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Show posts MenuThe problem for a small shop like ChronicLogic is that they don't have the resources to do testing on a lot of platforms in a reasonable time. I agree they should soon patch these problems which have surfaced.
Detail:" target="_blank">http://www.forum.bridgebuilder-game.com/topic.c....Detail: the impact of the crash was no bigger than the load WTC was subjected to in high winds
Detail: WTC lost about 25% of vertical supports where the plane hit (don't know which tower, but should be roughly the same for each). It was designed to accomodate loss of 50%.
Detail: with only ordinary stuff burning (what was in the building), it should have stood up for hours - I guess that's what the firefighters expected. Kerosine burns very hot, and there were tons of it.
Detail: 1968 was a collapse of a tower that had the "domino" effect seen here as well. (When one of the upper floors crashes down, the load on the floor "catching" it is too great.) UK and other countries had building code in place that mandated design to consider this by 1972; the US took a lot longer.
If you want to test buildings for every imaginable disaster, why not include terrorist smuggling a nuke in there or a ballistic missile hit? You can't make evrything 100% safe unless you build a secret bunker,and even then there's the human element...
My heart goes out to victims of war and terrorists everywhere - be it in the U.S. or sponsored by the U.S. http://www.pontifex2.com/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('>
Perhaps I am wrong and it is easy after all.... ;-)
Putting Pontifex in SimCity (or similar) would be tantamount to saying: I like my Quake skin to be usable in "The Sims", so why can't you make the Quake engine a plugin and have the sims render all graphics with it?
The amount of code integration, graphics conversion etc. would be akin to developing a whole new game.
These topics make great April fools jokes. Unless they're done with the same codebase, different games will usually not be integrated.
I recommend the shareware program "Graphics Workshop". It lets you make preview "thumbnails" for all the screenshots, select the ones you wish to print and batch "Reverse" = invert them, batch grayscale (in "Effects" ) and batch print them, so it's no problem to do this with 20 screenshots at once http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'> You can get it http://www.mindworkshop.com/alchemy/alchemy.html" target="_blank">here.
(Edited by mendel at 2:24 pm on Oct. 22, 2001)
Real railway turns are rarely banked much (5-10 degrees?) because the carriages have a relatively high center of gravity and must not tip even if the train has to stop right in a turn (not to mention passenger comfort). Some modern train designs accomodate for this by banking the train instead - so called "pendulum" trains.
Sidenote: Germany's highspeed ICE train does not bank, but required extensive rebuilding of the rail system to make wide curves that are safe at high speeds. (Pendulum trains can reach high speeds on older tracks.)
Model railways usually have turns that are much more narrow than real railway turns to make them fit indoors ;-)
You would probably implement such non-realistic narrow turns in Pontifex as well. Note: model railways usually don't have banked turns either.