Author Topic: To All Zatikon Players  (Read 43191 times)

mongolian

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Re: To All Zatikon Players
« Reply #30 on: December 01, 2009, 08:04:42 AM »
sorry for not being specific enough, NOT EMAIL ADVERTISING.  Email banner advertising!  Which, please ring in, must be one of the all-time best spots for advertising next to google.com banner advertising for trigger words.  But, this is only my speculations. I dont have data to back anything up.  Gaming conventions would seem to be the best bet if someone wanted to put together CD's and print material.  I can even make all the graphics pro bono if you guys are interested.
« Last Edit: December 01, 2009, 12:30:45 PM by mongolian »

Norsker

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Re: To All Zatikon Players
« Reply #31 on: December 01, 2009, 04:29:29 PM »
sorry for not being specific enough, NOT EMAIL ADVERTISING.  Email banner advertising!  Which, please ring in, must be one of the all-time best spots for advertising next to google.com banner advertising for trigger words.  But, this is only my speculations. I dont have data to back anything up.  Gaming conventions would seem to be the best bet if someone wanted to put together CD's and print material.  I can even make all the graphics pro bono if you guys are interested.

I believe I understood you the first time.  If it's an ad showing to a user when they are accessing mail, the average rate of return is zero(with some margin of error)

Chronic Logic - Josiah

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Re: To All Zatikon Players
« Reply #32 on: December 02, 2009, 01:03:43 PM »
I cleaned up this topic a little to keep it on topic, sorry guys :)

As for time limits the main problem I see with removing them is there are a lot of people who don't like to lose, especially with a ranking system.  So when the game starts to turn against them they will just stop taking their turn to avoid losing.  Also one of things I like about Zatikon is that the games are normally pretty short.  However it would be nice if you did have a "time out" option (maybe 5 mins) you could use once per game for when you get that phone call or someone at the door.

As for seeing all the moves on the board, I think the good players can normally see all the important moves on the board, but of course everyone makes mistakes which is how games are won and lost.  I feel there is a good balance of the amount of time you have compared to how much data you have to process.  You can also be looking at the possible moves during your opponents turn and if you have a good feel for the game you can get a good idea of what your opponent is going to do on his turn and plan for that as well.

For improvements to the game:
1. Cleaner/simpler GUI
This is in the works

2. Test zone to see how each piece moves/clicks
Nothing is planned like this yet, but in single player you can test quite a bit.

3. YouTube like video tutorials
We are working on a promo video, I think a tutorial video would be great, we will try and do that next.

Advertising is tricky and very difficult to make worth the time/money put into it.  We are experimenting with several of the ideas mentioned and will continue to.

Thanks for all the feedback, keep it coming!

mongolian

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Re: To All Zatikon Players
« Reply #33 on: December 02, 2009, 03:03:15 PM »
BTW, would you guys ever consider how to redesign some game aspects to be be more simple.  More specifically, how unit information could be displayed.  I'm not actually asking for anything to be coded differently, but displayed differenetly (but maybe that's difficult).  For example: it's really difficult to see as a new player the range a channeler can hit, which is a lot!  That and some of the unit stats are very confusing like # of actions 2/2 movement? etc.   ??? 

sgainford

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Re: To All Zatikon Players
« Reply #34 on: December 03, 2009, 06:39:02 AM »
« Last Edit: December 03, 2009, 02:13:00 PM by sgainford »

mongolian

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Re: To All Zatikon Players
« Reply #35 on: December 03, 2009, 01:23:36 PM »
I started blogging on the zatikon strategy blogger.  Not sure if I am allowed to give the URL out to people, so I'll let someone more official do that.

Sean, Just start up a new thread.  Ideally, he should have moved the irrelevant discussion to a new thread, but I dont see it being a big deal.  It's still more important to keep the discussion focued on target just for this thread specifically.  3 pages long, someone is already going to get the points lost anyhow.  Keep in mind, I'm just another Zatikon player, so I have no bias except to see the discussion move forward.  

PS - I love random comments in most threads
PPS - Please feel free to remove this comment.
PPPS - not enough people read forums anyhow, heh.
« Last Edit: December 03, 2009, 01:26:51 PM by mongolian »

sgainford

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Re: To All Zatikon Players
« Reply #36 on: December 03, 2009, 02:11:38 PM »

Lunaraia

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Re: To All Zatikon Players
« Reply #37 on: December 03, 2009, 04:20:20 PM »
seeing as this topinc seems to get lots of views lately, I just wanted to point in that while Kran handels the units in his Zatikon Guide and Mongolian has his strategy Blog, I realized that while those 2 cover most about the units themselves the basics are all left out, so im opening a thread where I vill cover the Basics about the game
Bad guys are no problem when you're an asshole yourself

mongolian

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Re: To All Zatikon Players
« Reply #38 on: December 03, 2009, 11:25:31 PM »
Shoot,your right Lunaria.  Kran is much better suited to be the Unit(strategy) guy and me the experienced.  We can still switch.  Here is the blog..hopefully I dont get punished for posting the link:

http://zatikon.blogspot.com/

PS - never stop posting Sean.  Don't let the terrorists win.

sgainford

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Re: To All Zatikon Players
« Reply #39 on: December 04, 2009, 05:08:29 AM »

mongolian

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Re: To All Zatikon Players
« Reply #40 on: December 04, 2009, 07:05:37 AM »
I don't know anything about Korean's.  All I know is that I was made to break down china walls.
No, that actually makes you a perfect candidiate for beggininer then.  As long as you don't mind being censored in case of inappropriate content.  Ie: rascist, sexist, biast jokes, I imagine.

Keeping focus on this thread, can someone officially tell me if it's possable to make a Zatikon Lite version.  More specifically, I'm thinking about mirror armies, 8 basic units and human vs human (although human vs computer could be an option too) as a new game mode.  The mode is geared for simplicity and should attract new players,chess players and meanwhile make Zatikon look fresh with a new game mode. Goal: No healing. No summoning. No Gate Guard. No Units that are confusing to use. Just fast games and mirror armies. Each side gets the same units below or something similiar:

1 general, 2 tactician, 1 rider, 1 ranger, 1 archer, 1 bowman, 1 swordsman, 2 footman, 1 ballista, 0 gate guard


« Last Edit: December 04, 2009, 07:20:06 AM by mongolian »

xazn

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Re: To All Zatikon Players
« Reply #41 on: December 04, 2009, 12:06:44 PM »

Norsker

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Re: To All Zatikon Players
« Reply #42 on: December 04, 2009, 12:10:44 PM »
Shoot,your right Lunaria.  Kran is much better suited to be the Unit(strategy) guy and me the experienced.  We can still switch.  Here is the blog..hopefully I dont get punished for posting the link:


I was also intending do 'units', but I suppose we'll work out who's doing what.  Kran knows his Zatikon, but English is not his strong suit, so he probably wouldn't be the best choice for a blogger.   Since I can't edit your post, I had something you might upload in regards to the tactician.  Personally, I always thought Lunaraia's strength would be suggesting setups.

Tacticians, like all command units, fit nicely into the adage that 'you don't know what you have until it's gone'.  Losing a command unit isn't a killing blow like losing a 550 point dragon would be, but it can be a pretty brutal hamstring.  You may not need that extra command every turn, but I can't count the number of times one command has made the difference between a failed assault or defensive maneuver and a successful one.

Typically, try and deploy tacticians as early as possible-you do frequently need to get attack units out to defend your castle early on, but tacticians should be pretty high up in your deployment order.

And here's an addition I currently would make to the general:

One of the most common mistakes I see new players make is not playing the general(and other reduced deployment units first) first;  in almost any game, it should be the first unit you deploy.  There are some exceptions; for example, if you draw a dragon(which costs all of your starting commands to deploy) you may want to play the dragon immediately because your success may depend on aggressively charging your opponent's base before they implement significant defensive measures.

xazn

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Re: To All Zatikon Players
« Reply #43 on: December 04, 2009, 01:14:08 PM »
Shoot,your right Lunaria.  Kran is much better suited to be the Unit(strategy) guy and me the experienced.  We can still switch.  Here is the blog..hopefully I dont get punished for posting the link:


I was also intending do 'units', but I suppose we'll work out who's doing what.  Kran knows his Zatikon, but English is not his strong suit, so he probably wouldn't be the best choice for a blogger.   Since I can't edit your post, I had something you might upload in regards to the tactician.  Personally, I always thought Lunaraia's strength would be suggesting setups.

Tacticians, like all command units, fit nicely into the adage that 'you don't know what you have until it's gone'.  Losing a command unit isn't a killing blow like losing a 550 point dragon would be, but it can be a pretty brutal hamstring.  You may not need that extra command every turn, but I can't count the number of times one command has made the difference between a failed assault or defensive maneuver and a successful one.

Typically, try and deploy tacticians as early as possible-you do frequently need to get attack units out to defend your castle early on, but tacticians should be pretty high up in your deployment order.

And here's an addition I currently would make to the general:

One of the most common mistakes I see new players make is not playing the general(and other reduced deployment units first) first;  in almost any game, it should be the first unit you deploy.  There are some exceptions; for example, if you draw a dragon(which costs all of your starting commands to deploy) you may want to play the dragon immediately because your success may depend on aggressively charging your opponent's base before they implement significant defensive measures.

Nice add on info!

mongolian

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Re: To All Zatikon Players
« Reply #44 on: December 04, 2009, 02:44:00 PM »
"I can't count the number of times one command has made the difference between a failed assault or defensive maneuver and a successful one."

I think 95% of player's can't see the difference.  It can matter in many scenarios.  And yes, it can mean a complete win or lose in a game all due to being able to perform that extra action.

I will devote sole posts just to each unit, but I wanted to start out with some general statements.  I also, don't want to dwelve into too much information.  If your new to a game, it's going to be very difficult to follow as-is.  Too much information meaning that it's not always best to point out every noch and cranny when making posts.  If a post is about "actions", I'm going to losely base it on that.  If a post is on one particular unit, I'm going to break it down more specifically into categories of how to use that particular unit.  Every 'Mage' unit for example deserves it's own post, meanwhile general/tactician, despite being complex, should be lumped up with similiar units.