Author Topic: Robots!  (Read 3696 times)

Connor

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Robots!
« on: April 13, 2007, 04:51:07 PM »
Robot: (in Gish) A machine w/ moving parts that is not anchored and moves around.

These are really fun to make. They might even work for small "boss" levels!
I made one that jumps, with a long peice on top and three small cubes below. The cubes extend and launch it. You can use it as an obstacle or a way to get up higher.
Then there's "The Hinge". It is simply two long blocks with a circle in between like a a joint. There is a piston atached at either end, so that it opens and closes and jumps around like crazy. A good obstacle.

If you have a problem with timing, (particularly with the jumper) just make a button in a slot with a block above that moves up and down and pushes the button every 1 or 2 seconds. Then link the bot to the button. Viola!

If you have any ideas, post 'em here! '<img'>
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Jonathan_NL

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Robots!
« Reply #1 on: April 15, 2007, 12:40:03 PM »
I wouldn't call them robots; robots need some sort of intelligence. And that's exactly where it becomes less interesting for me. It may be possible to build some sort of computer, but I don't think it will be much more practical than one built from dominoes.
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Connor

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Robots!
« Reply #2 on: April 21, 2007, 05:21:20 PM »
Yeah, good point. Let's call them custom enemies. Anyways, I made one that's in 3 peices and the peices on either side swing up and down. It leaps around all over and makes a GREAT boss!':laugh:'
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Jonathan_NL

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Robots!
« Reply #3 on: April 25, 2007, 04:20:05 PM »
One more point: does it die? I'm afraid that'll prevent most custom bosses from being playable. '<img'>
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Robots!
« Reply #4 on: April 26, 2007, 08:47:10 AM »
Quote (Jonathan_NL @ April 25 2007,3:20)
One more point: does it die? I'm afraid that'll prevent most custom bosses from being playable. '<img'>

You could make a break limit right, or make it so you need to lead the the robot into a pit or somethin.

Jonathan_NL

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Robots!
« Reply #5 on: April 29, 2007, 08:39:51 AM »
Only tiles are breakable, and tiles don't make for a good boss. At most you can try a somewhat collapsible structure and declare the boss defeated once it has collapsed (even if nothing really happens).

I'm not sure how you would lure an unintelligent creature anywhere. I think pushing/pulling it is unreasonable.
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