Author Topic: New Undead Units and Class *New unit, The Haunted Mansion*  (Read 24880 times)

Lunaraia

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New Undead Units and Class *New unit, The Haunted Mansion*
« on: April 25, 2009, 09:32:25 PM »
I'll be blunt, while there are alot of undead units that can be summoned by pets thre are only 1 MARK 1 unit that are undead from square 1, and to dop it offf even though it's bone it don't count as inorganic, seriously how can u poison something that's dead? makes no sence!!!


Anyways to remedy theese poor fellas I am hereby gonna post a bunch of units that will go into a cathegory by themselves namely: Undead

Undead can't be converted poisoned or Stunned, and are unnaffected by changeling

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Rotting Zombie Cost 200

Life 5
Power 3
Armor 1
Actions 2
Deploy 2

move to target location
Costs 1 action
Range 1

Attack enemy
costs 1 action
Range 1

Grave Rot
Enemy takes 1 HP damage at the start of every one of the unit owners turns until healed or it dies, triggers on attack

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Phantom Cost 150

life 3
Action 3
power 1 (this is NOT a typo)
armor 0
Deploy 1

Attacks ignore armor

Movement does not cost actions

Jump to target location within 2 can be done 2/2 times (not a typo)

Attack Target unit
Range 2x2
Cost 1

Energy Drain
damage Caused by the phantom are inflicted upon Actions and not Life
if target looses all actions it is returned to castle, cannot be dodged/parried, constructs loose actions but are not returned to castle

Gaseous Body
Immune to Ranged attacks

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

Can't Capture Castle
Returns to castle when killed

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Mummy Cost 300

Life 6
Power 4
Actions 2
Armor 1
Deploy 3

Move to target Location
Range 1
Costs 1 action

Attack Target Unit
Range 1

King of the Dead, skill
Killed units rises as a Minion (desctripiton after this unit)


Bandaged Body, passive
Damage reduced by 1
Fire Damage increased by 1 instead of being reduced (warlock explosion dragons breath etc.)

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Minion Cost 0

Summoned when Mummy kills an Organic unit

Life 3
action 3
armor 0

Can't Capture castle

Sacrifice Self
this unit dies

Plague Cloud Skill range 3X3 this unit in centre, triggered when this unit dies
Inflicts plague on living units, unit takes 1 damage at the end of the turn then 2 damage at the end of the next turn then finally 3 damage at the end of the last turn, removed if unit is healed by a clergy unit, or dies

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Anubis Warrior Cost 200

Life 6
Power 5
Action 3
Armor 1
Deploy 2

Move to target location
Costs 1 action
Range 1

Attack Target Unit
Range 1
Cost 1

Warrior of the Dead
Can only be killed at 1 range

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Ghost Hound 150

life 4
power 3
Action 2
armor 0
Deploy 2

Movement does not cost actions

Jump to target Location within 2
can be done 2/2

Returns to castle when killed
Can't capture castle

Attack Target unit
Range 1
Cost 1

Terrifying Howl Costs all actions

Stuns and causes 1 square knockback coned 3 range

Like so   |--|
            |-----|
         |----------|


Gaseous Body
Immune to Ranged attacks

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Headless Rider Cost 150

Life 4
Power changes (starts with 4)
Armor 1
Actions changes (starts with 2)
Deploy 2

Movement does not cost actions

Jump to target location within 4
Can be done 1/1 times

Head Hunt Spell
When this unit kills another it puts the killed units head upon it's shoulders gaining it's power and actions Minimum power is 2 (if this unit kills a warrior it's new Power is 5 and it's new actions are 3, if it kills an Acolyte new power is 2 and actions are 2) Units that destorys will result in power 4, affected by constructs

Discard Head
returns stats to default, costs all actions

Current Head
The name of the last unit that where killed by this is listed here

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Vampire Cost 400

Life 4
Power 4
Armor 1
Action 3
Deploy 3

Move to target Location range 1 Cost 1

Transform into Undead Vampire Bat (see below)

Attack  Target unit
Range 1
Cost 1

Mesmerize - spell
Range 2
Costs 1
Enemy Unit becomes Mesmerized (stunned) for 1 turn

Transform into Undead Wolf
same stats as the Lycantrope Wolf, but undead

Transform into Mist
becomes indistructable, can move, can't attack, can't capture castle, can't use other abilities costs all actions to turn back HP reduced to 1

Drain Blood 1 range, skill, only works on Mesmerized or Tranced (see below) units
Heals the Vampire, affected units take 3 damage and if they die they become Thrall versions of themselves (same as Risen units from the dracolich) Thrall units gain Undead Status

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Undead Vampire Bat

Life 3
power 2
actions 3

Movement does not cost actions

move to target location within 2 can be done 3/3 times

Can't Capture Castle


Drink Blood- attack/skill
Causes damage based on power down to 1 hp if drained bellow target is healed to full hp amd gains Tranced Status is stunned for 1 turn and can be drained by Drain Blood at any time

Transform into Vampire costs all actions

Transform into Undead  Wolf, costs all actions


Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Skeleton Warrior 250

life 4
power 1-4 reflects current hp
armor 2
Actions 3
Deploy 3

Skeletal
Dodges ranged attacks 2/2 per turn, less power as HP goes down, due to loss of body parts

Reassemble
Heals at the end of the turn, works as the hydra's regeneration

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

Apart from that above it's identical to a normal warrior in terms of abilities

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Banshee Cost 350 (this is an anti-spellcaster unit)

Life 3
power 2
Action 2
Deploy 3

Movement does not Cost actions

Jump to target location within 2 can be done 1/1

Scream - Attack
Causes 2 damage to ALL units within 4X4 friend and foe alike, all damaged units can't use spell abilities, affects constructs, does not affect Banshee's

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Ghost Dragon cost 550 (Wyrm class Monster altough in undead section)

life 2
power 2
actions 2
Armor 2
Deploy 5

Can't Capture Caste
Returns to Castle when killed

Gaseous body
Immune to ranged attacks

Movement does not cost actions

Move to target location within 4 can be done 1/1 per turn

Attack Enemy units
range 1
cost 1

Aging Aura
Enemy Units loose 1 Power/Armor

Poison breath - attack
range 4
damage 2
Poisons unit's within 3X3 explosion

Spawn Shadow  (see below) can be done once per turn costs all actions, 1 command
Cost 1

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Shadow Summoned by Ghost Dragon (Think a tiger made out of black flames with dark purple flames for stripes, and crimson eyes)

Life 5
Power 4
Actions 2
Armor 1

Move to target location range 2
Cost 1

Attacks does not cost actions

Attack Target Unit
Can be done 2/2

Magical Body
Parry and Counter point Blank Attacks (yes range 1 attacks, including Destroy by golems and assassinate by assassin)

Counter
triggers normal attack, free of charge (Shadow can still attack even after 2 counters)

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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 Hauntling 150

life 3
power 2
armor 1
Action 3

attack target unit
range 1
cost 1

move to target location
range 1
cost 1

Haunt
Attacker looses the same ammount of damage as Hauntling does

Gaseous body
Immune to range attacks

Can't capture Castle
Returns to Castle when killed

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Please leave a comment, and before I get spammed with Theese units are to powerful, well they aren't, seriously they can still be affected by insta kill chitch is more then I can say for golems that on top of it all insta-kills
« Last Edit: November 05, 2009, 05:00:24 PM by Lunaraia »
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Tek777

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Re: New Undead Units and Class
« Reply #1 on: April 26, 2009, 01:23:41 PM »
some of them looks too powerfull =) but nice ideas there
and mayby 1 more structure:

cementary
life 5
armor 0
deploy 5
cost 300
deploy last killed unit (own or enemy). this unit cant be 'resurected' again.

Lunaraia

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Re: New Undead Units and Class
« Reply #2 on: April 26, 2009, 01:40:06 PM »
nice idea, if that is not accepted then perhaps this will :P

Ghoul

life 3
power 3
Action 3
Deploy from cemetary

Undead
Healed by poison, Damaged by Holy Magic, Can't be Stunned, Control of this unit Can't switch

move to target area
range 1
cost 1

Attack target unit
range 1
Cost 1

Stuns enemy on attack
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Kran

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Re: New Undead Units and Class
« Reply #3 on: April 26, 2009, 06:27:00 PM »
Lunaraia, i will say you the same said mongolian to me in my topic: The units skills are to much complicated.
Another thing, its hard to remenber all the things an undead can do and cant do, what a undead is affected and what its not... Not for mine but to begginers.
Now my opine. I do not liked the ghost dragon. Dont know why, maybe cuz it is immortal and can poison my entire army.
Cant understand the skill of the vampire in bat form. Also i cant understand: uses ALL actions. That means i use all actions i have no matter how much? Do the transformation stuns the unit? do you really think undeads cant be stunned? This is part of game strategy... and i particulary think that get DIZZY is not a feeling. I have no idea why you think them cant get disoriented.
And i think there are no definicion of what is a FIRE DAMAGE, that would change many units. such improvements would get months... Cant understand what is a HOLY magic. There are an kind of magic is not a HOLY magic? Dont like also many gaseous body... that may cause ranged units to get underpowered.
Cant see minion movement. Truely i cant see nothing may use minion actions. Explode do not cost actions?
After all i do not see why the changeling/mimic cant use their abilities in it. maybe i can understand the mimic, but the changeling? do it get transformed in the other unit? i thought they got just trade.

Well, i liked most units, but they need some corrections. Some are a bit overpowered too. And to make these units leave this forum topic and go to the game will take at least... a long time. ^^

Kran

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Re: New Undead Units and Class
« Reply #4 on: April 26, 2009, 06:30:15 PM »
Shadow and Huntling have no prices...

Lunaraia

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Re: New Undead Units and Class
« Reply #5 on: April 27, 2009, 10:45:41 AM »
Shadow is summoned by the Ghost dragon, as for Hauntling im on it
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Lunaraia

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Re: New Undead Units and Class
« Reply #6 on: April 27, 2009, 01:25:01 PM »
UPDATES!!!!

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Soul Stealer 350

Life 2
action 2

move to target location cost 1 action

Steal soul
Range anywhere within 4
Cost 2 action

Target as his/her/it's soul stolen, increasing the soulstealer's health by 2 fo every soul it steals, deacreasing targets health by the same ammount, and causing affected unit to take damage from clergy spells, when a unit without a soul dies it becomes a Soul Hunter under the the control of the Soul Stealers owner

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Soul Hunter  Free, ressurected to upon death, prioretize over Thrall, Risen and Minion

Life 4
power 4
action 3

Move to target location
Cost 1
Range 1


Attack Target Unit
Range 1
Cost 1


Hunt Soul
Range 4
Cost 2

Target unit are always in range, if the target is killed by the Soul hunter it becomes a Soul Hunter, if the Soul Hunter kills it's target it gains target's soul and becomes a Demon, (same one as the Summoner summons) due to the unholy act it committed by using another beings soul to return to life


Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Dragon Zombie 550 (not the same as Ghost Dragon)

life 6
power 6
action 2

move to target location within 3
Can be done 1/1

Poison Breath
anywhere within 2
Cost 2
Damage 3
Explosion 2X4 (2 high 4 wide)
Poisons (gives Miasma Status, units that dies while having this status counts as having been killed by the Dragon Zombie)


Attack target enemy
Cost 1
range 1

Units this unit kills rises as Poision Ghoul

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Poision Ghoul

Life 3
Power 3
action 3

move to target location
costs 1
range 1

Attack Target Unit
costs 1
range 1

Poisons attacked unit

Poisons killer

When this unit dies it leaves behind a Thing (A disembodied hand)

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Thing

Life 1
Action 3

move to target location
range 1
Cost 1

Dodge 1/1

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Kran

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Re: New Undead Units and Class
« Reply #7 on: April 28, 2009, 01:30:37 PM »
Nice units... i think the the thing is not needed, but the unit is your ^^
The soul stealer looks much like my idea the Soulreaver, if possible, change it name :-)

Lunaraia

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Re: New Undead Units and Class
« Reply #8 on: April 28, 2009, 01:37:25 PM »
Tried many names but im afraid that's the only one that fit
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Kran

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Re: New Undead Units and Class
« Reply #9 on: April 29, 2009, 03:18:29 PM »
Soulhunter is much better. thanks

Lunaraia

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Re: New Undead Units and Class
« Reply #10 on: April 29, 2009, 03:48:23 PM »
I haven't changed a thing ^^ Soul Hunter is a unit that has been killed wile affected by the Soul Stealer's ability
« Last Edit: May 09, 2009, 07:47:30 AM by Lunaraia »
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Lunaraia

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Re: New Undead Units and Class
« Reply #11 on: May 09, 2009, 08:16:01 AM »
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Winged Skeleton cost 100

Life 4
Power varies min 1 max 4
Armor 1
Action 2

Movement does not cost actions

move to target location within 4 1/1

attack target unit
range 1
cost 1

Skeletal
Dodges ranged attacks 2/2 per turn, less power as HP goes down, due to loss of body parts

Reassemble
Heals at the end of turn

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Death Knight 200

Life 5
Power 4
Armor 2
Action 2

Move to target Location
Costs 1
Range 1

Attack Target Unit
Range 1
Cost 1

Rise Dead
Summon a Skeleton can be done 1/1 per turn, cost 2

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost


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Bone Dancer cost 350

Life 2
Armor 1
Action 2

Move to Target Location
Range 1
Costs 1

Dance of the Dead
All enemies within 2
Give damage depending on armor, 0 armor 1 damage, 1 armor 2 damage, 2 armor 3 damage
Affected units are stunned, due to fatigue
Units are pushed back 1
Does not affect Undead units

Dance of Souls
Everytime a unit dies from Dance of the Dead This unit gains 1 hp and is healed

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« Last Edit: May 17, 2009, 04:42:22 PM by Lunaraia »
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Lunaraia

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Re: New Undead Units and Class *UPDATED WITH NEW UNITS*
« Reply #12 on: May 09, 2009, 08:58:30 AM »
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Burrow Wight Cost 200

Life 2
Power 4
Armor 1
Actions 3

Move to target location
Range 1
Cost 1

Attack Target Unit
Range 1
Cost 1

Rise Burrow Mound
Can be done 1/1 Per game

Incorporeal
Dodges Ranged attacks 2/2 per round OR Melee attacks 1/1 per round

Resting Place
Returns to Burrow (Castle, but can be deployed from Burrow) if killed
Cannot Capture Castle

Killed Units becomes Wights and returns to Burrow Mound

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Burrow Mound

Structure

Inorganic
Immune to spells and skills

Life 9
Armor 2

Wight Lair
Deploys the Burrow Wight and Wights when they are killed, nothing else can be deployed from this building

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Wight

Life 4
Power 3
armor 1
Action 2

Life Drain
Gains HP equal to Damage

Resting Place
Returns to Burrow Mound when killed

Undead
Healed by Poison, damaged by Holy Magic, Can't be Stunned , control of this unit cannot be lost

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Kran

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Re: New Undead Units and Class *UPDATED WITH NEW UNITS*
« Reply #13 on: May 15, 2009, 03:07:31 AM »

Jezebeau

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Re: New Undead Units and Class *UPDATED WITH NEW UNITS*
« Reply #14 on: May 16, 2009, 05:34:55 PM »

Agreed.  It's just better than the knight in every way.  Longer range, extra ability, several immunities.  It looks like at lot of these are undercosted units that are impervious to the majority of the strategic options in the game.  On top of that, it would require a complete rewrite of the clergy category, which would be detrimental to every other category.