Author Topic: Natural Disasters  (Read 2423 times)

Calastigro

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Natural Disasters
« on: February 21, 2002, 12:18:24 AM »
maybe a richtor scale for the earthquake thing so you could quantitatively say how earthquake resistant a structure is...  like, enter a number, press the button, and presto, an earthquake of specified magnatude and specific duration.  that'd be cool.

xukula

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Natural Disasters
« Reply #1 on: February 18, 2002, 07:06:14 PM »
I wanna natural disasters and non natural disasters in the game (fload, maraton runners,  tornados, "mech walkers"), the design of curve high-ways and the implementation of drawbridge.

xukula

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« Reply #2 on: February 21, 2002, 08:10:51 AM »
This is good, but for Xtra, the program need to have the type of earthquake.

xukula

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« Reply #3 on: February 18, 2002, 07:17:17 PM »
And Xtra: terrorist bomb-car blow simulation  >=)

Calis

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« Reply #4 on: February 24, 2002, 02:21:20 AM »
What about snow load? Let it snow and we get a measurable, increasing snow load...
(3m high wet snow at almost a ton per square meter is nothing that can be ignored :)

mendel

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« Reply #5 on: February 19, 2002, 08:28:47 AM »
I posted a drawbridge here at Bridge Replicas and Intentional Collapse; the latter thread contains more technical discussions, the former more interesting structures, though the drawbridge is the same in both :-)

xukula

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« Reply #6 on: February 24, 2002, 01:05:39 PM »
Snow? oh yeah, I think in a ice cream =), but this idea is excelent!