Author Topic: No bridges!  (Read 12749 times)

mikaiser

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No bridges!
« on: December 10, 2001, 03:24:10 PM »
This software is great not only to bulid bridges! Create your own levels and find out how a crane, for example, is stressed if the load is swinging back and forth. It took me some hours to get this 12-story-monster balanced and rigid enough to hold a swinging heavy steel beam.

did anyone create interesting no-bridge levels?

German engineering!

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No bridges!
« Reply #1 on: December 15, 2001, 11:32:05 PM »
thanks to everyone who checked out my level!

I've also uploaded it to the http://coastergames.net.  TylerE posted a message about this (his) site, its great, you can upload levels and screenshots in seconds and then browse and download.

I say we attempt to make this the main source for pontifex files, what does everyone else think?


Gray

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No bridges!
« Reply #2 on: December 11, 2001, 01:18:23 PM »
There are some in the Bridges section of my site... Care to send me your crane so I can upload it?
http://www.bridgebuilder-game.com
Shut up, Brain, or I'll stab you with a Q-tip! -- Homer Simpson

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No bridges!
« Reply #3 on: December 16, 2001, 04:22:47 AM »
Hey, I just completed my latest "non-bridge" level!

its a huge downhill run to send either the train or HAV down!

I've uploaded it to http://coastergames.net as before...


typhoon

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No bridges!
« Reply #4 on: February 14, 2002, 09:26:35 PM »
made a new bride(OK its no bridge) to all webmasters: tell me your e-mail adresses so that i can send you my creation!!! mine is big@sol.at

mikaiser

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« Reply #5 on: December 13, 2001, 04:36:29 PM »
For me this game is the best Iīve seen so far. No other game ever made me stay up half of the night, and Iīve tried some of them. Congratulations, CL!
Itīs like having my old LEGO-stuff back, simply great!This catapult throws a link box until it disapears in the distance.
Works like the real ones did. The magic is getting the "payload" desintegrate at the right moment. This time, the "short link bug" works to my advantage.

German engineering!

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No bridges!
« Reply #6 on: December 17, 2001, 02:19:44 AM »
Once again, thanks to everyone who has downloaded my 2 Non-Bridge's

I'm just uploaded another one, Its a roller coaster for the HAV... enjoy! ':)'


Gray

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No bridges!
« Reply #7 on: February 15, 2002, 12:28:41 PM »
Clicking on the 'mail' button on top of a post will do the trick ':)' (Hint: I'm a webmaster...)
http://www.bridgebuilder-game.com
Shut up, Brain, or I'll stab you with a Q-tip! -- Homer Simpson

mendel

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No bridges!
« Reply #8 on: December 13, 2001, 06:10:01 PM »
Great stuff this is! Post the pxb!

mikaiser

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No bridges!
« Reply #9 on: December 19, 2001, 03:42:56 AM »
Gray has posted the catapult (see above) at his site www.bridgebuilder-game.com/
Meanwhile I tried to fine-tune the trebuchet (which is the correct name for gravity-powered siege machines like this). The best performance measure is how far it hurls the projectile.
Since the horizontal trajectory of the thing is exactly along the grid, it is easy to find out. The one posted and to be seen above throws itīs payload for app. 184 HD grids, measured from the center of the counterweight.
Since the grid ends at 240 HD grids from the counterweight, I was fumbling with new levels where the trebuchet is buildt at the extreme left position. But I find it annoying to search for the catapult every time I enter the level, since the simulation seems to start always at the center, some 200 HD grids from the machine.
Anyway, my best trebuchet (a tuned version of the one above, more space for counter weight to travel downward, fine tuned release point, some tuning of the throwing arm) hurled the boxlet some 250 HD grids. So, thatīs my personal record for now. Anyone up to beat this?
Rule: even ground, measured from the vertical projection of the center of the counter weight to the impact point.
For more informations about real trebuchets chek out www.ripcord.ws/ (I have nothing to do with that site, just find it amazing)
And a nother question: Is there any method to tell pontifex to start the simulation/edit view at the left side of the grid instead centered?

(Edited by mikaiser at 1:46 am on Dec. 19, 2001)

(Edited by mikaiser at 1:01 am on Dec. 20, 2001)

German engineering!

mikaiser

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No bridges!
« Reply #10 on: December 14, 2001, 02:07:38 AM »
Mendel, I will post the pxb as soon as my home computer works again. Somehow this catapult hit something inside the machine...
German engineering!

Baustert

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No bridges!
« Reply #11 on: December 19, 2001, 10:20:10 AM »
Hello

The link in your post don't work.
Is it the right one?


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No bridges!
« Reply #12 on: December 14, 2001, 05:31:53 AM »
heres a bit of fun


http://geocities.com/wazza80pfx/lift.zip

it works best if you drive the HAV onto the lift and take an express trip to the sky and back...

(Edited by Wazza80 at 4:46 pm on Dec. 14, 2001)


Klei

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No bridges!
« Reply #13 on: December 19, 2001, 12:55:31 PM »
Quote: from mikaiser on 9:42 am on Dec. 19, 2001
Gray has posted the catapult (see above) at his site http://www.bridgebuilder-game.com.

You mean this?
It's because there's an extra dot after the com
It should be http://www.bridgebuilder-game.com


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No bridges!
« Reply #14 on: December 14, 2001, 06:45:46 PM »
I've tried several times with different methods and my post above just won't work.  My ikon tags are exactly as they should be according to the help and neither my image or text link work, the address is correct too

oh well, I'll try again some other time