list of all the players and their current Rankings you can double click on it to open a small chat window for private chats, you can also use the invite menu to invite that player to a coop Constructed or Random game, invited matches are not Ranked, also this window shows the playes current status, if you see a symbol of a guy with green shirt and brown hair then the person is in the main menu or in one of the sub menus is it is a Ø symbol then they have connection problems and if the symbol is 2 crossed swords then he is in a match, it is viewd as normal courtesy not to invide a player that is in a match to a game using the invite system, if they are chatting that pressing either the space a or enter button will cause something that's called 'dragging' when this happens the invited player has hit one of those buttons and accepted your invite even though he didn't mean to, leaving the player he might have played with in an empy game session with no way out of it except for quitting, quite annoying for both parts.

The Window to the Left is the General Information Window, you can chat in it and it will display whow's fighting whom  or what, and it tells you how said matchps went, it can also be used for a general chat to all players


                                                             Well then: CLASS DISMISSED!
                                                                 Until next time students
#49
Rock Man - Cost atleast 200

Class: Nature

Life 8
Action 2
Power 6

Move to target location
Range 1
Cost 1

Attack Target unit
Range 1
Cost 1

Split
When This unit is killed it splits in half creating 2 Clay Men

-------------------------------------------------------------------------------

Clay Man

Class: Summoned Unit

Life 4
Action 2
Power 4

Move to Target Location
Range 1
Cost 1

Attack Target Unit
Range 1
Cost 1


Split
When This Unit dies it becomes 2 Mud Men

-------------------------------------------------------

Mud Man

Class: Summoned Unit

Life 2
Action 3
Power 2


Move to Target Location
Range 2
Cost 1


Amorphous
Immune to ranged attacks

Tiny
Can't Capure the Castle

--------------------------------------------------
#50
Zatikon Discussion / Re: To All Zatikon Players
November 29, 2009, 08:41:52 AM
Im not a blogger, I post when I have time, and sides it takes DAYS between each time, and work is shot said getting a little out of hand ATM

However if tere are a big support for me blogging I'll try to chirp in from time to time, can't commit myself fulltime however, as previously mentionned things are getting a little out of hand and im working overtime alot and when I get home I eat an go to sleep most days, for now atleast, I am on from time to time, and as of sutch I could atleast support the blog by giving another point of view so to speak
#51
Zatikon Discussion / Re: Ping the map in Coop idea
November 27, 2009, 05:13:00 PM
just on o to much no biggire -^_^-
#52
Zatikon Discussion / Re: random decks vs cpu
November 27, 2009, 05:11:36 PM
Could implement into a Rand AI that you get "super" units too
#53
Zatikon Discussion / Single Player
November 27, 2009, 05:08:24 PM
I were playing singleplayer today and I must admit that there sre a few things I woudlve ikked to see changed, for example disallow the AI from having more then 2 Feathered Serpens on the field at once, any more and you can't inflict more then 1 point of damage with a 6 power or higher unit, not to mention that they get healed again at the end of the AI's turn, also I would like to see swarms of long range units restricted, nothing kills a Single Player game like being jumped by 5 Locks straight of the bat
#54
Zatikon Discussion / Re: To All Zatikon Players
November 27, 2009, 05:02:32 PM
As I mentioned someplace else If I am online and someone have any questions fel free to ask as I am running the Zatikon School for Newbies when I am online and have the possibility to do so
#55
Zatikon Discussion / Re: To All Zatikon Players
November 25, 2009, 02:59:52 AM
Another Idea would be a scenario Mode, where you and the oponent have units set out in a certain way and with restrictions of movement like cliffs and sutch, you know give the game a battlefield feel, and preset units there for the players to fight with, depending on the protection of you units you get different kinds, like archer on a cliss would be able to rain fire down on any meelee units that would be unable to retaliate since they are at the bottom of said cliff, and add forests and such that lower range of ranged units or hides enemies unitl you are next to them
#56
Units / Re: Zatikon Guide
November 21, 2009, 03:46:54 AM
true, still an efficient way of gaining them though
#57
---------------------------------------------------------------------

Rifter   cost 350

Class Black Mage

Deploy 3
Life 3
Armor 1
Action 1


Rift Door Spell
Cost 1
Anywhere within 5
Creates a Rift Door


Infenral Rift
Cost 1
Anywhere within 4
Creates an Infenral Rift

-------------------------------------------------------------------------

Rift Door (Named Rift while on the field)
Cost 1 Action - Summoned unit

Life 1

Inorganic
Immune to Skills and Spells

Dimensional Travel - Passive Spell
Transport all units within 1 to the portal it is linked to when attacked

Rift link - Passive Ability
When this portal dies the portal it is linked to also dies

Dimensional Instability - Passive spell
range 1
When this unit dies it warps reality causing all units close by to become stunned

-------------------------------------------------------------

Infenral Rift (Named Rift while on the field)
Cost 1 Action - Summoned unit

Life 1

Inorganic
Immune to Skills and Spells

Infernal Transit - Passive Spell
Transports attacker and all units within 1 to the portal it is linked to and deals 4 damage in addition to stunning them, if more then 8 units are transported the unit with the lowest health is instantly killed, if 2 or more have the same health as lowest the choise of the killed unit are random

Dimensional Instability - Passive Spell
Stuns all enemies within 1
--------------------------------------------------------------------------------------

I feel that I need to explain the purpose of this unit a little, the thought about it is to add trap tactics into the game, something that has a 100% chanse of breaking the normal rock-paper-scissor feel, the idea are that Rift Door and Infernal Rift are seeminglt the same unit, meaning tat only the player that chooses to deploy the Door or Rift knows whenever or not it is safe to use, leaving the oponent with the choise of risking to trigger an infernal rift possibly decimating his/her own units or being able to send alot of units behind enemy lines in 1 go, also since both portals go at the same time units on both ends are transported, so if lets say you are playing against me, and I  summon a Rift Door and place it next to your Warlock and use my own warrior to to destroy the Door  I placed next to it then both the Warlock and the Warrior are transported, in effect all units within 1 swap places with units that are placed in the same spot as tem on the other end, if an inorganic unit occupies the spot 1 of 2 things happen, if it is a Door then the unit are simply not transported, if it is a Rift then the units HP are subtracted from both resulting in the weaker units death, so if a golem with 9 hp are on the spot where an elephant in a rift would appear the elepant is killed and the Golem takes 7 damage, if it is a catapult however then the Elephant takes 4 damage and the catapult are destroyed, this effect ignores Armor since the units in question would appear er.. inside the units aleady there, and no unit has internal armor, yeat atleast
#58
Bug List / Re: Parry/dodge and Aegis description
November 21, 2009, 02:07:13 AM
tell me about it blew my Diabolist to kingdom come with his own explosion ability since i thought Aegis would protect him
#59
Bug List / Re: Possessed units and banning
November 21, 2009, 02:04:42 AM
acually having a martyr and a an Fs will provide the exact same result
#60
Bug List / Re: Diplomat/Lycanthrope
November 21, 2009, 01:59:03 AM
umm aint the lycantrope technically a new unit when it transforms, I meen the same things goes to both skinwalkers and to mimics in pretty much the same way, also combine in a summoner and demonize a unit and you have the same thing