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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - Kran

#376
Units / Re: New Units Ideas
April 26, 2009, 11:13:32 PM
The ogre is a bit underpowered... (my opine) I think its armour should be increased to 2 and life reduced to 4. (or not) Nice idea with the diagonals.
Liked the giants... but wizards + giants are not fun...
#377
Units / Re: Ninja
April 26, 2009, 11:04:07 PM
much expensive... low power... Cant poison enemyes at range one? explain that please ^^
#378
Zatikon Discussion / Re: Coming Soon
April 26, 2009, 07:45:17 PM
I created lots of new unit ideas for legions pack at the Units session... i hope some can help :-)
And i think this game need some more "normal units" ^^ too.
#379
Dragon is strong?
I think its weak cuz of the fireball costs 2 actions.
#380
What about changing the castle Graphic?
#381
Agree
#382
When i had 10 years i liked to make some strategy turn-based games in exel, in where was lots of units and abilities too. (not as much as zatikon, for sure) I even learned some of C++ that time too, but i stopped it and not finishd making my games. One day i saw in the baixaki (portuguese download site), in the strategy games one game, called Leopold, that was allmost the same game i made at exel and tryed to make at C++, with diferent units. then i downloaded the game, and i saw the game was good but had no players in it. then i stoped playing. one years later i tryed to log in and i saw a message: Download the Leopold II at catluck.com. there was no download at this website. later i saw the zatikon at baixaki too and i knew it is the new leopold. and here i am
#383
Units / Re: New Units Ideas
April 26, 2009, 07:12:18 PM
Nice idea. Updated. Maceman updated also.
#384
Units / Re: New Units Ideas
April 26, 2009, 07:02:19 PM
Honestly, this unit was the one i most liked. I know most part of all these units i post here will never leave the plans, but i least are ideas and some can be used... here it is:

Class: Cultists
Name: Plaguebearer
Cost: 350$
Life: 2
Actions: 2

Adaptation: Immune to poison and disease.
Move to target location. 1 range. Cost 1 action.
Infect unit with disease. 3 range. Cost 1 action.
Summon slime. 1 range. Cost 2 actions.
Instantly kill enemy unit. 1 range. Cost 2 actions.

Infected unit losses 1 life/turn.
Infected units passes disease to others. Tiggers automatically at range 1.

Name: Slime
Life: 2
Actions: 2
Power: 3

Adaptation: Immune to poison and disease.
Move to target location. 1 range. Cost 1 action.
Attack enemy. 1 range. Cost 1 action.
Infect unit with disease. 1 range. Cost 1 action.
#385
Units / Re: New Units Ideas
April 26, 2009, 05:57:09 PM
really lol
#386
Units / Re: New Units Ideas
April 25, 2009, 12:09:18 AM
Class: Soldier
Name: Maceman
Cost: 50$

Life: 5
Armour: 1
Power: 3
Actions: 3
Deploy: 1



Move to target location. 1 range. Cost 1 action.

Attack enemy. 1 range. Cost one action.

Numbness: Remove 1 action point of enemy in the next turn. Tiggers in attack.

Hurt: Loose 1 action point in next turn. Tiggers when this unit receive any attack.
Heal self. Tiggers in attack.
#387
Units / Re: Unit Change Log (balancing the game)
April 24, 2009, 06:11:40 PM
Seargent. I like it this way, but i liked the solutions offered by mongolian too.

Wizard. Nice idea. The wizard is funny making units fly but that remove part of the strategy behind each piece.

Artificer. It worth 350$. If many anti-innorganic units be created, it will become useless.

Changeling. I see no problem with it, but change range to 5 is a good idea. but honestly i dont like the second solution. And the unit changing side and changing side is very fun. but i have an idea to it. make the changeling reset to its inicial stats (like the druid do, but with no stun) anyunit that has changed team. But it should incluide non-genuine innorganic units too. (the ones was transformed by the artificer) and this can make the unit a bit complex for begginers to understand.

Alchemist. Both solutions are still very powerfull to riders. I like the second one, but the effect must pass after some turns. About the Druid+Alchemist, this is perfectly fair to the game strategy and for a 550$ combo.
#388
Units / Re: New Units Ideas
April 24, 2009, 05:43:06 PM
Nice point. I will simplificate. If anyone read this reply the units have allready being updated.
#389
Zatikon Discussion / Re: Ranking system
April 24, 2009, 12:33:35 AM
and i think it need to be upgraded to something like: you start with 1200 points.
The Elo "K" should be something like 50 for normal players and 30 for games with top 20. For the begginers, each time you play a rated game, no matter if you win or loose, you get 15 extra points. The player can stop being a begginer after 20 rated matches.
That would make the begginers do not desanimate with the fast decline of the rating, like happen in games of chess, and do not make begginers start with the same points as intermediate player that have 1500 points. Just an idea... 8)
#390
Zatikon Discussion / Re: Ranking system
April 24, 2009, 12:26:49 AM
I think the ELO rating system is the best too. but it will need some modification in 2x2