Author Topic: BUGS  (Read 54456 times)

paulb84

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Re: BUGS
« Reply #105 on: May 18, 2009, 02:04:48 PM »
"Seeing as the Gate Guard is suppose to be immune to skills and spells while on the caslte how come u can stone him with your own Geomancer?"

Because he's immune from enemy skills and spells

paulb84

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Re: BUGS
« Reply #106 on: May 18, 2009, 02:07:41 PM »
Changeling can't trade with a changeling (not indestructable, just a regular changeling).
Doesn't really matter much, but still.

princec

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Re: BUGS
« Reply #107 on: May 20, 2009, 02:43:09 PM »
Arrgh! The assassin is broken with the latest patch. He never appears! Instead your units just vanish.

Cas :)

Chronic Logic - Josiah

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Re: BUGS
« Reply #108 on: May 20, 2009, 03:10:40 PM »
Arrgh! The assassin is broken with the latest patch. He never appears! Instead your units just vanish.

Cas :)

Will be fixed shortly, sorry about that!

Jezebeau

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Re: BUGS
« Reply #109 on: May 20, 2009, 10:09:02 PM »
Yeah, my mistake.  I was using my allies to test the acolyte.

jacksonmead

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Re: BUGS
« Reply #110 on: May 21, 2009, 10:17:03 AM »
The Scout doesn't get sent back to the castle when his target is immune to skills. Obviously the "return to castle" skill should target the scout, not the opponent. I mean, it can make the Scout a somewhat useful one-shot attack since he has 3 actions, but I don't think this was the intent.

Lumen

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Re: BUGS
« Reply #111 on: May 22, 2009, 08:38:42 AM »
Actually, I think the scout thing is WAD (works as designed).

The archangel's aegis ability is broken by chieftains when a protected unit moves *anywhere*, even towards the chieftain.  What's worse, the chief's ability happens before guardian, making a guardian chieftain able to block the movement of a protected unit.
« Last Edit: May 22, 2009, 08:40:39 AM by Lumen »

minime

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Re: BUGS
« Reply #112 on: May 22, 2009, 11:11:06 AM »
i think the scout's ability should trigger on the attack(and this is what the unit description says). if the attack is successful, move it back to the castle, if the attack is canceled then the ability doesn't triggers, so it wont move back to the castle. but i think that it shouldn't matter what it is attacking.

Kran

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Re: BUGS
« Reply #113 on: May 22, 2009, 08:17:20 PM »
Should not we create a new topic in units to discuss the scout skill to return to castle?

Kran

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Re: BUGS
« Reply #114 on: May 22, 2009, 09:01:00 PM »
Archangels do not retun to castle when they die, if they get transformed before. Example, witch transform archangel. The toad dies and the archangel do not return to castle. Other things happens well, like the skinwalker skindance.

Kran

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Re: BUGS
« Reply #115 on: May 22, 2009, 09:18:46 PM »
Also, Units loose their "auris" for the turn each time they move when a enemy chieftain is in game...
I mean, EACH time, i'm not talking about moving away from it. lol. When an "aured" unit moves, it simply looses the auris in the turn. Bah.

xsherlock

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Re: BUGS
« Reply #116 on: May 23, 2009, 02:52:09 AM »
chiftain thing is as bug , noticed that as well, but the toad thing is normal this is the way to kill the archangel.
« Last Edit: May 24, 2009, 11:52:23 AM by xsherlock »

minime

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Re: BUGS
« Reply #117 on: May 23, 2009, 08:34:36 AM »
when a diabolist kills a knight with detonate, the knight just dies without becoming a dismounted knight.

minime

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Re: BUGS
« Reply #118 on: May 24, 2009, 01:53:28 PM »
Scout: though I think that if we read the scout's ability it should go back to the castle, but I think that the unit is just fine as it is now. This inorganic immunity is good for the game play. It is more interesting this way. So the solution may be some more text to the comment section of the ability: It wont work on inorganics.

minime

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Re: BUGS
« Reply #119 on: May 24, 2009, 07:46:30 PM »
there were two pikemen with archangel protection. an enchanter made a stun, and one of the pikemen became stunned.

the archangel's protection doesnt work against the bounty hunter's marking skill.