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Tower Building

Started by Calastigro, October 27, 2001, 12:01:15 AM

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Calastigro

I've been building towers and the like for a couple of hours now, and had so much fun doing it, i thought i'd share.

http://www.angelfire.com/ca4/dragonsden/randomstuff/calapend.pxb" target='_blank'>http://www.angelfire.com/ca4/dragonsden/randomstuff/calapend.pxb

That's a tower i've made that has an attached pendulum that'll distroy it, but if you take that off and play in god mode, it's really quite interesting to see how good the phizzikks engine (i always over-misspell physics because i can never get it right) really is.  Hope you have fun.


u2pa

hehe.. funny

btw.. i completed the level ;)


I had that strange exploding problem too, funny thing though, I only had heavy steel.

I made a very complext (yet strong) square structure to see if it would survive an earthquake... instead Kaboom!


baggio

If you haven't downloaded Calastigro's tower yet.  Get it... then grab mine! 
ftp://chronic:logic@24.20.221.2:100/-%20images%20-/Baggio/Twist.JPG" border="0">
The basis for the design is Calastigro's but I added side crossbeams, and spent WAY too many hours finding just the right way to get it to twist and fail.  I think this might prove to be a useful study for some of you.

You can change where it fails by changing some of the dohickies.  If you notice, there are 4 dohickies on two joints, and 3 dohickies on the other two joints.  By adding two more dohickies, makeing 4 on each joint, you can make it fail two more levels higher.  I'm not sure why.  Just follow the same pattern and it won't snap while falling either.

The HAV has the best vantage point for the failure.  Start the test. Press (H) then (2) to quickly switch into the HAV, then rightclick toward the top of the screen to look up slightly at the second story.  This will set your viewpoint right to where it fails.

The top-down view is also good, but fails to bring you "close to the action."

Get it from Poogle's FTP:
ftp://chronic:logic@24.20.221.2:100/-%20original%20creations%20-/Baggio/Twist.pxb" target="_blank">ftp://chronic:logic@24.20.221.2:100/-%20ori....ist.pxb

beaujob: I wouldn't mind doing kung-fu in the shadow of a bridge that I built while death and a clown get it on in the bathtub next door, but that's a long ways off.

mendel

This has been discussed at length in the http://www.chroniclogic.com/cgi-bin/ikonboard/topic.cgi?forum=5&topic=30" target="_blank">My Tower rips itself to pieces thread. Feel free to add your observations!

Brinx

LOL, this would be a nice 'level' in the potential demolition game based on pontifex. You can even add smaller buildings next to the big, scrappable tower and state that those must not be harmed http://www.pontifex2.com/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'> Hmm, that doesn't work too well without collision detection :P

mikaiser

I´ve posted this crane at the "New Levels" section before I saw this topic. It´s a lot of fun to build towers, cranes and the like.
This crane has a swinging "heavy" beam attached to the "hook": Not one link will break, even if you start the movement much higher. Only the beam will break free of the cable.
It took a while to get this thing balanced. And it costs more than 600.000. uuh!

two interesting observations/questions:

- It is impossible to destroy a tower, or this crane, in a way to let it fall with it´s full lenght. It always breaks down near its foundations. Is this so with real buildings, too?

- If you combine heavy and light steel, sometimes a whole section of the tower explodes very forcefully when popping into virtual reality. To change only one of several beams into the other material will help. Did anyone notice this strange behavior, too? Looks very unrealistic to me.

German engineering!