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Pre-tensioning Cables

Started by JohnK, October 24, 2001, 02:06:48 AM

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pasqualz

I can envision a whole bridge made of a web of cables with just a few stiff supports at strategic places. AWESOME!
"Call Mr. Plow That's my name, That name again is Mr. Plow" - Homer (Mr. Plow) Simpson

JohnK

I don't think this would be too hard to make happen (speaking with little expertise) but it would add so much to the realism of the game. Of a list of five things I would like in a new version, this would be toward the top for me.

brett

You guys are missing the point entirely.  There's a reason cables are cheap--because they flop around and are somewhat difficult to use.

Just take a look at your bridge for Map Pack 1 Level 16, and think about what made it difficult.  It took me over an hour, even though I already had plenty of practice with arches.  It's difficult because the bridge is so large that it sways and must be very carefully cabled and reinforced.  I had one verson of MPACK116 that actually stood up with no broken links after four passes 80% of the time (it depended on when you started the train), but it would start swaying and tear itself apart if you just let it stand there for ten minutes without even running the train.

If you could make the tension on cables tighter, it would make things ridiculously easy.  After I completed all 48 levels that come with Pontifex, I started going back and making them cheaper.  When you're cutting costs, even smaller bridges can use a lot of cable, and the challenge is to make stable designs that don't oscillate and tear themselves apart--a challenge imposed mostly by cable slack.

If you could increase the cable tension, this aspect of the game would be totally removed, and almost every level would be much less challenging.  Without slack, the bridge doesn't oscillate, and it quickly stabilizes itself after the train passes, so there would really be no point in levels requiring four train passes--you would know immediately as soon as the train made it across once that every other run would be successful because the bridge wouldn't be swaying.

OTOH, a good addition might be high-tension cable at a higher price.  It would have to be at least three times as much as regular cable, though.


Calastigro

From a realism front, though, Bridges aren't built in 0G as they are in pontifex.  they don't suddenly appear and flop around.  the cables ARE pre-tensioned.  Being able to adjust the tension would enable you to take on larger, more difficult gaps, make more advanced bridges, and lower the cost of current bridges.

That said, with some level redesigning, the game would be much improved.

From a coding standpoint, however, pre-tensioning would be a bitch to code.  But then again, phizicks engines are bitches, and ChronicLogic seems pretty adept at writing those...

In conclusion, OG WANT PRE-TENSIONING!