Author Topic: Balancing single Player VS AI  (Read 4025 times)

trantor

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Balancing single Player VS AI
« on: October 06, 2011, 11:59:52 PM »
At high levels , it is increasingly becoming difficult to fight AI.
Also there is no ingame incentive for veterans to play the AI...


Change: in single player/CO-op   (where you play AI and not other players),
the total points for the army should be 1000+ AI level rounded to nearest 50 or 100.
This will make it easier for someone to g up to level 500+
also to see unique combo like Wyvren+ draco in ne game

NOTE: this is only against AI....in random it will still be same 1000 for both players. I am not sure how to handle it in constructed.

lorax

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Re: Balancing single Player VS AI
« Reply #1 on: October 17, 2011, 04:15:00 PM »
i agree. this is a great idea. and incentive to keep playing.

trantor

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Re: Balancing single Player VS AI
« Reply #2 on: November 21, 2011, 10:06:40 PM »
It also does a very important function :- diffrentiaties a person joining today from a person playing zatikon since 1 year.
there has to be some incentive for the old members to retain and love their login/zatikon character

trantor

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Re: Balancing single Player VS AI
« Reply #3 on: February 12, 2013, 07:36:04 AM »
seems like the game is dead...... rarely find folks online
AI is too much tough to be fun anymore

Kran

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Re: Balancing single Player VS AI
« Reply #4 on: April 08, 2013, 08:48:45 AM »
Yes... I can rarely find someone online either. However, we can allways log in on weekends, when there is more players. Also, we can setup a forum thread for any players willing to schedule fights :)

Chronic Logic - Josiah

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Re: Balancing single Player VS AI
« Reply #5 on: April 08, 2013, 02:15:03 PM »
There is some big news coming for Zatikon, I can't give any details yet but it will very exciting :)