Author Topic: Wyvern  (Read 11416 times)

Fiffers

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Re: Wyvern
« Reply #15 on: December 15, 2009, 11:36:58 AM »
Yea this unit is no good. Make it 2 actions with a "lizards tongue" ability costing 2 action but having a range of 2. Also increase it's power to 5 or 6. Power 4??? unrealistic. I would also boost it's life to 7.

Kran

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Re: Wyvern
« Reply #16 on: January 08, 2010, 09:09:05 PM »
Some less price could help it.

Lunaraia

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Re: Wyvern
« Reply #17 on: January 09, 2010, 11:18:11 AM »
less price and it wouldn't be a wyrm class unit 550 is their trademark
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Kran

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Re: Wyvern
« Reply #18 on: January 09, 2010, 11:36:24 AM »
I would prefer to break the trademark than to have a wyrm that noone uses. May find another class.
Maybe there could be a new class called Beasts. Lots of units could be in this new class.

Alweth

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Re: Wyvern
« Reply #19 on: June 15, 2010, 12:09:26 PM »
There are many potential ways to help out the Wyvern... But thinking about it, here's the kind of solution that I think could be really good.

While fed, the Wyvern gets -1 or -2 power, but +3/3 life and some sort of dodge, archangel-like, or immunity ability (immune to spells or skills). And maybe even perhaps a movement range of 4. The idea would be that a fed Wyvern has more energy, but is less aggressive.

Ignoring my specific suggestions, I really think giving it an "attack mode" while hungry, and a "run away and lay an egg mode" while fed could help it fulfill the original design idea.

Lunaraia

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Re: Wyvern
« Reply #20 on: March 08, 2011, 12:06:30 PM »
Actually sounds like a good idea, and would make sence to, in it's own way
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Chronic Logic - Josiah

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Re: Wyvern
« Reply #21 on: March 08, 2011, 12:12:58 PM »
The Wyvern has been changed in the new update that will be released as soon as it is finished.

Lunaraia

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Re: Wyvern
« Reply #22 on: March 08, 2011, 01:06:44 PM »
could you post the changes? wanna start calculating combo posibilities
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Chronic Logic - Josiah

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Re: Wyvern
« Reply #23 on: March 09, 2011, 12:54:34 AM »
None of the new and changed units have finalized stats yet because we still need to do a massive testing phase to balance everything (which we might allow everyone to participate in).  I will try and post some information about what will be included in the update though.