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Messages - mendel

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Miscellaneous / Modern Art
« on: November 08, 2001, 01:01:10 PM »
[IMG] by falkon2
"It really does go WHEEEE and it's like changing voltage in that electronic pattern maker thing, just change the weight and/or cable distribution a little for different patterns!"

Miscellaneous / Modern Art
« on: November 07, 2001, 04:42:35 PM »

Miscellaneous / CL: You Guys Need a New Logo...
« on: October 23, 2001, 11:49:51 PM »
Completely made up piece of CL trivia: (truth content 0.01%)
Alex and Ben couldn't decide which color to use for the writing. While Alex preferres red, Ben liked orange better. As a compromise, the current gradient fill was agreed upon.

Additional trivia:
If you stare at the logo, fixing each gradient fill center with your corresponding eye, the hypnotic effect will actually improve your Pontifex bridge building skills. Caution: Switching eyes (cross-eyed stare) reverses the effect and will, after lengthy use, reduce your skills to a point where your bridges break on easy with 3 cars!

[ugh, I think the colors suck - but tastes differ :-)]

Miscellaneous / Computer Probs
« on: November 05, 2001, 03:55:31 AM »
Well, I did manage to authorize falkon2 (and exchange messages), so perhaps his problems are over. If you want to be on his contact list, it might be a good idea to tell him your icq# again :-)

Miscellaneous / Poll
« on: November 02, 2001, 12:15:42 PM »
hey, is a family site and no reason to ban anyone from this forum!

Miscellaneous / Poll
« on: November 01, 2001, 12:03:36 PM »
Studies of the so-called "random thread collapse" phenomenon have shown that there is a high probabily that a pulsejet5/andy24 thread suddenly collapses and morphs into a "test" thread, attracting a great number of posts without meaning, and creating a time-warp field that sucks off multiple readers' lifespan in tiny increments until they are reduced to xxcwjdhksdjhftkgsjh......

[post terminated by static interference]

Miscellaneous / Game Programming
« on: October 29, 2001, 12:51:14 PM »
FYI, mendel, I have done most of these in Emails (see P.S.S.) to chronic logic
Since I was not sure about that, I purposely chose the conditional in my previous post - grammar rules :-)

Miscellaneous / Game Programming
« on: October 28, 2001, 01:27:03 PM »
Klei, the FAQ says clearly: "Our source code is our livelihood and we have to protect it as our most precious possession." So why would they give it to you? What would you give in return?
Have you shown any contributions to the technical discussions on this forum? Have you asked thoughtful questions about game programming? Have you submitted well-documented bug reports? Have you, in short, shown that you are indeed a game programmer, and more than a beginning game programmer at that?
Have you stated a specific reason why you want that source code, and what you would want to do with it? Have you asked politely, in private, and refrained from loudly demanding a favour as if it was owed you?

I know I am not speaking for ChronicLogic, but I think if you didn't do these, you'll have as much of a chance as the proverbial snowball in #### :-)

Miscellaneous / Game Programming
« on: November 01, 2001, 06:59:41 PM »
This might be good thread to try this:
What is the purpose of the 8 bytes at offsets 0x174-17B in a PXL file (or 0x294-29B in a PXB File), right before the terrain height data start? Is it some kind of checksum (which?) or a date stamp?

Miscellaneous / Old-fashioned hardware
« on: November 01, 2001, 04:30:29 AM »
From Soundblaster - The Official Book (2nd Edition):
p106: Since the SB16 has excellent installation manuals, you'll want to read them thoroughly before attempting to install your SB16.
dito: Problems with 16-bit Audio Playback
[....] Some computers may have problems with these 16-bit DMA transfers, but thankfully the SB16 allows the use of an 8-bit DMA channel as a substitute (albeit at the cost of speed and processor cycles).

This book has all the installation info, if you need further details, email me.

Miscellaneous / Old-fashioned hardware
« on: October 31, 2001, 10:22:05 AM »
You have me confused here: 16-bit sound usually means 16-bit samples, and you can transfer those to the soundcard using 8-bit DMA if your application supports it.
I suggest setting your 16-bit DMA channel to the same value as for the 8-bit DMA; I assume you have checked that your 16-bit DMA setting is correctly reflected in the BLASTER environment variable?
I never had any problems with my SB16, but then I don't know what M.E.S.S. is, either.
Hope this helps.

Miscellaneous / Forum membership times
« on: October 21, 2001, 01:43:48 PM »
Gray, your topic subtitle mentions 1.1.1970.
Is that what you meant to type?
I see my and your date as Jan.1900,
and think Kvinge does as well.
(It's obviously set to 0 somewhere).

New Game Ideas / catapult
« on: February 27, 2002, 08:58:50 AM »
Be sure to check out the unofficial Pontifex Olympics for some catapult action!

Next Version Ideas / MUSIC!
« on: June 03, 2002, 05:25:00 AM »
1) Adding music makes the game bigger, which is bad for a game that is distributed via the net.

2) Most games I play don't hit my taste in music, so I turn it off anyway.

3) Just pop your favourite CD in the drive and listen to that.

Next Version Ideas / uhu..cheating..
« on: April 10, 2002, 04:48:36 PM »
Cheat #1: With a little effort, you can find and edit the train textures - the ground textures, too (my grass has a red stripe down two sides, so the ground looks a bit liek checkerboard)
Cheat #2: Go to "Level Edit" to increase the budget - build as big as you want on any level
Cheat #3: Replace the levels that you can't solve with easy levels in the gamelvl directory to get at the easter eggs faster

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