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Topics - mendel

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New Levels / Unofficial Pontifex Olympics
« on: February 23, 2002, 12:06:42 PM »

Miscellaneous / Are you checking this board on a daily basis?
« on: February 25, 2002, 01:34:18 AM »
See, Chillum, I knew there were more than 2 people... though just barely ;-)

Miscellaneous / "General Discussion" forum posts
« on: February 05, 2002, 02:03:37 AM »
I wanted to post a new addition to the "You know you're a Pontimaniac..." thread and couldn't - the General forum is devoid of posts.
Hey Ben, I can understand that you don't like criticism, but to take out the whole forum is a bit much! ;) Or which stupid hacker did it this time? Was it just a refernece set wrongly? Enquiring minds want to know!

Miscellaneous / test
« on: December 05, 2001, 05:35:06 AM »
yes, the forum works again

Miscellaneous / Modern Art
« on: November 14, 2001, 03:17:59 AM »

Next Version Ideas / Train features
« on: November 06, 2001, 06:51:11 PM »
mendel: Another idea: centering force only on deck pieces and rail texture! That would be harder to implement, though.

Wouldn't be that hard to implement, surely? I'm not much of a programmer, but wouldn't you just have to check if the train was between the two 'normal' z-planes, and only apply centering if it was? Or would you want it turned off on, say, the ordinary grass texture?

Problems / Open GL requirements
« on: November 08, 2001, 01:40:06 PM »
Because it's better.  ':)'

That, and Direct3D isn't portable to any other OS.  So if CL wants to make a Mac version and a Linux version, OpenGL is the (only) way to go.

Records and Hints / cheap## records
« on: February 12, 2002, 10:59:44 AM »
CheapMP Map Pack by Paul Maddox download

As it turns out, cheap02 has the same supports as demo02, with a little more room in the river and another water level, so any demo02 clean record immediately transfers to this.

clean records
cheap01 '???'??
cheap02 16192 (= falkon2 record for demo02)
cheap03 17812 Chillum
cheap04 37682 Chillum

dirty records
cheap03 17432 mendel

(Edited by mendel at 7:50 pm on Feb. 12, 2002)

General Discussion / Pontifex Mailing list
« on: February 21, 2002, 03:11:35 PM »
Well, some folks regrettably missed the second Pontifex contest, so I decided to set up a mailing list you can join if you don't want this to happen to you. If ChronicLogic decide to do the same after their host change, I will of course tell you that on the mailing list so you can sign up with them if you so desire.

To subscribe, send an email to . You should get an autoresponse that reads much like the following: Hi!

You were added to the Pontifex news mailing list operated
by me, Michael Mendelsohn (
You can use this address to unsubscribe from this service.
Your email address will not be used for any other purpose
than bringing you Pontifex-related news, and will not be
seen by anyone else but me.

I will from time to time keep you current on important
events in the Pontifex community. I will report things
such as new contests starting or ChronicLogic making
new features available through their site, plus any
release of major map packs.

I am in no way affiliated with ChronicLogic.
If CL decides to start their own mailing list,
I will report that to you as well.

Have fun with Pontifex!
Michael "mendel" Mendelsohn

General Discussion / I don't see any posts here
« on: February 08, 2002, 01:53:12 AM »
Tadaa! It worked! Ikonboard is strange sometimes....

General Discussion / 180 degree turnaround now!
« on: October 27, 2001, 09:13:58 AM »

No gods involved here; 9 cars on hard. Level is turnramp.pxl. A better picture of the ramp is in the 2nd post on this thread. As you can see, there's a steep ramp that guides the train around. Try it with any train length at any difficulty for different results - train turnback (it rolls off into the sunset until it falls of the edge of the world with a splash), train snaking endlessly, train getting caught on ramp, train making 90 degree turn and stopping (almost; 10 cars on easy).
As you will observe, there's a force in effect that guides the train back to the X-axis. Perhaps making the level deeper (increase Z size) makes that effect less severe - notice how the force just prevents the train from leaving the defined level? You will also note that the strength of the engine varies with the cars behind it - longer trains have stronger engines. Difficulty seems to play a part in this as well.

Possible Uses:
a) Pontifex Screensaver. Place two opposite ramps onlevel, green line in between, and the train goes back and forth, maybe with a bridge placed in between?

b) Train winds around a cliff face. A level designer could place a cliff that extends forward; the centering force will make the train hug the cliff, but the player's bridge might have to support it :-)

c) Be creative!

(Edited by mendel at 4:25 pm on Oct. 27, 2001)

General Discussion / Benchmarking Pontifex
« on: October 19, 2001, 03:00:44 PM »
I am developing a Pontifex benchmark (Gray and falkon2 are helping) that works by timing how fast a certain huge bridge tests.
The benchmark needs some testing to find out if it works well; if you want to help developing the bench, send email to, and you will receive instructions on how you can help.
Once everything works well, I will publish the benchmark and announce this fact here.

Let's do it!
Michael Mendelsohn

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