Author Topic: Transparancy for tiles...  (Read 2010 times)

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Transparancy for tiles...
« on: November 04, 2004, 02:12:07 PM »
Hey everyone '<img'>
I wanted to make some new tiles for Gish so I could use them in my levels. So I made some in Photoshop, and saved them as a TGA file in a newly-made 'tiles08\textures' directory. I got them into the editor, but one thing didn't go right... The transparancy of the tiles.

What colour should I use for transparancy? I tried RGB 0,0,0 but it just displayed it as black in the game. I also just tried saving the image with normal Photoshop transparancy, but then it just displayed it as white.

Any help is much appreciated '<img'>


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Transparancy for tiles...
« Reply #1 on: November 04, 2004, 02:49:36 PM »
Targa supports an alpha channel, so just use it. Just select 32 bit after save as targa.
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  • Guest
Transparancy for tiles...
« Reply #2 on: November 05, 2004, 07:55:51 AM »
Ah, I used 24 bit when I saved the file.. I'll try 32 bit, thanks '<img'>

EDIT: Yep, it works! Thanks again '<img'>