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Zatikon is back and free to play! https://www.chroniclogic.com/zatikon.htm

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Messages - Kran

#46
Units / Re: Wyvern
October 11, 2009, 07:47:10 PM
???
#47
Zatikon Support / Re: when's the new update?
October 11, 2009, 07:45:36 PM
Quote from: Norsker on October 05, 2009, 04:02:29 AM
Kran, did you ask for socks for Christmas as a child?


...
#48
Zatikon Support / Re: when's the new update?
October 04, 2009, 10:20:44 PM
Yeah... i dont think is a need of another unit, but maybe the new rating system or trigger system.
#49
Units / Re: Units that make Zatikon not Fun
September 24, 2009, 05:48:48 PM
That doesnt sound unbalanced for me. Sould have fair and strategical. But we can shedule a game to test it better.
#50
Bug List / Re: Mimic/Skinwalker
September 21, 2009, 10:08:32 AM
Mimic's transform change the unit... Transformed mimics looses the skindance spell.
#51
Units / Re: Wyvern
September 21, 2009, 10:05:35 AM
2 Actions would not help anything. I agree with norsker. Maybe it can summon an egg before eating, that will become a wyvern when it eat something :P. But doesnt make any sence.
Kran
#52
Units / Re: Units that make Zatikon not Fun
September 21, 2009, 10:02:09 AM
Agreed the confessor is a bit unbalanced, but the assasin is perfect. Some of the most balanced units in the game. About the Shield bearer, i dont think it can be cosidered a GREAT counter vs a confessor. A good counter is a druid! =0
About changeling i think its almost All-agreed that it needs 5 range.
The mimic is ok.
Confessor would be nice if it's attacks could make the attacked unit looses the murderer status. Then it could be cheaper.
@Lunaraia: I will ignore this =)
@Norsker: I can understand your point of view, but the assassin paranoia isn't needed, if you can count the price. If you think enemy hava an assassin, do not maintein any space that can be used by one. A small amout of range can change assassin's plans. =)
Kran
#53
Units / Re: Zatikon Guide
September 17, 2009, 04:49:16 PM
Doppel twin doesnt give any souls. The diabolist still gain one soul becouse it gains +1 soul with the sacrifice. The soul it gains is exclusive to the sacrifice, not to the twin itself.
#54
Its immortal, make moves cost more, its very strategical against enemyes. I think it would be nice even without the return to castle thing. Then maybe could add 1 dodge.
#55
Bug List / Re: Sycophant and skinwalkers
September 16, 2009, 01:54:22 AM
Yeah... three bugs there... First, the skinwalker changes to nothing. Second, dopleganger shadows. Third, hubris should impeace syco`s and flattered`s ghost from imprinting on skinwalker.
#56
Bug List / Re: Possessed units and banning
September 16, 2009, 01:51:27 AM
Quote from: Norsker on September 03, 2009, 06:53:53 PM
On the subject of Possessed 'bugs', Feathered Serpent + Possessed results in an infinite number of possessed;  when one dies and possesses a unit, a Possessed also appears in your deployment tab.
Thats really a bug... An unit affected by rebirth is not considered to be killed... Same about martyrs, but never tested if they make it right =)
#57
During all my gameplay i thought that skills would never work when dodge, but spells would. But that didn't happened when i purged my own's healer to get one extra heal attacked enemy. I'm not sure whats the game rule. Someone allready tested it?
#58
Units / Re: Warrior
September 14, 2009, 05:21:46 PM
Agreed
#59
I liked it!. Its to overpowered, but its nice.
#60
Units / Re: return an invincible Templar back to normal
September 14, 2009, 05:17:44 PM
i'm sorry, but i see no sense in a 2 hp templar
Also, some people would surround the castle with it and make them invincible.