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Messages - glunkr

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31
Units / Re: minime's units
« on: April 28, 2009, 06:43:12 PM »
Just four? :D That's hard to believe. I think there are more proposed units on the boards here then there actually are in the game!

32
Units / Re: minime's units
« on: April 28, 2009, 02:04:36 PM »
I like the saboteur; it has promise but probably would need tweaking. 5 actions seems high and very strange.

Ares seems too gimmicky to be a real unit.

Time Machine is WAY too powerful.

Architect, Dr. Frankenstein and Evil Plant are too complicated for my tastes.

Spirit thief is an interesting concept, but it doesn't seem like it would be very fun.


glunkr

33
Zatikon Discussion / Re: Where did you hear about Zatikon?
« on: April 26, 2009, 08:44:32 PM »
insidemacgames.com

34
Zatikon Discussion / Re: Gold Purchases (non-unit ideas)
« on: April 26, 2009, 08:26:49 PM »
I think it would be neat to have a unlockable mode using gold so that you can play with a larger (more than 1000 points) army. Obviously, you could only play it if both players have the mode unlocked.

35
Zatikon Discussion / Re: The Big Three Ruining the game
« on: April 26, 2009, 08:19:14 PM »
I can't speak for the dracolich or warlock, but I also like the assassin the way it is. Yes it's powerful, but it's also hard to use. And there are plenty of ways to stop it. So please don't change the assassin.

36
Zatikon Support / Re: BUGS
« on: April 24, 2009, 09:16:51 PM »
When I was playing today, my teammate was disconnected from our co-op game. He reconnected almost immediately, so I decided to quit and restart Zaticon instead of waiting 1:30 to surrender. When I reconnected, I was logged into the same game and it sat there on my teammate's turn indefinitely. Luckily, I was able to escape the now-defunct game by accepting an invitation to another game. I don't know if it helps you debug, but I was playing on a mac.

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