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Messages - Kran

#361
Units / Re: minime's units
April 28, 2009, 11:10:50 PM
Honestly i have not read the units allready, but i think there is no need of 2 topics about units ideas.

Kran
#362
Units / Re: New Undead Units and Class
April 28, 2009, 07:30:37 PM
Nice units... i think the the thing is not needed, but the unit is your ^^
The soul stealer looks much like my idea the Soulreaver, if possible, change it name :-)
#363
Units / Re: Lancer
April 28, 2009, 04:59:04 PM
i'm not talking about it. i'm talkinga about the lancer to attack the pikeman before the pikeman attack it.

Example:

P= Pikeman
L= Lancer


    A   B   C   D

1  L
2            P
3
4

Then lancer moves to C1 for an example and attacks pikeman before the pikeman attack it. But i liked it, very fair. and fun.
#364
Units / Re: New Units Ideas
April 27, 2009, 11:39:07 PM
Class: Structures
Name: Lava Tower
(Suggestion for previous unit idea by mongolian)

Life: 5
Actions: 2
Deploy: 4 range from the castle, Cost 5.
Cost: 150$
Armour: 2
Power: 3

Innorganic: Immune to skills and spells.

Attack enemy unit. 3 range. 1 action.

Pours lava to all fields within 2 range . Lava kills/destroy immediactly allies and enemyes. Lava dissapear after 2 turns. Cost no actions.
#365
Units / Re: New Units Ideas
April 27, 2009, 11:32:09 PM
Quote from: Kran on April 26, 2009, 11:31:41 PM
Class: Archers
Name: Slinger
Cost: 50$
Life: 3
Armour: 0
Actions: 2

Move to target location. 1 range. Cost 1 action.
Stun enemy with stone. Anywhere within 3 range. Cost 1 action.



Quote from: mongolian on April 27, 2009, 08:32:36 PM
I'm not a fan of the slinger, seems to much a watered down version of wizard.

Nice you liked the squirrel. The magic squirrel is not overpowered, cuz it only moves 1 range, All protected units should move togeter without get out of 1 of the squirrel, becouse this means the unit become imediatly vulnerable to range. This is good for mage protection only.

About the slinger, as you can see, just stuns units and move. and i cant see nothing like a watered down version of a wizard.

About the lava tower, i loved it. The mechanic is a bit strange. Making infinite towers?
About the lava tower, i have some suggests. suggests follows at next reply.
#366
Units / Re: New Units Ideas
April 27, 2009, 06:32:41 PM
It allways get itself exposed, i will modify it. Now it do not protect againt spells and skills also.
#367
Units / Re: Lancer
April 27, 2009, 03:57:47 PM
but now thinking maybe it is fun this way... ^^
#368
Units / Lancer
April 27, 2009, 09:09:29 AM
i liked the unit. but i was playing againt one and it has only 1 life. then i placed a snake to defend. but i come and killed everything, attacking before the snake. that means it will attack towers , pikemans and bowmans before them. Should not the defensive units attack first? or its intended to be the way it is?
#369
i like dracolich and assasin the way they are right now
#370
Units / Re: Alchemist
April 27, 2009, 12:52:48 AM
You mean the stored potion disapears? I do not like it. Cant understand you lunaraia.
#371
Units / Re: New Units Ideas
April 27, 2009, 12:49:14 AM
Class: Clergy
Name: Magic squire.
Cost: 50$
Life: 3
Actions: 1

Altruism: The magic squire is not affected by the holy protection.

Move to target location. 1 range. Cost 1 action.

Holy protection: Enemy misses attack directed to any ally at 2 range, 2/2 times per turn.
#372
Units / Re: New Undead Units and Class
April 27, 2009, 12:30:15 AM
Shadow and Huntling have no prices...
#373
Units / Re: New Undead Units and Class
April 27, 2009, 12:27:00 AM
Lunaraia, i will say you the same said mongolian to me in my topic: The units skills are to much complicated.
Another thing, its hard to remenber all the things an undead can do and cant do, what a undead is affected and what its not... Not for mine but to begginers.
Now my opine. I do not liked the ghost dragon. Dont know why, maybe cuz it is immortal and can poison my entire army.
Cant understand the skill of the vampire in bat form. Also i cant understand: uses ALL actions. That means i use all actions i have no matter how much? Do the transformation stuns the unit? do you really think undeads cant be stunned? This is part of game strategy... and i particulary think that get DIZZY is not a feeling. I have no idea why you think them cant get disoriented.
And i think there are no definicion of what is a FIRE DAMAGE, that would change many units. such improvements would get months... Cant understand what is a HOLY magic. There are an kind of magic is not a HOLY magic? Dont like also many gaseous body... that may cause ranged units to get underpowered.
Cant see minion movement. Truely i cant see nothing may use minion actions. Explode do not cost actions?
After all i do not see why the changeling/mimic cant use their abilities in it. maybe i can understand the mimic, but the changeling? do it get transformed in the other unit? i thought they got just trade.

Well, i liked most units, but they need some corrections. Some are a bit overpowered too. And to make these units leave this forum topic and go to the game will take at least... a long time. ^^
#374
Units / Re: Desert shaman - proposal
April 26, 2009, 11:46:02 PM
agree with lunaraia
#375
Units / Re: New Units Ideas
April 26, 2009, 11:31:41 PM
Class: Archers
Name: Slinger
Cost: 50$
Life: 3
Armour: 0
Power: 2
Actions: 2

Move to target location. 1 range. Cost 1 action.

Attack enemy. 3 range. Cost 1 action.

Stun enemy. Tiggers in attacked enemyes.




Class: White mage
Name: Teleporter
Cost: 350$
Life: 2
Armour: 0
Actions: 1

Teleport: Move self to target location. 4 range. Cost 1 action.

Switch Units: Make two units switch their places. Enemyes can be targetted anywhere within 4. Allyes can be targetted in any range. Stuns targetted allies. Cost 1 action.

Teleport Ally: Move target ally that have not acted in any range to target location in 5 range. Stuns target. Cost 1 action. Only allies that haven't acted this turn are elegible for teleport.

Capture: Target enemy return as ally to your castle. 1 range. Cost 1 action.

Return: Return ally to castle. 5 range. Cost 1 action. Need recharge.