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Messages - Kran

#31
Units / Re: Units that make Zatikon not Fun
January 09, 2010, 03:55:13 PM
Yes, all these units are bad. Changeling is ok for me, now that it have range 5.
Maximum of 4 any unit? Why? This will not help the angel / scout thing, the problem is the aegis not the scout limit.
#32
Units / Re: Favourite unit?
January 09, 2010, 03:52:09 PM
You probably like the wizard becouse you never fought a experienced player that was using it. It end up with the range balancement
#33
Interesting, but... if i kill the rock man, where the clay man would appear? there cant be 2 clay mans in a single location on the map!
#34
Zatikon Discussion / Re: Single Player
January 09, 2010, 03:41:48 PM
I dont like single player at all. I think the only thing could make it better is a far smarter AI. But its hard to program, i know.
#35
Zatikon Discussion / Re: Open source client
January 09, 2010, 03:38:50 PM
Unit Maker? Sounds very difficult to program.
#36
Norsker, yes its intended ( I think )
#37
There are lots of bugs like that. Allready posted all of them. Any general ability will still trigger.
Same about the sycophant. When its immune to allies, the abjurer's ward still work, the feathered serpent rebirth still works, the damage reduction still works, everything still works. Same about armistice. Same about dracolich.
#38
Bug List / Re: Healer and stunned units
January 09, 2010, 02:35:00 PM
Any skill will not work while stunned, for example, the dodge. Dodge will not happen when unit is stunned. But spells still work while stunned, for example, the aegis. Aegis still happen when angel is stunned.
But i found an exception, the healer special hability of healing first damaged ally. It doesnt trigger when the healer is stunned, but it should be, becouse spells should still work while dodged.
#39
Units / Re: Artficer
January 09, 2010, 03:10:35 AM
I dont like changing units to innorganic. Skills are the game. I wanted to make it a robot-builder :P
#40
Units / Re: Wyvern
January 09, 2010, 03:09:05 AM
Some less price could help it.
#41
Units / Re: Warrior
January 09, 2010, 03:07:05 AM
Maybe warrior with one more hp. 3 armour is impossible.
#42
Units / Re: Magus
January 09, 2010, 03:05:44 AM
Magus is one of the most balanced units in the game. I use him sometimes and it works very well.
#43
Units / Re: Alchemist
January 09, 2010, 03:03:56 AM
Allready posted some weird suggest in the Overpowered units topic, at zatikon discussion.
#44
Units / Re: The Captain
January 09, 2010, 03:02:41 AM
Made some tests, captain sounds ok for me.
Mongolian, if it costed no actions, it would become so strong with units like the warlock.
#45
Units / Re: Inorganics
October 20, 2009, 03:59:40 PM
I would prefer it summoning innorgs than making normal units innorganic.